Official Microsoft E3 thread - conference at 12:30pm EST 6/15

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purbeast0

No Lifer
Sep 13, 2001
52,992
5,888
126
No doubt. I just can't see the real disadvantage you are at with the normal controller. For a fighter, especially street fighter or killer instinct having a fight stick gives you a leg up that I don't believe is there with the elite controller. Using the dpad for some moves is quite daunting and it is effortless with a stick. At least to me it is.


Speaking of fighting games. Microsoft announced killer instinct will come to PC with cross platform play.

i don't think having a joystick is an advantage at all. it's all just personal preference. there are people who are winning major tournaments with pads every week. i just grew up on arcades so that is what i prefer to use. and to me, the d-pads are complete ass on consoles now a days. many of the younger generation who didn't grow up with arcades have no problems using controllers.

now what DOES give you an advantage (if you can get used to it) is the hitbox. you can physically do motions faster with one than you can with a controller or arcade stick.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
No doubt. I just can't see the real disadvantage you are at with the normal controller. For a fighter, especially street fighter or killer instinct having a fight stick gives you a leg up that I don't believe is there with the elite controller. Using the dpad for some moves is quite daunting and it is effortless with a stick. At least to me it is.


Speaking of fighting games. Microsoft announced killer instinct will come to PC with cross platform play.

I think it's a major comfort thing. The advantage is being able to aim and jump together, rather than pull your thumb off the stick, jump, then go back to aiming and trying to compensate for the moment you had to stop aiming and jump while the enemy was moving. It's small for many people, but I think it's something that can really raise a player's ceiling, with time.

That is the same with every MMO-like game. They have to provide an easy way to jump up in level or they keep alienating players from new content. There is no way they can expect everyone to run raids so they can level up to see the brand new content. They'd whittle their user base to only the hardcore in a matter of two or three expansions.

Indeed, though I think it's done poorly, in many respects. WoW leaves almost 10 years of raid content that a large number of players never experienced on a shelf. I think it'd be nice if MMOs made an effort to bring raid content with them for new expansions. A large complaint with WoW now is a lack of content. Imagine if they just grabbed all of the old raids and scaled them to level 100. It would give people SO much more to do, and let folks who haven't been with the game permanently since its inception (such as myself) experience the old content in an engaging manner (vs. running old content with way more gear than necessary, making it so easy it's pointless to go if there isn't a mount from a boss to get).

yeah sure there are more FPS games than fighting, but the lifespans of fighters last MMMUUUCCCHHH longer than FPS games do.

sf4 came out in 2008 and it's still being played as much, if not MORE than it was 7 years ago. people can't remember what fps games came out in 2008.

just depends on what you play. i have put probably 1000x more time on my TE2 on xbox1 than i have on the standard controller.

fighter wise, its sf5, mkx, killer instinct, tekken, and guilty gear. doubt we'll see much more than those any time in the near future.

I mean, just thinking off the top of my head, Halo 3 would have still been the go-to for Microsoft (launched in 2007). I think we would have been on the first Modern Warfare with CoD (I actually double-checked that, and it was MW in late-2007, so World at War would have been the late-2008 offering).

But it's not just about getting more games in the same series. The Elite Controller could offer advantages in Halo 5, BO3, and Battlefront this year, and that assumes there are no advantages to be found in other genres, which there probably are (I think some of it has potential to help in racing and MMO releases). But I didn't know anything of the stick you talked about, so I didn't know it was mutli-platform (to make use of KI), and I didn't know there was a Tekken to play.
 
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PimpJuice

Platinum Member
Feb 14, 2005
2,051
1
76
I loved Destiny, still do. The one thing that keeps me from playing is RNG. Their RNG is the worst on the planet bar none. People who already have the best weapon in the game get it again and again. People who want to get it once never do. I got multiples of some really nice weapons and people were jelly. I went rage mode when a friend of mine got the one gun I wanted for the 3rd time. Screw that.

Plus they keep changing the way you level, making it easier with each expansion to basically buy your way to level. I don't know if that has changed but with the base game you had lv30 cap but you needed gear from the raid. The next game you had lv32 cap if you had gear from the new raid. However, you could get to lv31 without doing any raids at all and just spend marks at an NPC to buy gear. That kind of bugged me a bit too. People didn't have to raid over and over to get to lv30 like I did. Lots of people had no clue how to even do the raids and were sitting at lv31.

I've never understood why people care that others didn't go through the same difficulty that they did to get something in a NON-competitive game.

I can see the frustration of RNG, but that's mostly from people who don't understand RNG. Sometimes RNG can truly suck, everyone I know who stuck through it got the Gjallerhorn eventually. The RNG is definitely not the worst......give Diablo a try and you'll go months without something useful at end-game. According to your post and play time, it seems you did fine without it and were already doing end-game missions.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I've never understood why people care that others didn't go through the same difficulty that they did to get something in a NON-competitive game.



I can see the frustration of RNG, but that's mostly from people who don't understand RNG. Sometimes RNG can truly suck, everyone I know who stuck through it got the Gjallerhorn eventually. The RNG is definitely not the worst......give Diablo a try and you'll go months without something useful at end-game. According to your post and play time, it seems you did fine without it and were already doing end-game missions.


I had over 1000 hours and basically now from what friends tell me if you don't have gjallarhorn people don't want ou for the boss fights. The RNG is that bad on purpose too. It is just how the game is. I liked it, still do but refuse to play a game that doesn't adequately reward you for your time in the game. People a week into it can get the best stuff and that just doesn't make me want to continue.

For the easy leveling it was annoying. You had people lv31 who had no clue how to do any of the fights and they played like total idiots because they could easily buy their way up.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
i don't think having a joystick is an advantage at all. it's all just personal preference. there are people who are winning major tournaments with pads every week. i just grew up on arcades so that is what i prefer to use. and to me, the d-pads are complete ass on consoles now a days. many of the younger generation who didn't grow up with arcades have no problems using controllers.

now what DOES give you an advantage (if you can get used to it) is the hitbox. you can physically do motions faster with one than you can with a controller or arcade stick.


Right that was the point. The dpads suck so having a stick is an advantage to me right there. Plus I find it easier to hit combos without needing to press the L and R triggers.
 

Lil Frier

Platinum Member
Oct 3, 2013
2,720
21
81
I've never understood why people care that others didn't go through the same difficulty that they did to get something in a NON-competitive game.

I can see the frustration of RNG, but that's mostly from people who don't understand RNG. Sometimes RNG can truly suck, everyone I know who stuck through it got the Gjallerhorn eventually. The RNG is definitely not the worst......give Diablo a try and you'll go months without something useful at end-game. According to your post and play time, it seems you did fine without it and were already doing end-game missions.

Saying, "Diablo's RNG is worse," doesn't make other RNG good. RNG is basically a stupid luck tool that unnecessarily holds people back from progression, in an attempt to make a shallow game have more depth. It's like WoW's silly gating on raid difficulties (not sure if they still do it, but they used to make you wait a week or more to do a raid's Heroic iteration, just because)--use ridiculous locking methods to make a week of content last a month. It's a popular mechanic in MMOs, it's what many MMO players expect, but that doesn't make it a good mechanic. I mean, we have all come to expect QTEs in CoD, but they're still lame, anticlimactic finishers to a campaign (one of my major complaints with the Halo 4 campaign was of that nature as well).