- Feb 27, 2003
- 8,198
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Edit 2: Hahahah, Got a mirror!
Edit 1: The article is down, maybe digit-life was violating the NDA and nVIDIA made them pull it down?
In any case, here's the main course
NVIDIA GeForce 6800 GPU family officially announced
benchies, Anand!!!
16-pipeline superscalar architecture with 6 vertex modules, DDR3 support and real 32-bit pipelines
PCI Express x16, AGP 8x support
222 million transistors
400MHz core clock
Chips made by IBM
0.13µm process
*whew*
40x40mm FCBGA (flip-chip ball grid array) package
ForceWare 60+ series
Supports 256-bit GDDR3 with over 550MHz (1.1GHz DDR) clock rates
NVIDIA CineFX 3.0 supporting Pixel Shader 3.0, Vertex Shader 3.0; real-time Displacement Mapping and Tone Mapping; up to 16 textures/pass, 16-bit and 32-bit FP formats, sRGB textures, DirectX and S3TC compression; 32bpp, 64bpp and 128bpp rendering; lots of new visual effects
NVIDIA HPDR (High-Precision Dynamic-Range) on OpenEXR technology supporting FP filtering, texturing, blending and AA
Intellisample 3.0 for extended 16xAA, improved compression performance; HCT (High-resolution compression), new lossless compression algorithms for colors, textures and Z buffer in all modes, including hi-res high-frequency, fast Z buffer clear
NVIDIA UltraShadow II for 4 times the performance in highly shadowed games (e.g. Doom III) comparing to older GPUs
*and more ...*
Extended temperature monitoring and management features
Extended display and video output features, including int. videoprocessor, hardware MPEG decoder, WMV9 accelerator, adaptive deinterlacing, video signal scaling and filtering, int. NTSC/PAL decoder (up to 1024x768), Macrovision copy protection; DVD/HDTV to MPEG2 decoding at up to 1920x1080i; dual int. 400MHz RAMDAC for up to 2048x1536 @ 85Hz; 2 x DVO for external TMDS transmitters and TV decoders; Microsoft Video Mixing Renderer (VMR); VIP 1.1 (video input); NVIDIA nView
NVIDIA Digital Vibrance Control (DVC) 3.0 for color and image clarity management
Supports Windows XP/ME/2000/9X; MacOS, Linux
Supports the latest DirectX 9.0, OpenGL 1.5
:Q
I bet my goatee and $5 in pp that [ H ] gets the first review in!
Edit 1: The article is down, maybe digit-life was violating the NDA and nVIDIA made them pull it down?
In any case, here's the main course
NVIDIA GeForce 6800 GPU family officially announced
benchies, Anand!!!
16-pipeline superscalar architecture with 6 vertex modules, DDR3 support and real 32-bit pipelines
PCI Express x16, AGP 8x support
222 million transistors
400MHz core clock
Chips made by IBM
0.13µm process
*whew*
40x40mm FCBGA (flip-chip ball grid array) package
ForceWare 60+ series
Supports 256-bit GDDR3 with over 550MHz (1.1GHz DDR) clock rates
NVIDIA CineFX 3.0 supporting Pixel Shader 3.0, Vertex Shader 3.0; real-time Displacement Mapping and Tone Mapping; up to 16 textures/pass, 16-bit and 32-bit FP formats, sRGB textures, DirectX and S3TC compression; 32bpp, 64bpp and 128bpp rendering; lots of new visual effects
NVIDIA HPDR (High-Precision Dynamic-Range) on OpenEXR technology supporting FP filtering, texturing, blending and AA
Intellisample 3.0 for extended 16xAA, improved compression performance; HCT (High-resolution compression), new lossless compression algorithms for colors, textures and Z buffer in all modes, including hi-res high-frequency, fast Z buffer clear
NVIDIA UltraShadow II for 4 times the performance in highly shadowed games (e.g. Doom III) comparing to older GPUs
*and more ...*
Extended temperature monitoring and management features
Extended display and video output features, including int. videoprocessor, hardware MPEG decoder, WMV9 accelerator, adaptive deinterlacing, video signal scaling and filtering, int. NTSC/PAL decoder (up to 1024x768), Macrovision copy protection; DVD/HDTV to MPEG2 decoding at up to 1920x1080i; dual int. 400MHz RAMDAC for up to 2048x1536 @ 85Hz; 2 x DVO for external TMDS transmitters and TV decoders; Microsoft Video Mixing Renderer (VMR); VIP 1.1 (video input); NVIDIA nView
NVIDIA Digital Vibrance Control (DVC) 3.0 for color and image clarity management
Supports Windows XP/ME/2000/9X; MacOS, Linux
Supports the latest DirectX 9.0, OpenGL 1.5
WTF is this ????
Macrovision copy protection
:Q
I bet my goatee and $5 in pp that [ H ] gets the first review in!