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**OFFICIAL** Star Wars: The Old Republic Thread

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As for the lightsaber effects, I also have to agree that it acting like a glowing red club is disappointing. If this was being developed 10 years ago, then that is fine. But it's been years since WoW came out, one would expect some sort of advancement in technology and coding instead of being lazy and rehashing the same stuff.

This. I am surprised they didn't utilize KOTOR's combat look where it was stat based number crunching, but visually you saw swords clanging and stuff. Was pretty cool.
 
This. I am surprised they didn't utilize KOTOR's combat look where it was stat based number crunching, but visually you saw swords clanging and stuff. Was pretty cool.


How is it not stat based number crunching? You have stats and they determine how much damage you do.
 
I expected it to be crappy and act like a club. Sounds like that's what it does. How very disappointing.

Make enemies easier and more plentiful to counter lightsabers being powerful, and in PVP make armor counter it or make it look like the hits are narrowly dodged by a player but still grazing them. If a saber goes through someones torso that should be it. I don't care about it being that way because of "balance." That's lazy. Make a better system.


Actually they do some of that. Theyve managed to make lightsaber fights like sword fights and not just people stabbing each other simultaneously with no effect until someone drops dead. But not all saber hits are like that, some do the typical mmo thing.

The combat is very similiar to WoW but with a little extra flare and detail. And there are guns and explosions as opposed to the WoWesq fantasy stuff.
 
Sounds like they need to do a lot of fixing to the gameplay aspect of the MMO. the game sounds rather lifeless and dull at the moment from all the description. I wish this game was more of an EVE clone with ground aspects of the game as well instead of just a poor WoW clone.


Im not sure I would say its a "poor" WoW clone. In my opinion its better.
 
How is it not stat based number crunching? You have stats and they determine how much damage you do.

It is stat based number crunching, I guess technically it all is. However, my point was that despite KOTOR being the same "swing at each other until one of us dies", visually it looked like a real fight because they would parry sword blows and such though it had no bearing on the stat crunching going on in the background.
 
It is stat based number crunching, I guess technically it all is. However, my point was that despite KOTOR being the same "swing at each other until one of us dies", visually it looked like a real fight because they would parry sword blows and such though it had no bearing on the stat crunching going on in the background.


Ah, yes, this game has that. Why did you think it didnt?
 
This. I am surprised they didn't utilize KOTOR's combat look where it was stat based number crunching, but visually you saw swords clanging and stuff. Was pretty cool.

The problem with this is you can't have 4 people hitting something at one time and expect the animations to keep up or be fluid. Sure, 1v1 it might look cool, but in a group it would just woudn't work. KOTOR was turned based combat, not realtime. You cannot expect to compare the two.
 
The problem with this is you can't have 4 people hitting something at one time and expect the animations to keep up or be fluid. Sure, 1v1 it might look cool, but in a group it would just woudn't work. KOTOR was turned based combat, not realtime. You cannot expect to compare the two.

That's why this game really can't ever be correct. If 4 jedi are attacking the same target then first of all, they should be acrobatically flipping all over the place, not standing still and autoattacking. Secondly, if 4 jedi were to swarm a target it would die in about half a second.

Seeing a group of jedi smack a mob to death with their glowing clubs is going to really, really bother me...
 
That's why this game really can't ever be correct. If 4 jedi are attacking the same target then first of all, they should be acrobatically flipping all over the place, not standing still and autoattacking. Secondly, if 4 jedi were to swarm a target it would die in about half a second.

Seeing a group of jedi smack a mob to death with their glowing clubs is going to really, really bother me...

Then I suppose this game isn't for you. It would be highly impractical to have a weapon that would 1 shot all mobs. Not only would be it be completely overpowered, nobody would pick any other class. Does it bother you that 1 bullet doesn't kill in FPS? Or any of the other unrealistic parts of games based in fantasy settings?
 
Then I suppose this game isn't for you. It would be highly impractical to have a weapon that would 1 shot all mobs. Not only would be it be completely overpowered, nobody would pick any other class. Does it bother you that 1 bullet doesn't kill in FPS? Or any of the other unrealistic parts of games based in fantasy settings?

That's why I said they should just make more, weaker mobs to compensate, and in PvP they can at least use armor as an excuse. It doesn't need to one shot every mob, but it needs to be different than the way melee usually works in an MMO.

As for the latter, bullets aren't always a one shot kill. They usually are if it's a headshot, and that's perfect. As for other fantasy games, I can at least accept a sword or axe working like that, because those weapons are, for the purpose of this comparison, sharp clubs. Lightsabers are blades of pure light. If it touches you, anywhere, at any speed, it will hurt. Bad.

Again, I understand that they have to do it for balance reasons (though if they just made the entire system better they could do it), but generally speaking, jedi are more powerful than mere troopers or smugglers. It's ridiculous that they're even on an even playing field to begin with.

All of that said, I will still be getting this on launch day.
 
I think that tune will change when you have to wait in line to kill those boars because 10000000 people are all one that same quest. Grinding to max level isn't the draw of most MMO players, it's what happens afterwards. End game is more important than leveling and questing.
Depends on the person. Some enjoy the leveling, some enjoy exploring, while some just like end game things.

Personally I do enjoy end game but it would be nice to actually have a great story to play through. Since this is Bioware and they are stating that the story is the main focus, I might enjoy the game and play every type of class if the story is good enough. Hell it might become my focus for this particular game instead of the end game.
 
That's why I said they should just make more, weaker mobs to compensate, and in PvP they can at least use armor as an excuse. It doesn't need to one shot every mob, but it needs to be different than the way melee usually works in an MMO.

As for the latter, bullets aren't always a one shot kill. They usually are if it's a headshot, and that's perfect. As for other fantasy games, I can at least accept a sword or axe working like that, because those weapons are, for the purpose of this comparison, sharp clubs. Lightsabers are blades of pure light. If it touches you, anywhere, at any speed, it will hurt. Bad.

Holy god I am so glad you aren't a game designer. It's a game, in a fantasy universe, governed by no real laws of reality (ours or alternate) whatsoever. It can 'work' however it damn well pleases.

And the best way for a game to work is how will allow it to play best.
 
That's why I said they should just make more, weaker mobs to compensate, and in PvP they can at least use armor as an excuse. It doesn't need to one shot every mob, but it needs to be different than the way melee usually works in an MMO.

As for the latter, bullets aren't always a one shot kill. They usually are if it's a headshot, and that's perfect. As for other fantasy games, I can at least accept a sword or axe working like that, because those weapons are, for the purpose of this comparison, sharp clubs. Lightsabers are blades of pure light. If it touches you, anywhere, at any speed, it will hurt. Bad.

Again, I understand that they have to do it for balance reasons (though if they just made the entire system better they could do it), but generally speaking, jedi are more powerful than mere troopers or smugglers. It's ridiculous that they're even on an even playing field to begin with.

All of that said, I will still be getting this on launch day.

If they were blades of pure light, you wouldn't have any collision at all. You will be pointing a flashlight at them. Besides that, hitting someone with an axe isn't like hitting someone with a sharp club...
 
Then I suppose this game isn't for you. It would be highly impractical to have a weapon that would 1 shot all mobs. Not only would be it be completely overpowered, nobody would pick any other class. Does it bother you that 1 bullet doesn't kill in FPS? Or any of the other unrealistic parts of games based in fantasy settings?

Which is why any MMO with jedi is bound to fail. Jedi are great for single player games where the protaganist is an all powerful protector of the universe.

It reminds me of that lines from the movie The Incredibles. When everybody is special, nobody is.
 
Ii seem to recall that by the end of movie # 2 there where far fewer saber wielders than at the beginning of movie #1, and at the end of movie #3 you could count them on your haands. Not quite the OP class per lore.
 
Ii seem to recall that by the end of movie # 2 there where far fewer saber wielders than at the beginning of movie #1, and at the end of movie #3 you could count them on your haands. Not quite the OP class per lore.

So Obi Wan slicing through armies of droids by the dozen isn't powerful? Sure, in the movies they could be beaten, but usually when they were it was hundreds of enemies on one jedi.

Sounds like this game will have a squad of several jedi hammering on a single enemy for a while WoW-style, because it's just a Star Wars skin on a typical MMO.
 
I think the devs mentioned that the Jedi in this game are "average" Jedi and the Smugglers, Bounty Hunters, etc. are the best in their profession. So it's like putting Han Solo or Bobba Fett against a nameless Jedi. As many SW fans know, the main Jedi from SW are major exceptions, one was even an immaculate conception! If we go by the movies, there were instances where a only a few troopers completely raped the Jedi.

I'm not happy that there will be 1000s of Jedi running around, but I guess the game wouldn't sell without the class. At least nobody will be grinding holos 🙄
 
he would slice through dozens of the stock droid, start throwing in the super battle droids and the rollers and that wasn't the case.
 
*Flamesuit On*

Perhaps I'm wearing Rose-Tinted glasses...But the SOE Star Wars MMORPG did a few things right in my opinion, and of course failed miserably at one point.

Bioware should learn from SOE.

Make the Jedi class a very rare class..a quest line driven plight. Even perhaps "Force" points gained by completing certain quests, unlocking force abilities starting with something very simple and ending with Force Lightining/Choke or Lightsaber wielding.



PS. Please please please crafting system/player store system from the Star Wars MMO by SOE.
 
Holy god I am so glad you aren't a game designer. It's a game, in a fantasy universe, governed by no real laws of reality (ours or alternate) whatsoever. It can 'work' however it damn well pleases.

And the best way for a game to work is how will allow it to play best.

I respect your opinion, but I want to point out that it IS governed by laws because it's based on a pre-existing universe with the very laws I'm blabbering about. In the movies it works X way, but in this game they made it work Y way. I'm still going to buy the game, so it doesn't bother me that bad.

Again, I fully understand that it's for balance reasons, but I think ultimately, with a lot more thought, they could have made a better, and pretty unique, system.
 
I doubt there will be 1000s of jedi running around. 🙂 it would be interesting if Bioware is tracking what classes people are playing in beta and posting it though.

However, remember, this is a time when there WERE a lot of jedi and a lot of other classes who could hold their own against and kill jedi. Since we're comparing against Star Wars movie Jedi - there were a lot of jedi in ep1 and ep2 until most were killed off in ep3 - so it is possible to kill jedi with enough firepower and skill [Jango Fett had no problem holding his own against Obiwan]. Even Luke took some damage from a blaster in Ep6. 😉

Story telling is top notch as expected from Bioware - you won't be disappointed at all. It will be interesting to see if your choices [good or bad] will be an important factor later on in the game.

Combat mechanics and animations - it's an MMO so you can't really improve upon what's already established without some visual trickery and adjustments to animations [combat, death, etc]. Target mob, press a key to attack [usually a ranged attack] and then push a few keys until either you or the mob is dead.

There are quite a few jedi classes to choose from if you include dark side and as always you can bet a lot of the younger players will want to be Jedi of some sort.
I'll probably roll Commando and Jedi and use them for my two main classes.

The game plays like KOTOR with added MMORPG elements so if that's what you are expecting then you won't be disappointed,don't expect a full blown MMORPG however(this may change on final release if they add more stuff).

I do have some concerns about the game which I'll will tell you about next week.
It's strength are probably storyline(which has been stated by Bioware) however I did not think storyline was great so far, its just dragged out over areas you go too and easy to play.

I had a look at their testing forums thread yesterday and still a quite a few testers saying its boring ,not to meantion a few wanting some SWG Pre-CU stuff in there.
I did say it needed more fun stuff ie make it more exciting for the players.
 
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Based on the information I've seen so far I think I will be a Sith Marauder at first. I love dual wielding sabers. Other than that I will probably be a bounty hunter, but I'll probably play all of the classes if they're well done.
 
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