Originally posted by: skace
Originally posted by: Thera
Not to mention your net code comment. If HL and Quake aren't good net code then what do you call good? Whatever your answer is it goes against the entire online popularity of HL, CS, TFC, Quake123, etc. Can you explain that?
Good netcode? Quakeworld
🙂. It was written by Zoid. The maker of Threewave CTF. HL's netcode is not that similar to Quake's unfortunately for very small reasons. HL netcode has always catered to the lagger / HPB. In quake, if you lag you freeze in place until you are good to go again. They added code later on to avoid this but it was never that bad until it reached HL where they completely allow HPBs to run around lagging and playing as if they had a normal ping, which in turn makes them terrible targets. They also added the interp talked about earlier in the thread.
TF has nothing in common with TFC. And yes it is still being played today, much to the shock of how old Quake1 is. Grab Team Fortress Done Extreme aka TFDE 1 and 2 sometime if you want to see what the game was like.
I'm not trying to sound hardcore, but I've played both mods extensively, and the original was far better. To wait this long for a sequel and get one that doesn't match up to the original is depressing.