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**OLD THREAD** League of Legends - F2P MOBA (like DOTA)

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I've only played one game with a Galio on my team, but he seemed more like a caster than a tank. He put out some pretty good damage, and that AOE taunt ult of his is pretty l33t. Although you can cleanse it, an aoe taunt is an aoe stun!


I think he'd be a great counterpick vs a team with a lot of casters or *a team lacking disables*, which is something a lot of people forget about -_-


btw the new champ is not face melting. he's really a majorly tank type.

I slightly disagree. Against a mostly AP team where he can sit there and stack MR he does excellent damage. If they're more balanced he needs armor and tanks well (but doesn't melt faces). I actually finished the recommended build against a 4AP + YI team and was fine against both Yi and the others (aegis and GA provide armor). The thing I really love is the massive range on his abilities. Sure they're skillshots so you have to predict where the enemy will be a little bit but thats not difficult. The other nice thing about him compared to other tanks is that he farms like most other mages (very very well). Get chalice and spam E+Q.

My only problem with him was that none of the recommended items give CDR. Overall I think it would be good to have both him and Rammus and in ranked games pick the appropriate one based on enemy team composition. Naturally I'll grab spirit visage and probably consider Frozen Heart against AD teams.
 
So this is where the meta-game is going to now - instead of heal/poke we're seeing a shift towards massive AOE damage. I would love to run a team comp right now of Amumu, Galios, Fiddle, Pantheon, and Garen/Xin/Ashe.

I was runnin Galios on my smurf, and our team had Amumu, xin, me, Katarina and Heimer. That worked amazingly well vs a poke/heal team of Kayle, Taric, Soraka, Annie and the cow guy. Kat was in my lane and I managed to 'w' myself and get Soraka and Kayle caught in an 'r' shortly after we all hit 6. Kat immediately shunpo/bb/death lotused in, we blew our exhaust & ignites and each got a kill. She then went MIA to help amumu and xin in the bottom lane get another double kill as I recalled. About 30 seconds later Annie mid died to a 5 man tower dive + heimerspam. Heim, Kat and Amumu survived, mid tower died, Annie ragequit, and it was all over next team fight as amumu ult + kat ult + xin slide/ult/knockup + heimer blindball/rockets/turret+ult + me AoE slowing and providing anti-runner turbo boost aced them.
 
How about an all AT game some evening? I nominate Sunday night at around 10PM EST / 9 CST / 7 PT. Do we have 10 active players here?
 
how are you guys doing with Galio? is he still as clutch as he sounds? I am planning my next champion (or maybe a extra rune page later), so far I am thinking heim because i almost completed my ranked game bannable set (shen shaco soraka heim), but Galio sounded so good as a counter pick, I think I should get him ASAP.
 
I would say Galio is a very well balanced character and not the OP, ban-him-or-you're-gonna-get-raped character like Xin or Vlad were just after release (the latter depending on who you asked).

Get Garen if you don't have him already. I don't know why he's not seeing more bans than Soraka.
 
Honestly Galio is not OP. Since his taunt is his ult it's not available too often so he's more support/caster like Morgana than tank though you certainly can tank. My biggest problem is getting the right combination of armor/MR/HP without gimping CDR and AP (i.e. so I'm still a threat). He's very powerful right when laning ends (between 6-10 depending on the game) but comes back to earth around level14. I like playing him but find him to be best as a counter pick rather than a standard pick such as Amumu, Morgana, Garen etc.
 
i am looking at the logs, it seems that elo changes weren't logged if a game was surrendered. Do ELO change at all if a game was surrendered?
 
i am looking at the logs, it seems that elo changes weren't logged if a game was surrendered. Do ELO change at all if a game was surrendered?

The end-game page always shows it changing for me... That said I've never looked at a log. If anyone wants in on a game latter just friend me and I'll invite people in about an hour.
 
If you're asking about "Normal" games, I heard that they removed the ELO from the logs. I haven't checked it in forever though.

Also, anyone know how people find out what changes are pending on the test server? Is the test server and this information public to anyone?

i am looking at the logs, it seems that elo changes weren't logged if a game was surrendered. Do ELO change at all if a game was surrendered?
 
Also, anyone know how people find out what changes are pending on the test server? Is the test server and this information public to anyone?

Check the test realms forum. They used to have the next patches tentative release notes there. The forum is (was?) open to anyone which is why I find the idea that they have an NDA on it really weird.
 
Check the test realms forum. They used to have the next patches tentative release notes there. The forum is (was?) open to anyone which is why I find the idea that they have an NDA on it really weird.

I think it was more of a threat than anything that actually went into effect. At times, I get the feeling like Riot is run by a petulant child.
 
I'm a little bit bored so I thought I'd write a guide to my favorite champion Amumu.

Amumu is an emo mummy who is both a great jungler and one of the best tank/initiators out there.

Passive: MR debuff applied by your autoattack. Your autoattack won't do much damage but be sure to attack your target just to apply this.

q: Bandage Toss: A classic 1 point wonder. This is a skillshot which is slow (has about a 1/2 second casting delay as well as a slow projectile). It stuns whatever it hits (will hit minions) for 1 second and pulls you to them while dealing a small amount of damage.

w: Despair: Amumu applies magical DoT (very rare) in a percentage of enemy HP. Note that this does not scale normally with AP. It jumps 1% at 100 AP and again at 250 (and I've heard again at 750 but I've never gotten there) but there are no incremental gains inbetween there. This will suck your mana dry at any stage of the game.

e: Tantrum: A small AoE magical damage which is great for farming or a little extra damage in team fights. This has a 7 second cooldown but it decreases by .5 seconds every time you get hit making it eminently spammable in certain situations. As a bonus it passively provides a minimal amount of protection against physical attacks (1 point per level).

r: The Gamebreaker: Amumu snares all enemies in a large AoE around him dealing DoT for 3 seconds!!! enemies caught by this can use skills but may not attack (it is not a stun and will not interupt Nunu/Kat/Fiddle ults - use 'q' for that). This (or the threat of it) makes amumu the best tank around. It has a massive cooldown so b sure to use it wisely.


Masteries, Summoner spells & Runes:
If Jungling (smite & Ghost):
1/16/13
Offense: Smite
Defense: +6 armor, + 6MR, 2 pts in the Health regen, -3 physical dmg , -1 dmg from minions, + 60 health. Note that we avoided all dodge masteries because they interfere with spamming tantrum.
Utility: 3/3 Good Hands, 1 improved Ghost, 4 imp. Experience, 3/3 Meditation, 2/2 Neutral Buff.

Red Runes: Flat Armor
Yellow Runes: Flat Armor
Blue Runes: Flat MR
Quints: Flat HP
This is something like + 96 HP, +19 armor, +13 MR which is huge for jungling.

Otherwise (Exhaust & Ghost):
Masteries are similar**, just move smite to exhaust and you can move 1 neutral buff to the gold or movement (you will probably to grab blue buff at some point).

**You can run 9/0/21 if you're careful and 0/21/9 (or 1/21/8) if you want to be tankier early. Amumu has a weak early game and is mana hungry so meditation and Veterans scars are a must for me.


Red Runes: Magic Pen
Yellow Runes: MP5/lvl - amumu is mana hungry and w/o a constant blue buff you need something and I hate buying chalice. Optional: Dodge, Armor or HP/lvl
Blue: AP/lvl or CDR (you could go MP5/lvl if you want to use yellow for something else). I like AP because these + AP quints + abyssal scepter breaks the 100AP barrier.
Quints: Flat HP (have I mentioned he has a weak early game when not jungling)? or AP /lvl if you went with AP /lvl blues ( I think you need 2 here to hit 100AP with Abyssal).



How To Jungle:
Buy Cloth Armor and 5xHP pots. Level Despair
2 options:
A) You have a good team that is willing to guard the blue buff while you grab it, this leads to a 5 min dragon. Most ganks come from the bushes near mid.

Autoattack golem and toggling despair on and drink a pot after you get hit once. Smite when it's near 1/2 HP, you should be level 2, take take tanrum. From here continue through your jungle sequentially (wolves, wriaths, Red Golem, 2 golems) drinking pots when their time is up and making sure you have 150 MP before staring a fight, use smite when it comes up on the red golem. At level 3 take despair again, at level 4 take bandage toss.

After killing the 2 golems, back to base and buy Ninja Tabi (I'm still experimenting on what else works) and run to the dragon, if you ghost, you should get there around 4:30 with both buffs active and one red pot left if you jungled well. Bandage to him turning 'w' on as you do and immediately tantrum use skills when available. I save the smite to help prevent someone stealing dragon. Dragon should fall no latter than 5:15. At this point (b to heal if needed) then help a lane, gank a lane or continue to jungle until 6 at which point you must begin ganking (your 'r' should be able to help land a double kill in the 2v2 lane). At this point I rush a sunfire even if the other team is all AP (I run with flat MR blues). The armor + AoE dmg allows you to tower dive low HP opponents really well.


Without a team to guard you start at the 2 small golems w/ 3 red and 2 blue pots, smite one and toggle on despair and drink a pot autoattack to win. Level up tantrum. Move to wraiths and repeat while drinking a blue pot. Repeat with wolves. Back and then get the blue buff and the wraiths should be back. Getting the dragon is a little tricky here since every 5 minute all creeps/neutrals get a buff. Have a teammate help or wait until level 7. Skills should be w > e > w > q > e > r then r > e > w > q (though if you like it better feel free to level despair instead of tantrum it doesn't make much difference either way).


How To Lane:
Laning with amumu is tough. I prefer dorans shield + HP pot. I make sure to only last hit and use tantrum to do so if necessary. Don't be afraid to tower hug. 1 sec stun usually isn't much while the dmg reduction in tantrum is massively helpful so I level skills as e> q> e > w > r then r>e>w>q. One thing to remember is that your bandage toss stuns, so if you're getting pushed and their creeps are about to die, stun the enemy if they're too agressive then hit them with tantrum. This may even do enough damage that you can chase and kill, but don't count on it.

The biggest problem I run into here is lack of farm so I only rush a sunfire if the enemy team has 2 AD opponents (sometimes pantheons early game strength makes him enough that I do it anyway).

Itemz - prioritized as I prefer them
Core build is boots (treads or mobility or ninja) + items as needed:
Note that if you jungled and bought ninjas just to kill dragon (they're not strictly necessary for dragon) feel free to sell them for more appropriate boots.

Vrs AP
Force of Nature (move speed + largest single item MR)
Abyssal Scepter (mpen, MR, AP) - a must have if you have the AP runes to break 100 Ap
Veil (HP + spell block)

Vrs AD
Sunfire (I never buy more than 1 but up to 3 could be solid, the farming ability this grants makes it worthwhile against even a full AP team)
Glacial Shroud (awesome AS debuff and CDR is massively welcome).
Raduins (the active slow is nice and decent if your ult isn't available and CDR is great for your bandage toss)
Thornmail (the problem with amumu as tank is not CC he just doesn't get focused enough by AD heroes for this to be worthwhile)

If you're facerolling or late game consideration:
RoA - AP, HP, mana

The armor + crit cape spear which adds AD based on max HP (especially if you have 1 or more sunfires) can really make your autoattack hurt.

Zhona's ring - provides 100 AP by itself and the ability to stand in the middle of your enemies with despair on for 2 seconds prior to ulting can be nasty.

Lichbane - can help drop towers, provides MR but the sheen buff isn't great since 'w' doesn't trigger it and tantrum/bandage are 7/14 second cooldowns.

Don't get
Rylai's Scepter - AP is good, HP are good but the slow is rarely useful for the price (only tantrum really could use it and since it's AoE it's only a 15% slow).


Playing as Amumu:
Jungle or tower hug until level 6.

At level 6 you are going to roll in the assists. Gather a couple people and gank. be sure to ping your target. If you can just all roll out there with despair on and wait for them to run before using bandage (the red buff should help slow them as well). If there are multiple targets, use your ult instead. Grab a blue buff whenever available in order to fuel despair and if you have at least 2 points in despair, take dragon whenever possible (always possible with a friend). Be aware if your target has a blink since you will need more stuns to kill them. If you have some armor (especially a sunfire) don't be afraid to towerdive low HP opponents. Start buying a ward everytime your back at base and ward popular spots (mid bushes, dragon, buffs). You're hard to kill but you are a tank, stay with your team.


In teamfights you want to get in the middle of as many enemies as possible and ult so your team can just ream 2 or three of them (always have 'w' on before going in since even if you eat a stun it will dmg the enemy). Initiation is as simple as w (can substitute ghost if you're saving the stun for certain ults - kat / Nunu) then q (move into better position if needed) then r. Catch runners with 'q' and start destroying towers if you win the fights.

If you get caught in a bad position with low health remember that bandage toss can pull you to minions. You will stop briefly as the bandage goes out but then it will pull you quickly away from enemies.

Remember to turn 'w' off if you don't need it (unless you have enough MP5 that you can use it permanently). Around level 11 if you have sunfire + blue buff you can farm creeps/jungle waves easily with despair and a tantrum.

Well my build just finished so I better get back to work.

I'm going to experiment with running full armor runes (except quints) and buying boots + minimal red pots with the idea of getting a full 700 for chain armor to get sunfire faster.
 
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Awesome guide there 🙂

I run amumu with mana regen runes, so using E to farm makes him not as bad of a laner as many others. I think he's mid range in "laning ability."
 
Awesome guide there 🙂

I run amumu with mana regen runes, so using E to farm makes him not as bad of a laner as many others. I think he's mid range in "laning ability."

When your other main characters are alistar, garen, morgana, tristana & sion he's extremely weak by comparison. Yeah the main tip that it took me forever to figure out there is when jungling armor is king, it makes a 5 minute dragon easy to do.
 
New champ incoming: Urgot. He's a monstrous guy - a reconstructed zombie with mechanical, spider-like legs.

Acid Hunter - A skillshot missle attack that deals base damage +AD (probably some % of). Missle lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge. Missle lock missles will home in on the target and bypass all other obstacles. I've heard this has something like a 1000 unit range.

Noxian Corrosive Charge - Launches a charge at target location. Enemies struck by it have their armor reduced and take X magic damage over Y seconds. Acid Hunter is able to missle-lock onto targets affected by Corrosive Charge.

Terror Capacitor - Urgot charges up his terror capacitor to gain a shield that absorbs X (+AP) damage for 7 seconds. While the shield is active, Urgot's attacks and missles slow targets by Y%.

Hyper-Kinetic Position Reverser (ult) - Urgot charges up, gaining X armor and MR fr 5 seconds. THe target is stunned for 1 second before swapping positions with Urgot. After the swap, the target is slowed by 40% for 3 seconds.

Zaun-Touched Bolt Augmenter (passvive) - Urgot's attacks reduce his target's damage by 15% for 2.5 seconds.

Seems like a great anti-carry hero.
 
New champ incoming: Urgot. He's a monstrous guy - a reconstructed zombie with mechanical, spider-like legs.

Acid Hunter - A skillshot missle attack that deals base damage +AD (probably some % of). Missle lock can be achieved by holding the cursor over a target afflicted by Noxian Corrosive Charge. Missle lock missles will home in on the target and bypass all other obstacles. I've heard this has something like a 1000 unit range.

Noxian Corrosive Charge - Launches a charge at target location. Enemies struck by it have their armor reduced and take X magic damage over Y seconds. Acid Hunter is able to missle-lock onto targets affected by Corrosive Charge.

Terror Capacitor - Urgot charges up his terror capacitor to gain a shield that absorbs X (+AP) damage for 7 seconds. While the shield is active, Urgot's attacks and missles slow targets by Y%.

Hyper-Kinetic Position Reverser (ult) - Urgot charges up, gaining X armor and MR fr 5 seconds. THe target is stunned for 1 second before swapping positions with Urgot. After the swap, the target is slowed by 40% for 3 seconds.

Zaun-Touched Bolt Augmenter (passvive) - Urgot's attacks reduce his target's damage by 15% for 2.5 seconds.

Seems like a great anti-carry hero.

holy $h1t. That ult is insane, not to mention another % dmg skill and a shield. Not to mention that's got to be one of the best passives I've seen.

Edit: all this means is that unless the position reverser has short range, you had better have a morgana on your team to shield you or you will get raped. It's also a huge disincentive to pushing a tower.
 
looks like another 6k hero's coming. i like your amumu guide and I am going to try the anti AP build soon tonight. I almost always take the mana regen scepter thing and then rush for giant's cape then fire cape/boots depends on how I was doing. the early game is usually made up of running around my own turrent and throwing tantrums. at level 6, he's a great deterrent to the enemy tower divers, with possible exceptions of some super long rangers and ryze.
 
Seems like that ult was designed specifically for laning phase tower diving. Terror capacitor, ult, wq stunned, swap, then run to intercept with exhaust & ignite while your lanemate and arriving minions pound the fleeing, slowed target. This might be awesome on TT.

Good thing my smurf has already earned back the Xin and Galio IP, I'll just keep rolling with this guy even if he's 6k IP.
 
Wow that sounds pretty cool, I take it he's intended to be a support tank?

Also, that ult is Vengeful Spirits ult for the most part.

I don't play TT, but it would be amazing there more so than SR. Early to mid game, I can see it being great, but end game when everyone is 18 and geared out, you'd get obliterated instantly upon swapping. Also, depending on it's range, if their carry is smart about positioning, like most EZ/Ashe's are, you're not going to be able to reach them.

Maybe you could ult them through a wall (kind of like how fiddle/nunu flash from the other side of a wall, e.g, the wraith camps) and then flash back over.
 
I don't see very many ashe or ez (or any other ranged carries) on TT. They simply aren't durable enough or powerful enough without a bunch of farming. With most TT games over at 15 minutes that's not a good thing.

For melee carries this guy could be quite dangerous. Also, unlike a 5 man pounding, it's possible to live through a 1 vs 2 quite easily as a tank type (remember the third, squishier guy is being gangraped by YOUR team).
 
V8, I agree about ranged carries. The only ranged char I really like on TT is Morgana because she can drop her skillshots through walls. That said, Singed, Shaco, Garen, Poppy and Mundo all kick ass on TT. Sion and Nasus are also good once they farm/level a bit.
 
Man, the official LoL forums are filled with immature kids, trolls, and the general trash typical of an online gaming community. There are occasionally posts of interest, but skimming through most of that crap makes me want to shoot myself.

I really need more forums to read at work :/
 
Man, the official LoL forums are filled with immature kids, trolls, and the general trash typical of an online gaming community. There are occasionally posts of interest, but skimming through most of that crap makes me want to shoot myself.

I really need more forums to read at work :/

lol I'm with you there. I've posted in the official forums a number of times (mainly under guides and strategy) and never receive a worthwhile response. For LoL news I rather like the blog fearlessgamer and admit I've ripped off a few of their opinions and posted them here.
 
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