Originally posted by: blurredvision
Originally posted by: arredondo
Yeah, but they are BIIIIIIIIIIIIG aliens. Possibly the biggest boss fights in the genre.
But aren't they heavily scripted? I've always found big boss fights fairly lame when you can't kill them on your own terms.
Eh, kind of scripted, but that's boss fights in general - tend to have a specific weakness that requires a certain weapon.
But outside of the bosses, there are some big baddies in general, and these you can pretty much kill with whatever you fancy, some choices just require a lot more effort/time, and usually one of the better weapons to do so with will be somewhere nearby. I recently had this example before - stuck taking down 3 big baddies with only rifles, a major PITA and I died a few times in the process, and when I finally got through, I discovered what is essentially an explosive-round launcher. Would have been MUCH easier had I known that. :laugh:
Oh, and those zombie-like things (can't remember the name they are given)? Creepy as fuck, reminds me a lot of the fast/jumping zombies from Half-Life 2. Ugh I hate them. Won't spoil entirely why other than that, because the game design is just perfect so far but is easily spoiled due to the linearity.
Game kind of draws a bit from the Call of Duty series - very specific and linear, but genuinely exhilarating experiences, as well as nerve-racking and anxiety-producing moments, at least for me.
😛 Great pace thus far (in Chapter 3 as of this post), pacing changes up a lot, and you get great breaks where the action changes up, and before you can get bored of that style, it switches, but in the context of the game it all feels perfect and flows great. Story thus far is amazing if you feel like paying attention to the various sources.