• Guest, The rules for the P & N subforum have been updated to prohibit "ad hominem" or personal attacks against other posters. See the full details in the post "Politics and News Rules & Guidelines."

old Doom, but *not* Doom: Ziggurat 2 [FPS]


Jun 3, 2011

i've been playing excessive hours of a game that reminds me of classic, 1990s Doom.

Remember how, when you played Doom & Doom 2, the whole thing about the game, was how you'd have all these monsters shooting at you from every angle, and the primary skill you had to have, was to know when you were being shot at .. from the back?
Knowing there's a Mancubus behind you, and being able to dodge its rockets even when you are focusing on a different mob, because you can feel the rockets coming?

Ok, so then what you want is Ziggurat 2.

Z2 is a FPS with some very minor rogue-lite elements; you start in your mage tower and you pick a dungeon from the map. You go through the dungeon, pick up weapons, kill mobs, level up, and at the end of the dungeon you go back to your mage tower.
In-game levelling is reset every time a dungeon ends, but you do get to keep permanently the "mastery" of the various weapons, items and characters you used - essentially a second, permanent level-up system.

Your "doomguy" will be one of five mages, each with different stats and abilities. You can carry up to 4 weapons, a wand, staff, spellbook, and alchemy weapon, and while your wand ("pistol") has unlimited mana, the other 3 have limited mana that you need to recover from dead enemies, but they are stronger in damage and have secondary effects. AFAIK there are 55 weapons in the game, divided in the 4 groups wand/book/staff/alchemy.

As you progress, you unlock these weapons and other gear for your mage tower. As you start a new dungeon, some will be locked (randomly), some will be available for use. The smaller the loadout you pick at the start, the higher the drop rate of goods in the dungeon.

... aaaand that's it.

The bad:

it's still in early beta. There are not that many monsters, the dungeon end bosses are too easy and repetitive. New stuff is being added at a promising pace.
A few of the weapons suck and it's frustrating at the very beginning when you have very few to chose from, to find "the good one" being locked for the next dungeon. A couple weapons are overpowered.

The good:

it's fun. It loads almost immediately. It's very nice visually, and if you select a higher difficulty than "i'm a big crying baby" it will give you a challenge. It's reasonably cheap.

Currently with 293 "very positive" reviews on Steam.

If you have played Ziggurat 1, this game is substantially better. More fun, more balanced, less braindead kiting of hundreds of mobs that will never reach you, and absolutely does not have that mind-draining boringness the first one had.