• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

**OFFICIAL** Star Wars: The Old Republic Thread

Page 53 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
GW2 love thread =======> that way...
neither innovative nor groundbreaking.. and is more of the same crap.. and Zim it has a TON more instancing than WoW unless they redid thier entire business/game model.

If you think it has the same as WoW you never played WoW.. WoW barely has any instancing.. phasing is different though.

SWTOR is in here..

they did.

that's why I'm referring to GW2, and not GW1, and why I keep reminding you that this is in reference to GW2, not GW1.

business? not sure about that. but zones are no longer instanced as they were in GW1. I preferred that, btw, as I don't like to dedicate 3-6 hours of constant sitting in my chair to a damn video game. I leave games running in the background, a lot, and I don't want some mob re-spawning or dickscarf running up and ganking my shit while I'm away. ...that is my preference and if you want to look for groundbreaking, then that certainly is different from your concept of MMO, is it not? 😉

BUT, if you are both glad that TOR appears to be WoW with ME/KoTOR, yet criticize another game for not being groundbreaking....then I don't know what you are getting on about.


But, I digress, I didn't intend to derail this thread. Just wanted to point something out there that i believe will look far more promising than TOR (which I do want to be good, mind you). I just see your comments as: "It doesn't fit the single model of what I want in a game (WoW!), and it isn't groundbreaking so forget it (too much like WoW!)"

I don't get it....
 
they did.

that's why I'm referring to GW2, and not GW1, and why I keep reminding you that this is in reference to GW2, not GW1.

business? not sure about that. but zones are no longer instanced as they were in GW1. I preferred that, btw, as I don't like to dedicate 3-6 hours of constant sitting in my chair to a damn video game. I leave games running in the background, a lot, and I don't want some mob re-spawning or dickscarf running up and ganking my shit while I'm away. ...that is my preference and if you want to look for groundbreaking, then that certainly is different from your concept of MMO, is it not? 😉

BUT, if you are both glad that TOR appears to be WoW with ME/KoTOR, yet criticize another game for not being groundbreaking....then I don't know what you are getting on about.


But, I digress, I didn't intend to derail this thread. Just wanted to point something out there that i believe will look far more promising than TOR (which I do want to be good, mind you). I just see your comments as: "It doesn't fit the single model of what I want in a game (WoW!), and it isn't groundbreaking so forget it (too much like WoW!)"

I don't get it....

Actually I said WoW "lite" I prefer the much heavier story with the mandatory cinematics ALA ME/KOTOR with the decision tree.

But do like the WoW Combat/class system but do NOT want the endless elite fest I'm better than you grind for endgame eliteness in instances or PVP.. I love PVP in wargrounds/Arenas.. however I do not like how WoW made an entire new statistic that made it mandatory to grind for that gear to be competitive..
Rift has the right idea. same scale rewards for both PVP/PVE and can be combined easily.

I also care less about the so hard it brings frustration to the game end game raiding.. to the point that only the top 25% of your player base ( and I think even that is a high % I think it's actually much lower..) gets to see all the content.

I have high hopes that while this game may not attract the uber elites of PVE/PVP it will attract those like me that are sick of those types anyway.

Pretty much the same reason I'm still playing Rift.. It's devoid of that mentality as they have all burned out already and moved back to WoW.



I give a fuck less about that shit..

I just want a fun story driven MMO that me and my guild can play causally and enjoy the story/lore.
 
Actually I said WoW "lite" I prefer the much heavier story with the mandatory cinematics ALA ME/KOTOR with the decision tree.

But do like the WoW Combat/class system but do NOT want the endless elite fest I'm better than you grind for endgame eliteness in instances or PVP.. I love PVP in wargrounds/Arenas.. however I do not like how WoW made an entire new statistic that made it mandatory to grind for that gear to be competitive..
Rift has the right idea. same scale rewards for both PVP/PVE and can be combined easily.

You have GOT to be kidding. I've done end game in both games and the grind in Rift is FAR FAR worse than WoW is, have you looked at how stupid it is to get rank 8 pvp gear? And you can't even compete in pvp with anything below rank 6. Not to mention you have to reputation grind about 6 reps to even get epic pvp gear in rift. GL getting rank 6 gear unless you're a low life basement dweller. If you're rank 1-4 pvp gear you basically get 2 shot by anyone rank 6 and up, and you do about 40 damage per attack because the gear inflation in rift is ridiculous. The same for reputations....it takes FAR longer in rift to grind reps and there are many more reps in rift than WoW level 85 reps.

At least in WoW you can get the full honor set in a night of honor farming, and its reasonably close to the best gear in the game. You can of course get the 384 gear / tier 2 weapons by being good in arena, but Rift is a far far worse pvp grind and whats worse - you can't even be competetive in starter rank 1 gear in rift.

Pve is even worse. You can't just enter a raid unless you have 300 focus, and good luck getting that unless you backtrack to all of the older 3 raids in the game.

Not knocking Rift, it was enjoyable for a while but as far as grind it is *far* worse than WoW is. Maybe it doesn't have the elitism but the grind is definitely worse.
 
Last edited:
Actually I said WoW "lite" I prefer the much heavier story with the mandatory cinematics ALA ME/KOTOR with the decision tree.

But do like the WoW Combat/class system but do NOT want the endless elite fest I'm better than you grind for endgame eliteness in instances or PVP.. I love PVP in wargrounds/Arenas.. however I do not like how WoW made an entire new statistic that made it mandatory to grind for that gear to be competitive..
Rift has the right idea. same scale rewards for both PVP/PVE and can be combined easily.

I also care less about the so hard it brings frustration to the game end game raiding.. to the point that only the top 25% of your player base ( and I think even that is a high % I think it's actually much lower..) gets to see all the content.

I have high hopes that while this game may not attract the uber elites of PVE/PVP it will attract those like me that are sick of those types anyway.

Pretty much the same reason I'm still playing Rift.. It's devoid of that mentality as they have all burned out already and moved back to WoW.



I give a fuck less about that shit..

I just want a fun story driven MMO that me and my guild can play causally and enjoy the story/lore.

well, we can certainly both agree about all of that, because that is all I want to see in any MMO (though they aren't my preferred genre). I am 98% PvE exclusive, and really don't care about PvP, at all. I enjoy the capture the flag and team-based base games from time to time, but only on special weekends or whatever that offer PvE incentives for doing those missions.

I would really like to see a great KotOR story, too. I just wonder how that will hold in a MMO environment. If the game is good and classes are good, loot is great and sought-after with great solo-farming builds (these are the things I love about Guild Wars, so here I am looking for that in this game 😀), then I would want to play multiple classes through the game--if the mechanics are such that playing through once is great and long enough, but there are ways to power-level and run through other characters, or perhaps environments/experiences that are large and specific enough for certain classes to provide that incentive to roll multiple classes. As such, story becomes less necessary as with other MMOs. BUT, it is Bioware, so you will probably want to do at least 2 serious playthroughs to develop dark/light characters, or whatever.

Regardless, I'll be holding off on this for some time, anyway, because I just don't do subscriptions. It has to be astonishingly good for me to jump on something like that with high entry fee (which will likely not drop for some time) + subscription.
 
Well, on that note anyone care to break their NDA? I would love to hear more impressions from beta testers.

It's a great game, lots of fun.. instances flow smoothly and quickly... more like a game of basket ball than a game of food ball (like wow is).

There was one instance that demanded we move around the room to do well; LOTS of fun.


And you can play an ork Rogue, which is essential when you name your charicter Ork.
 
Well, on that note anyone care to break their NDA? I would love to hear more impressions from beta testers.

break the NDA, only if you are talking about a specific game... and who knows what game Im talking about. ?

Ever hear the song lyric "same as it ever was". Nothing new to see here, move along.. unless you figure all the MMOPRG's are really different besides graphics and words to describe the same things. We all hope for some "new" change that will make all the same old thing we have done in the last 20 games better.

If a change of graphics is enough to make a game style new it may be enough. The quests are done well (presentation) but are nothing new in the end. i guess if you like your quests more talking and glitzy in presentation instead of a text page.. that may make the difference. Personally i thought it was nice, but only in a cosmetic way, with all the talk about the budget and it being spent on voices and such.. in the end I would have MUCH rather had more content then the voices.

Gameplay is pretty much what we have all seen before.

My prediction, Source has a huge following, developer has a good following.. Succesfull launch... year down the road.. still doing ok, but by then the "new" will have wore off and all that Hard earned (heheh ya right) work in other games will pull people back to whatever thye used to play.

This game cant live up to the HYPE.. its ST@R W@RS!!!!! its got to be great!.. ITS BIOWA&E, they know RPG's!!!!! so what... MMORPG's are a dime a dozen right now.. its called saturation, you have to really make a HUGE differnece to succed.. this is not a HUGE differnece, its really not even a little differnt.. its more of the same in a new coat of paint.

hate on this opinion all you want.. it is still fun ... but so was AoC, Hero's, Rift, LOTR, WarHammer, etcc for a few weeks/months... but time shows all flaws/ or lack of change.
 
You have GOT to be kidding. I've done end game in both games and the grind in Rift is FAR FAR worse than WoW is, have you looked at how stupid it is to get rank 8 pvp gear? And you can't even compete in pvp with anything below rank 6. Not to mention you have to reputation grind about 6 reps to even get epic pvp gear in rift. GL getting rank 6 gear unless you're a low life basement dweller. If you're rank 1-4 pvp gear you basically get 2 shot by anyone rank 6 and up, and you do about 40 damage per attack because the gear inflation in rift is ridiculous. The same for reputations....it takes FAR longer in rift to grind reps and there are many more reps in rift than WoW level 85 reps.

At least in WoW you can get the full honor set in a night of honor farming, and its reasonably close to the best gear in the game. You can of course get the 384 gear / tier 2 weapons by being good in arena, but Rift is a far far worse pvp grind and whats worse - you can't even be competetive in starter rank 1 gear in rift.

Pve is even worse. You can't just enter a raid unless you have 300 focus, and good luck getting that unless you backtrack to all of the older 3 raids in the game.

Not knocking Rift, it was enjoyable for a while but as far as grind it is *far* worse than WoW is. Maybe it doesn't have the elitism but the grind is definitely worse.

I dont PVP and care less about PVP gear.. period.
and I havent run into the issues getting geared up and getting into instances at all..
but then again its a much smaller community


and more freaking beta invites went out the last 2 days and I'm still betaless.. join date of 2008.. so lame..
 
Last edited:
The invites went out last Friday. They sent a ton out (I got one).

My replacement video card came today so once I get home in the AM I can install it, and play again!
 
I dont PVP and care less about PVP gear.. period.
and I havent run into the issues getting geared up and getting into instances at all..
but then again its a much smaller community


and more freaking beta invites went out the last 2 days and I'm still betaless.. join date of 2008.. so lame..

You may hate it but you must realize that it is inevitable. The Devs know that PvP has to be included to get more subs for $$$, which means it will eventually lead to PvP gear since people will complain how endgame raiders with no PvP skills are dominating just through gear. The whole gear > skill debate will of course rear its head like in all the other MMOs that launched. Unless a new type and model of MMO appears, this will be a repeated cycle.
 
You may hate it but you must realize that it is inevitable. The Devs know that PvP has to be included to get more subs for $$$, which means it will eventually lead to PvP gear since people will complain how endgame raiders with no PvP skills are dominating just through gear. The whole gear > skill debate will of course rear its head like in all the other MMOs that launched. Unless a new type and model of MMO appears, this will be a repeated cycle.


If I cant get gear through PVP a game is useless to me.
 
If PvP is affected by gear, a game is not a good platform for PvP.

It's going to be a secondary focus at best, as I think it should be. If they just leave it at world PvP and battleground type events, it'll be alright anyway, but as soon as you bring arena or a sense of competition to it, you open a real pandora's box.
 
Too many people per server makes things laggy, we barely had 2k on the server last weekend and there were queues of like 100 and people were lagging all over the place. We couldnt do a 4 person quest, there was like 5-6s delay between anything. They hopefully upgraded their servers today during the downtime, but I cant log onto my server now even though its up, keep getting kicked off for some reason.
 
Too many people per server makes things laggy, we barely had 2k on the server last weekend and there were queues of like 100 and people were lagging all over the place. We couldnt do a 4 person quest, there was like 5-6s delay between anything. They hopefully upgraded their servers today during the downtime, but I cant log onto my server now even though its up, keep getting kicked off for some reason.

there is a reason they are still in 'testing' =D servers were unusually laggy
 
there is a reason they are still in 'testing' =D servers were unusually laggy

Ok first, derp derp derp. Second, they have been in testing for years, I think they know the server limits. Its one thing to test out new servers and their capabilities, its another to just load a lot of people on a server because they want more testing (and then queues).
 
The game is pretty damn fun. The servers are kind of laggy. I just won't invest anymore time into it because I won't pay monthly for it. I have too many other games to play that are a 1-time fee.
 
Back
Top