Official Modern Warfare 2 thread

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Lifer
Apr 29, 2003
48,920
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Some of the people I kill probably think I "camp" because if I know they're coming around a corner I'll crouch and wait for them - that's just sensible, I'd be putting myself at a disadvantage if I walked around the corner first. But I probably get a lot more kills at medium/long distance than up close. A lot of the time the people I kill don't know I'm there, but they're the dumbasses who run around without cover.

What I don't do, and don't respect, is just hiding and covering one spot waiting for someone to come to you so you can catch them by surprise (and then you move on to another hiding spot). That may help you avoid getting killed more, but it doesn't help your team. I'd rather have a guy on my team who is 14-10 than someone who is 4-0, because while that 4-0 guy was hiding in some corner the rest of us were basically playing 5 on 6.

It's hard to articulate the difference between camping and defending a position, but if you're shooting people in the back a lot or shooting people at close range when they're unaware of your presence, you may be camping. Man up and help your team.
 
Mar 11, 2004
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The camping argument I've always found to be kinda silly. I understand its a game and blah, blah, blah, but if in the same situation (fixed map, teams) then most would strategically place at least one person so that they could pull traps with decoys. Why not work with the person who is camping and funnel people to where you can get easy kills? I can understand if they're just being an asshole and refusing to work with the team, but have you tried cooperating in that respect? If not, then are you really any better? Some people just like to whine about campers especially if they're just being idiots and walking into the same place to get killed. I'm not saying you're doing this, but like you said, its easy to misconstrue camping.
 
Oct 20, 2005
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I just got a challenge done where I get hurt by an enemy but not die, and then immediately backstab him.

I didn't catch the name of the challenge and I've looked through all the challenges available to me and I don't see it.

Does anyone know which challenge that one is?
 

mode101wpb

Senior member
Aug 16, 2005
445
0
71
I just finished the SP, kinda disappointed with the length kinda short for a $60 game and fast paced, faster than a New York minute gameplay. Looks like MW3 will be out to continue the story but I think it should be a DLC and not another $60 pop. Not into MP so I'm not getting what most people seem to buy it for.
 

gorcorps

aka Brandon
Jul 18, 2004
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I just finished the SP, kinda disappointed with the length kinda short for a $60 game and fast paced, faster than a New York minute gameplay. Looks like MW3 will be out to continue the story but I think it should be a DLC and not another $60 pop. Not into MP so I'm not getting what most people seem to buy it for.

Um... Not really fair to complain about the the amount of content when you skip the majority of it by choice. It was the exact same with the first one so it should come as no surprise.
 
Mar 11, 2004
23,444
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:\ Yeah ok

I was joking, you know since you said people probably thought you were camping? Maybe we were weird, but playing as a team, we almost always had at least one person doing light camping and with the intention of luring the other team into traps. We'd cycle through having someone different do it (which prevents one person from padding their stats), and usually also changed the area. The funny thing was, the people who bitched about it the most were the ones that would throw the game for their team by trying to stop the camper (so they'd keep rushing the camper and getting slaughtered by everyone on our team not just the camper), instead of just staying away.

Um... Not really fair to complain about the the amount of content when you skip the majority of it by choice. It was the exact same with the first one so it should come as no surprise.

Yeah. Because of a weird situation, I ended up with a copy of the game, but since I doubt I'll play multiplayer in this much (never been a huge fan of these types of FPSes) I will probably return it and get something else (Borderlands, Forza, or probably L4D2).
 

mode101wpb

Senior member
Aug 16, 2005
445
0
71
Um... Not really fair to complain about the the amount of content when you skip the majority of it by choice. It was the exact same with the first one so it should come as no surprise.

Then why even bother making a SP campaign? Just make it like Team Fortress, there are plenty of games that offer SP/MP modes that have longer SP campaigns.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0

LMFAO!!!

I get what Kev is saying, but I think it just has more to do with a lot of people camping in buildings and windows the whole round. When there are so many vantage points, you can't possibly cover them all and maneuver through the map. You pretty much have to move building-to-building (which, fortunately, is quite possible to do), but the pace of the game is so much slower because of it AND the fact that the damage is like that of Hardcore in COD4.
 

foghorn67

Lifer
Jan 3, 2006
11,883
63
91
Some of the people I kill probably think I "camp" because if I know they're coming around a corner I'll crouch and wait for them - that's just sensible, I'd be putting myself at a disadvantage if I walked around the corner first. But I probably get a lot more kills at medium/long distance than up close. A lot of the time the people I kill don't know I'm there, but they're the dumbasses who run around without cover.

What I don't do, and don't respect, is just hiding and covering one spot waiting for someone to come to you so you can catch them by surprise (and then you move on to another hiding spot). That may help you avoid getting killed more, but it doesn't help your team. I'd rather have a guy on my team who is 14-10 than someone who is 4-0, because while that 4-0 guy was hiding in some corner the rest of us were basically playing 5 on 6.

It's hard to articulate the difference between camping and defending a position, but if you're shooting people in the back a lot or shooting people at close range when they're unaware of your presence, you may be camping. Man up and help your team.
There is a huge difference of how the first MW plays out in TDM compared to MW2. You can't go around in the open anymore and expect to sneak up on someone or rely on reactions and coordination to take out 2-3 before dying. The maps are making it so people aren't out in the open anymore with guns blazing. A definite front must be established so there is a tangible retreat point. Anytime when the team wants to overtake, not everyone can flank, it just shifts the front to another location. It basically takes a lot of player to player coordination, people must defend, suppress advancement, before 1 or 2 can flank and eradicate enemies. It rarely works.
That's my long winded version of saying TDM is now more way defensive. Not camping. Camping is a loner hiding in a corner.
You actually articulated that very well.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
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I dunno what's wrong with me...I was hovering around a 1.90-1.95 kill ratio with over 2000 kills. Since Friday night though it's dropped to 1.77, I think I've had 1 decent (read, even close to 2.0 kill ratio) since then. I've been playing with my good friends and we've won almost every game we joined, but I can't seem to kill anything suddenly...and it's bugging the hell out of me!

I've got to say, MW2 on Veteran = !CoD 4 on Hardened, the campaign is MUCH easier. There is no "No Fighting In The War Room," "One Shot One Kill," or "Mile High Club" in this game to lend it's massive frusteration. Honestly for anyone who's not played through the campaign yet just do it on Veteran, it's not too difficult. Compared to the hours I spent trying to get through the final hallway on No Fighting In The War Room on CoD 4 there was nothing even close to that level of frusteration in this game. Maybe on the level where you storm the vacation house in the woods trying to get away (I kept getting shot in the back) but it was to a much more minute level.

I'm over halfway through with Spec Ops on veteran as well (thanks to bucwylde) and it's not been very challenging either, although it has been alot of fun.
 

bowdenball

Golden Member
Jan 13, 2002
1,172
0
0
I just finished the SP, kinda disappointed with the length kinda short for a $60 game and fast paced, faster than a New York minute gameplay. Looks like MW3 will be out to continue the story but I think it should be a DLC and not another $60 pop. Not into MP so I'm not getting what most people seem to buy it for.

A large percentage of buyers got it for MP. Hell, some of my friends haven't touched the SP portion of it. Yeah, the SP is about as short as the last game but was pretty entertaining to me. However, the MP is so much more layered than last time it will take much longer to work through the prestiges.
 

bucwylde23

Diamond Member
Apr 21, 2005
4,180
0
71
I dunno what's wrong with me...I was hovering around a 1.90-1.95 kill ratio with over 2000 kills. Since Friday night though it's dropped to 1.77, I think I've had 1 decent (read, even close to 2.0 kill ratio) since then. I've been playing with my good friends and we've won almost every game we joined, but I can't seem to kill anything suddenly...and it's bugging the hell out of me!

I've got to say, MW2 on Veteran = !CoD 4 on Hardened, the campaign is MUCH easier. There is no "No Fighting In The War Room," "One Shot One Kill," or "Mile High Club" in this game to lend it's massive frusteration. Honestly for anyone who's not played through the campaign yet just do it on Veteran, it's not too difficult. Compared to the hours I spent trying to get through the final hallway on No Fighting In The War Room on CoD 4 there was nothing even close to that level of frusteration in this game. Maybe on the level where you storm the vacation house in the woods trying to get away (I kept getting shot in the back) but it was to a much more minute level.

I'm over halfway through with Spec Ops on veteran as well (thanks to bucwylde) and it's not been very challenging either, although it has been alot of fun.

Yeah I was pretty disappointed in the SP... there were moments in COD4 (ferris wheel waiting for chopper) where i actually quit trying to beat it on veteran for a week or two and just played MP. Nothing at all like that in MW2.

Nice playing some spec ops with ya... pretty fun. I got your invite last night but I was playing with kev so that's why I sent you an invite back.
 

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
rofl - that was awesome!

Incredible luck. I've been running around trying to long range knife someone lately. I can't even get close. Hell, even mid/close range knife throw are proving to be near impossible for me
 

BW86

Lifer
Jul 20, 2004
13,114
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Incredible luck. I've been running around trying to long range knife someone lately. I can't even get close. Hell, even mid/close range knife throw are proving to be near impossible for me

Same here. I've only killed one person with the throwing knife and only because I snuck up behind him.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Yeah I was pretty disappointed in the SP... there were moments in COD4 (ferris wheel waiting for chopper) where i actually quit trying to beat it on veteran for a week or two and just played MP. Nothing at all like that in MW2.

Nice playing some spec ops with ya... pretty fun. I got your invite last night but I was playing with kev so that's why I sent you an invite back.

I was in a party of 8 and we needed 1 more for a full party in Ground War. Probably better that you didn't come though. Friday night the same group played and I quit while we were on a 20 game win streak. Last night we lost 3 in a row...and we lost BAD.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Well, I've logged some pretty serious hours at this point, and I'm still convinced that MW2's TDM is borked. It's just not fun; it feels like work and the pace is just too slow. No, I'm not voicing this frustration out of poor performance; I've maintained ~1.5 ratio, and I've had games where I've annihilated the other team. It just feels like there's way more "chance" involved in the encounters and who wins those encounters. Even right out of the gate, I never had this feeling with COD4 (with the exception of one or two maps). But seeing as how the damage is modeled after Hardcore mode in the original and that there's really no way to control the maps (too many routes, too many buildings, too many windows, too much verticality), I find it very unsatisfying - even when I'm sitting on top.

The objective gametypes, on the other hand, fortunately still appear to have something to offer me. CTF is damn near impossible because of the high damage / low health, but it's still fun. I've been playing Demolition, and that's been a BLAST. You can rack up some serious XP, too.

The objective gametypes focus the battles, whereas in COD4 the *MAPS* focused the battles. Thankfully, gametypes like CTF and Demolition take much of the "chance" out of the equation by rending many of the routes and buildings irrelevant to the match. I still really miss TDM (and rest assured I'll be returning to COD4 often for my TDM 'fix'), as I really enjoyed the tactical nature of it in COD4 and wish it were more present in MW2, but I suppose I can squeeze my $60 out of Demolition, HQ, CTF, etc... I sure won't be getting it out of the SP campaign.

I'm starting to wonder if the magical formula of COD4's multiplayer was more accident and less by design.
 

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
I've gotta disagree with you Jbourne. I think the only thing that has changed is you can't run/gun like rambo as much as you could in the past. The game plays harder. You have to keep yourself in cover. If you run in the open, you better RUN. Because if you stay out there to long, you're dead. That said, there are a few maps I absolutely despise.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Then why even bother making a SP campaign? Just make it like Team Fortress, there are plenty of games that offer SP/MP modes that have longer SP campaigns.

Because some of us still really enjoy the SP, even if that's not the bulk of the game anymore. CoD has always had great single player, but the replayability comes from the MP.