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**OFFICIAL** Star Wars: The Old Republic Thread

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Servers will be back this weekend, woot.

Uh. What posts are you looking at?

AllisonBerryman said:
Update 10/28: We know you’re all very eager to start testing again, but at this time we’d like to let you know that the new build will not be available this weekend (the 28th, 29th, or 30th). We appreciate your continued patience as we work to bring you the new build. Thank you!
 
I have played about 20+ MMORPGs including WoW etc. ....so virtually played them all,I can honestly say I had the MOST fun in SWG PreCU,the player base was decent and social aspects great,taking down a Kryt was fun back in those days with 12 player grouped teams and you had so much to do,social player towns and guilds were excellent.

Making money was not that hard either get a group together and each grab 2 missions from the mission terminals, go and out and kill the mobs so by the time your group had finished you was up 100,000 credits.
Crafting was probably one of the strongest aspects of SWG,it felt like a MMORPG with live players, as a jedi you never knew when a player Bounty hunter would appear for PvP battle to kill you,I enjoyed Master Doc the most and yes I got 6 classes to master level.

How many SWG players had there swoop bikes destroyed by a Kryt lol.. I know too many including myself did( don't leave your swoop out lol..)

After PreCU they went carebear approach dumbing it down so anybody could be Jedi and making mobs a lot easier to kill ,crafting wear and tear went way of Dodo,they copied a few things from WoW as well rather then keep SWG unique,this was the start of the end for SWG.

I forgot the mean Nightsisters with their NPC force powers,took two of us "buffed up" to kill one in PreCU days (they actually scared me when I went solo exploring on dath lol).

Each server had famous crafters back in those days where you could buy high quality gear,plenty of player shops for virtually anything like ship parts,housing ,armour,weapons,swoops to name a few.
It had some unique instances to ie like "The Warren" before they dumbed them all down after PreCu.
You could go PvP when you like ie join empire or rebel faction side and work your way up in rank too , attack enemy PvP players or go and grab some faction missions attack enemy towns including NPCs like stormtroopers etc...

SWG you could go and explore any planet,go in space and explore ,it was like a virtual live world.

Nowdays everything is so dumbed down even ToR has carebear approach.

I'll say no MMORPG is bug free and that includes ToR or any MMORPG you can meantion,I found about 10 obvious bugs myself without even trying to bug test in ToR and I can guarantee you there will still be bugs when it goes live,its a MMORPG which means there will be bugs.

End of the day we all have our favourite MMORPG but to this date I have not played any MMORPG as good as SWG PreCu,I miss those days.


I wonder if there will ever be another MMO similar to this? I think Earthrise is supposed to be openended but they released it broken so itll be another failed MMO.
 
Um MAJOR NDA violation there.. that is from our beta boards.. remove it..

Lol...sod NDA 😉 .

Full beta preview@ MMORPG.COM dated 20th Oct.

The cinematic approach to PvE content in the game is also clearly visible in the game’s PvP. Currently, you can’t begin queuing for a Warzone until you’re level 10, but this wasn’t a huge deal. BioWare has three Warzones planned for launch: the Alderaan Warzone (capture-and-hold), Huttball (think space football – with guns, lightsabers, and deathtraps!), and the Void Star (attack/defend). For the purposes of this preview, we’ll be looking at Huttball and the Alderaan Warzone.

Huttball was easily my least favorite of the available Warzones, not because it isn’t polished or anything like that, but because it is far more reliant on teamwork than Alderaan is. Teamwork is fine and dandy, this is an MMO after all, but Huttball just requires it in such a way I feel it may be prohibitive to playing in a solo queue, though I feel it has tons of potential to be fun in group queue. In Huttball, the goal is to basically grab the ball at the center and carry it into the enemy team’s endzone. Along the way the enemy team will of course be trying to stop you and there are many deathtraps such as acid pits and flame vents that can really mess you up. The ball itself can be passed to other teammates (and intercepted along the way, I believe) and that’s where the problem comes in. Hardly anyone passes the ball. Either they don’t know they can pass or they simply stubbornly trudge on even when another teammate is in a better position (you know, without the entire enemy team on top of him). The match ends after about 10 to 15 minutes but it doesn’t matter how things are going, because you have to wait for the time to be up. If you’re losing terribly, you’re still stuck there for the entire duration of the match. I don’t need to hang around for 15 minutes to know that I lost when it’s 7-0. Sometimes it just goes badly for any one reason or another and it would be awesome if the game mode took that into account.

Alderaan, on the other hand, has none of these issues. Alderaan is a straightforward capture-and-hold PvP map where both sides are vying for a turret placed in the center as well as turrets on the east and west sides of the map. Controlling turrets causes them to fire into the opposing team’s ship depleting its health. The more turrets you hold, the faster the enemy ship is taken down, and the ship visibly takes damage as it is it hit, eventually even catching fire and crashing into the ground at the end of the match.

You can read the full preview from here http://www.mmorpg.com/gamelist.cfm/game/367/feature/5716/Full-Beta-Preview.html
 
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Um MAJOR NDA violation there.. that is from our beta boards.. remove it..
Update 10/28: We know you’re all very eager to start testing again, but at this time we’d like to let you know that the new build will not be available this weekend (the 28th, 29th, or 30th). We appreciate your continued patience as we work to bring you the new build. Thank you!
 
Leaving out any NDA breach data I have to say I've really dug SWTOR. It's the right mix of MMO's I've really enjoyed in the past, but also keeps it simple enough that you enjoy getting into things. I agree with about everything that's reviewed it, and the voice based encounters add's SUCH a level of immersion. Love it.

I'm a fan, and will be picking it up on release.
 


I agree with Cvsin, and you are the type of person that shouldn't be in any betas, certainly not this one. It's one thing to post some mild opinions that don't detail a whole lot. It's another thing to directly violate the terms and conditions of the message board agreement you signed when you agreed to become a beta tester. They won't even allow us to post build updates on their own forum.


Sadly the mods here apparently couldn't care less, but your post should have been deleted ages ago.
 
I agree with Cvsin, and you are the type of person that shouldn't be in any betas, certainly not this one. It's one thing to post some mild opinions that don't detail a whole lot. It's another thing to directly violate the terms and conditions of the message board agreement you signed when you agreed to become a beta tester. They won't even allow us to post build updates on their own forum.


Sadly the mods here apparently couldn't care less, but your post should have been deleted ages ago.

NDA's are ridiculous to begin with. What, are they afraid someone from a competing MMO dev team is going to steal all of the ideas Bioware stole? I don't mean that in a negative way, just that MMO's haven't exactly evolved much.

If I were in the beta I would be talking about the game to all of my friends.
 
NDA's are ridiculous to begin with. What, are they afraid someone from a competing MMO dev team is going to steal all of the ideas Bioware stole? I don't mean that in a negative way, just that MMO's haven't exactly evolved much.

Actually, I'm wondering what all the wannabe NDA police here are afraid of.
 
NDA's are ridiculous to begin with. What, are they afraid someone from a competing MMO dev team is going to steal all of the ideas Bioware stole? I don't mean that in a negative way, just that MMO's haven't exactly evolved much.

If I were in the beta I would be talking about the game to all of my friends.

I believe NDAs are there so they can control the flow of information about the game. Sell "EXCLUSIVE new details!" pieces to other companies, and stuff like that. Also to probably keep pre-release bugs and stability concerns under wraps.
 
Actually, I'm wondering what all the wannabe NDA police here are afraid of.

my account being banned? they are banning beta and final accounts.. which if you have a Preorder like me.. you lose early access on that account.


not to mention the other legal issues than can come from it.. if the company is serious enough.. which for leak websites they are.. they forced several to move to offshore locations in order to not get sued..


Now someone from the Friends and Family beta seems to have leaked the entire new build patch notes..

lets see how blatant you guys want to be.. they are out there post em..
 
Haven't digital NDAs been proven to not hold up in court. I remember beta testing a game where I had to print the NDA out, sign it, and mail it in. Granted this was around 1997. How can they prove you accepted this NDA and you didn't leave you computer on and your cat walked across your keyboard and "agreed" for you.
 
No one likes a snitch or a wannabe hall monitor.


Haven't digital NDAs been proven to not hold up in court. I remember beta testing a game where I had to print the NDA out, sign it, and mail it in. Granted this was around 1997. How can they prove you accepted this NDA and you didn't leave you computer on and your cat walked across your keyboard and "agreed" for you.

Pretty much, NDAs for beta games are pretty much worthless. People try to hold the NDA over other people since they enjoy pretending to tell other people what to do.
 
which is the definition of MONTHs.. correct?

On October 11, 2011, Bioware announced that Star Wars: The Old Republic would be released globally on December 20, 2011. However this global launch would be excluding Australia and New Zealand as the launch date had still been staggered for the Oceanic region.

There, it hasn't even been 3 weeks. Your statement was false.
 
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