Official Forza Motorsport 3 Thread - Game is OUT

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R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Originally posted by: Queasy
Leaderboard discussion video. Honestly, I don't know what he's talking about here between certified and non-certified laps and how they add that to the leaderboards. All I really got out of the video was that Forza 3 is like a Turducken.

I didn't watch the video, but I think certified laps are when you don't use the replay feature or bump off other drivers. They are "clean" laps.

People that use the replay feature will still have their times added to the leaderboards, but those that don't will have some kind of certified indicator by their time.
 

bigpow

Platinum Member
Dec 10, 2000
2,372
2
81
IMO, FM1 > FM2 - despite the beautiful 60fps 720p graphics and supposedly better physics.
No touge laps from FM1.
Any info on whether FM3 will have the old open street lap back?
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
According to this translated Japanese article, Forza 3 will be running in 1080p at 60fps.

It's kind of hard to read but there are some screenshots of the controller layout and difficulty menu.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
couldn't disagree with you more. Forza 2 has ridiculously good physics, runs smooth as silk, and has fantastic multiplayer.

What is the big difference between Forza2 and the original? Outside of higher resolution and slightly improved visuals? That is my point, not that anything is wrong with the game- just why would I pay $60 for a game I already own, twice?

This may not be as exciting to you as waiting 5+ years and getting a completely new game.

When I buy a new game I do tend to like getting a new game. Maybe that's just me though :p

To me, gradual improvements and a game every 2 or so years is much preferable...but to each his own.

What improvements is Forza3 bringing? They focused on the ability to paint and trade cars, I guess that is cool in a Barbie collector kind of way, and maybe it's just me looking for the wrong thing in a racing game, but I like elements revolved around racing. What's more, that isn't a new feature even(which really had me scratching my head).

The other side is going all out this generation. I was a big backer of the original Forza and its' thorough domination over GT4 in almost every aspect, it appears the situation is going to be significantly worse going the other way this generation. Polyphony is going all out (WRC and NASCAR on top of everything GT) while Turn10 is milking a franchise out with improvements like the ability to flip?
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Shipping on two disks confirmed. The first disk will be the core game while the second disk will be additional cars and even some tracks. You can download the data from the second disk to the hard drive so that it will be available at all times.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Originally posted by: BenSkywalker
couldn't disagree with you more. Forza 2 has ridiculously good physics, runs smooth as silk, and has fantastic multiplayer.

What is the big difference between Forza2 and the original? Outside of higher resolution and slightly improved visuals? That is my point, not that anything is wrong with the game- just why would I pay $60 for a game I already own, twice?

This may not be as exciting to you as waiting 5+ years and getting a completely new game.

When I buy a new game I do tend to like getting a new game. Maybe that's just me though :p

To me, gradual improvements and a game every 2 or so years is much preferable...but to each his own.

What improvements is Forza3 bringing? They focused on the ability to paint and trade cars, I guess that is cool in a Barbie collector kind of way, and maybe it's just me looking for the wrong thing in a racing game, but I like elements revolved around racing. What's more, that isn't a new feature even(which really had me scratching my head).

The other side is going all out this generation. I was a big backer of the original Forza and its' thorough domination over GT4 in almost every aspect, it appears the situation is going to be significantly worse going the other way this generation. Polyphony is going all out (WRC and NASCAR on top of everything GT) while Turn10 is milking a franchise out with improvements like the ability to flip?

Let's see, Forza 3 adds:
- increasing the number of vehicles to 400 including trucks/SUVs and other cars.
- increasing the number of manufacturers to 50
- increasing the number of tracks
- rewind ability
- tire deformation
- rollovers
- drift racing events
- drag racing events
- a real cockpit view
- upgrade to 1080p at 60fps
- cars have 10x the polygons of forza 2
- more assists for new drivers like auto-braking and auto-tuning
- Personalized racing calendar
- New game rules editor for multiplayer
- Improved physics and handling
- Improved damage
- New scoreboards to recognize not just the best racers but the best tuners and painters as well.
- In-game Video editor and you can share the videos with others

And there is more that has yet to be mentioned I'm sure like the parts and tunings features that was already far ahead of Gran Turismo.

The only thing I'm really disappointed in the Forza 3 so far is the 8 player multiplayer. They should have bumped it up to at least 12. The ability to import images created on PCs would have been nice as well.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
- increasing the number of vehicles to 400 including trucks/SUVs and other cars.
- increasing the number of manufacturers to 50

For the 360 owners that can actually take advantage of this that is a reasonable expansion.

increasing the number of tracks

Without a number, this one really doesn't mean anything :(

- rewind ability
- drift racing events
- more assists for new drivers like auto-braking and auto-tuning

Those all sound like some nice additions for PGR. Really now, how badly can you screw things up if you turn that annoying line thing on really? Green, gas, red brake- it's a new feature to be able to rewind and add auto braking and turning? Have to go with Barbie collection games on those ;)

- tire deformation
- rollovers
- drag racing events

Tire deformation and rollovers are nice corrections to the physics engine. Drag racing I have in the original Forza(F2 downgraded those out ;) ).

- New game rules editor for multiplayer

For all 8 players? Heh, sorry man, the other side has a demo that supports 16. I guess it may be a nice addition if you are into paying the MS gaming tax and are into really small groups of people racing though.

- New scoreboards to recognize not just the best racers but the best tuners and painters as well.

Tuners that is cool little novelty, painters.... for real? That is so straight up Barbie ;)

- In-game Video editor and you can share the videos with others

Is the PGR team handling this game?

The only thing I'm really disappointed in the Forza 3 so far is the 8 player multiplayer.

For me it's just lack of cars, lack of tracks, lack of racing types, lack of included or respectable multiplayer, severe lack of cars with core and overall staggering refusal to push the genre forward.

For better or worse, Forza and GT now own this genre of game. A lot of the things that were lacking in the original compared to the competition we could easily forgive as they were new and they added things that were fresh to help people get into the genre. Now, they not only aren't pushing anything racing related forward(almost all of the additions you mentioned are helping to close the gap.... on GT4 ;) ) they seem to focus on trivial elements that aren't really helping out the gameplay at all. Paint rankings? For real? They got the number of cars up to half of the hand held competition. Turn10 created a real gem in Forza, but it seems like right now they are just milking the franchise offering the absolute least amount of improvements possible to get you to part with your next $60. Given how great the first one was, it is a real shame :(
 

reallyscrued

Platinum Member
Jul 28, 2004
2,618
5
81
Does it bother anyone else that the physics of all modern racing sims are completely off? Maybe I'd have better luck ranting about this in the Garage section, but cars do not behave like bricks. They are centered around a metal chassis that has roll which sits upon a suspension system that will cause the body of the car to lean and dip. It's especially apparent in the videos when the cars go airborne, they are like heavy solid blocks floating through space, not realistic at all.

Developers can get ragdoll physics right when it comes to the numerous bones and joints that involve the human body but something as simple as a car has me perplexed, why is it so hard to make realistic?

For anyone who can't see it, view some Top Gear video's on YouTube and watch exotics or high powered domestics go around tracks. Watch an M5 do powerslides around a cul-de-sac. It seems to me that core vehicle physics haven't improved much since Need for Speed 3.
 

Supermercado

Diamond Member
Jan 18, 2002
5,893
0
76
All these changes and they still don't have the one thing I want. Where the hell is Spa, dammit?!
 

biggestmuff

Diamond Member
Mar 20, 2001
8,201
2
0
Originally posted by: BenSkywalker
- increasing the number of vehicles to 400 including trucks/SUVs and other cars.
- increasing the number of manufacturers to 50

For the 360 owners that can actually take advantage of this that is a reasonable expansion.

increasing the number of tracks

Without a number, this one really doesn't mean anything :(

- rewind ability
- drift racing events
- more assists for new drivers like auto-braking and auto-tuning

Those all sound like some nice additions for PGR. Really now, how badly can you screw things up if you turn that annoying line thing on really? Green, gas, red brake- it's a new feature to be able to rewind and add auto braking and turning? Have to go with Barbie collection games on those ;)

- tire deformation
- rollovers
- drag racing events

Tire deformation and rollovers are nice corrections to the physics engine. Drag racing I have in the original Forza(F2 downgraded those out ;) ).

- New game rules editor for multiplayer

For all 8 players? Heh, sorry man, the other side has a demo that supports 16. I guess it may be a nice addition if you are into paying the MS gaming tax and are into really small groups of people racing though.

- New scoreboards to recognize not just the best racers but the best tuners and painters as well.

Tuners that is cool little novelty, painters.... for real? That is so straight up Barbie ;)

- In-game Video editor and you can share the videos with others

Is the PGR team handling this game?

The only thing I'm really disappointed in the Forza 3 so far is the 8 player multiplayer.

For me it's just lack of cars, lack of tracks, lack of racing types, lack of included or respectable multiplayer, severe lack of cars with core and overall staggering refusal to push the genre forward.

For better or worse, Forza and GT now own this genre of game. A lot of the things that were lacking in the original compared to the competition we could easily forgive as they were new and they added things that were fresh to help people get into the genre. Now, they not only aren't pushing anything racing related forward(almost all of the additions you mentioned are helping to close the gap.... on GT4 ;) ) they seem to focus on trivial elements that aren't really helping out the gameplay at all. Paint rankings? For real? They got the number of cars up to half of the hand held competition. Turn10 created a real gem in Forza, but it seems like right now they are just milking the franchise offering the absolute least amount of improvements possible to get you to part with your next $60. Given how great the first one was, it is a real shame :(

You mad, brah? Mad that you have to pay for a demo, brah?
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Originally posted by: BenSkywalker
- increasing the number of vehicles to 400 including trucks/SUVs and other cars.
- increasing the number of manufacturers to 50

For the 360 owners that can actually take advantage of this that is a reasonable expansion.

increasing the number of tracks

Without a number, this one really doesn't mean anything :(

- rewind ability
- drift racing events
- more assists for new drivers like auto-braking and auto-tuning

Those all sound like some nice additions for PGR. Really now, how badly can you screw things up if you turn that annoying line thing on really? Green, gas, red brake- it's a new feature to be able to rewind and add auto braking and turning? Have to go with Barbie collection games on those ;)

- tire deformation
- rollovers
- drag racing events

Tire deformation and rollovers are nice corrections to the physics engine. Drag racing I have in the original Forza(F2 downgraded those out ;) ).

- New game rules editor for multiplayer

For all 8 players? Heh, sorry man, the other side has a demo that supports 16. I guess it may be a nice addition if you are into paying the MS gaming tax and are into really small groups of people racing though.

- New scoreboards to recognize not just the best racers but the best tuners and painters as well.

Tuners that is cool little novelty, painters.... for real? That is so straight up Barbie ;)

- In-game Video editor and you can share the videos with others

Is the PGR team handling this game?

The only thing I'm really disappointed in the Forza 3 so far is the 8 player multiplayer.

For me it's just lack of cars, lack of tracks, lack of racing types, lack of included or respectable multiplayer, severe lack of cars with core and overall staggering refusal to push the genre forward.

For better or worse, Forza and GT now own this genre of game. A lot of the things that were lacking in the original compared to the competition we could easily forgive as they were new and they added things that were fresh to help people get into the genre. Now, they not only aren't pushing anything racing related forward(almost all of the additions you mentioned are helping to close the gap.... on GT4 ;) ) they seem to focus on trivial elements that aren't really helping out the gameplay at all. Paint rankings? For real? They got the number of cars up to half of the hand held competition. Turn10 created a real gem in Forza, but it seems like right now they are just milking the franchise offering the absolute least amount of improvements possible to get you to part with your next $60. Given how great the first one was, it is a real shame :(

Me doth think you protest too much. Especially with the Barbie comparisons. Go around and check out what some people do with the car designs, all in-game, and it is freaking amazing. It's just another added feature in the game along with the auction house that GT doesn't have.

And dissing tuners? You have got to be out of your mind. Good tuners can easily make the difference between a win and a loss, being competitive and getting smoked. Come race with Waldo (Abel07) or OneSkinneeJ one night with a tune of your own and see what a difference a good tune can make in the game. Hardly a novelty.

If you can't really see the benefit of being able to rewind the game so you can practice taking a turn perfectly without having to go all the way back around the track, then again you're crazy. It's a huge benefit in my eyes. The in-game guide line is a suggestion but it is hardly the optimal path to take around every curve. Huge timesaver when practicing a track if nothing else.

As for the number of car comparisons...whoopee. I'm sure hearts are breaking that they won't be able to drive 50 versions of the Skyline or 20+ versions of the Lancer or Impreza. The number of tracks for Forza 3 is supposed to be over 100 btw.

Forza has always been ahead of GT in terms of the physics, damage, community, and simulation. GT has always been ahead of Forza in terms of graphics, name recognition, and car numbers. Both are great games that meet their own purpose. I like all the new additions to Forza 3 and I'm sure we'll hear about more. My only real complaint is they didn't increase the number of competitors in multiplayer.
 

brainhulk

Diamond Member
Sep 14, 2007
9,376
454
126
I apologize for the rant before hand...

Why didn't MS allow G25 use with the 360?. I refuse to buy the ms wheel because my g25 is mounted on my racing seat(playseats evolution). I know why it doesn't work, but why did MS have to be greedy and design the 360 this way...

Going back to controller driving is too difficult and just ruins the experience for me every time I try to get back into forza 2. Had I been able to use my g25, I might have been able
explore its racing engine more.

As it stands to me, Forza 2 is a far inferior driving experience than GT5P. I actually own an Evo X, GT5P on pro physics has a good handle of what it feels like to drive it.

/end hijack

 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
Originally posted by: Queasy
Originally posted by: BenSkywalker
- increasing the number of vehicles to 400 including trucks/SUVs and other cars.
- increasing the number of manufacturers to 50

For the 360 owners that can actually take advantage of this that is a reasonable expansion.

increasing the number of tracks

Without a number, this one really doesn't mean anything :(

- rewind ability
- drift racing events
- more assists for new drivers like auto-braking and auto-tuning

Those all sound like some nice additions for PGR. Really now, how badly can you screw things up if you turn that annoying line thing on really? Green, gas, red brake- it's a new feature to be able to rewind and add auto braking and turning? Have to go with Barbie collection games on those ;)

- tire deformation
- rollovers
- drag racing events

Tire deformation and rollovers are nice corrections to the physics engine. Drag racing I have in the original Forza(F2 downgraded those out ;) ).

- New game rules editor for multiplayer

For all 8 players? Heh, sorry man, the other side has a demo that supports 16. I guess it may be a nice addition if you are into paying the MS gaming tax and are into really small groups of people racing though.

- New scoreboards to recognize not just the best racers but the best tuners and painters as well.

Tuners that is cool little novelty, painters.... for real? That is so straight up Barbie ;)

- In-game Video editor and you can share the videos with others

Is the PGR team handling this game?

The only thing I'm really disappointed in the Forza 3 so far is the 8 player multiplayer.

For me it's just lack of cars, lack of tracks, lack of racing types, lack of included or respectable multiplayer, severe lack of cars with core and overall staggering refusal to push the genre forward.

For better or worse, Forza and GT now own this genre of game. A lot of the things that were lacking in the original compared to the competition we could easily forgive as they were new and they added things that were fresh to help people get into the genre. Now, they not only aren't pushing anything racing related forward(almost all of the additions you mentioned are helping to close the gap.... on GT4 ;) ) they seem to focus on trivial elements that aren't really helping out the gameplay at all. Paint rankings? For real? They got the number of cars up to half of the hand held competition. Turn10 created a real gem in Forza, but it seems like right now they are just milking the franchise offering the absolute least amount of improvements possible to get you to part with your next $60. Given how great the first one was, it is a real shame :(

Me doth think you protest too much. Especially with the Barbie comparisons. Go around and check out what some people do with the car designs, all in-game, and it is freaking amazing. It's just another added feature in the game along with the auction house that GT doesn't have.

And dissing tuners? You have got to be out of your mind. Good tuners can easily make the difference between a win and a loss, being competitive and getting smoked. Come race with Waldo (Abel07) or OneSkinneeJ one night with a tune of your own and see what a difference a good tune can make in the game. Hardly a novelty.

If you can't really see the benefit of being able to rewind the game so you can practice taking a turn perfectly without having to go all the way back around the track, then again you're crazy. It's a huge benefit in my eyes. The in-game guide line is a suggestion but it is hardly the optimal path to take around every curve. Huge timesaver when practicing a track if nothing else.

As for the number of car comparisons...whoopee. I'm sure hearts are breaking that they won't be able to drive 50 versions of the Skyline or 20+ versions of the Lancer or Impreza. The number of tracks for Forza 3 is supposed to be over 100 btw.

Forza has always been ahead of GT in terms of the physics, damage, community, and simulation. GT has always been ahead of Forza in terms of graphics, name recognition, and car numbers. Both are great games that meet their own purpose. I like all the new additions to Forza 3 and I'm sure we'll hear about more. My only real complaint is they didn't increase the number of competitors in multiplayer.

I use to be a hardcore GT fan but finally got a 360 and made sure I got Forza 2 and it's a great game. Graphics aren't as good but everything else it does well and I'm thankful there's not like 20 different versions of the same car.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Go around and check out what some people do with the car designs, all in-game, and it is freaking amazing.

How so? I could do more using a CAD app or Photoshop, although when I do something like that I tend to call it 'work' not 'racing game' ;)

It's just another added feature in the game along with the auction house that GT doesn't have.

How is the selection of curtains for your garage? It really seems like this would be an important development effort based on the overall list of what Turn10 has been doing.

And dissing tuners?

Huh? I was saying that having rankings for the tuners is a nice novelty. Does it amount to a lot? Not necessarily, you may have the best tuner in the world if he can't drive and can't get people to use his setup, where is he going to rank? That is why I say the rankings are a nice novelty. The ability to tune your car isn't new to Forza3.

If you can't really see the benefit of being able to rewind the game so you can practice taking a turn perfectly without having to go all the way back around the track, then again you're crazy.

For time trial runs? Nailing a turn perfectly on an empty track proves about nothing unless you are doing a checkpoint rally style race. Unless you are big on qualifying I guess.

The in-game guide line is a suggestion but it is hardly the optimal path to take around every curve. Huge timesaver when practicing a track if nothing else.

Any idiot can drive with the line is the point I'm making, automatic breaking and turning too? If someone seriously needs that many assists, I would suggest Burnout to them(I love Burnout for the record, but a serious racing game it is not ;) ).

As for the number of car comparisons...whoopee.

I brought that up as you listed it off as a feature. With that said, Veyron? McLaren F1LM? F2 did have 6 different Evos though ;)

Forza has always been ahead of GT in terms of the physics, damage, community, and simulation.

Physics in GT5P were well ahead of Forza2, maybe 3 brings some huge improvements but F2 still had some rather wonky things going on. Damage I would absolutely agree with you on. Simulation? Guess that would depend, I would say it would get the edge for overall feel as it has handled dmg, but in terms of driving mechanics GT5P is certainly more accurate then F2. Community is rather mixed I would say. I will say I wouldn't trade GT's multiplayer support for Forza's community though, not even close ;)

GT has always been ahead of Forza in terms of graphics, name recognition, and car numbers.

And making sure they don't drop the ball on cars like the Veyron in a shipping $60 racing game based on street machines.

Mad that you have to pay for a demo, brah?

Not as mad as I would be if I paid $120 for a moderate expansion pack ;)
 

Abel007

Platinum Member
Jun 12, 2001
2,169
0
76
Kotaku

Just more info for Forza 3. Looks like they went to the arcade side on purpose but the game allows us to bring it back in-line with a sim? I dunno. I am still up in the air about whether this is good or bad. Probably good for sales...
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Originally posted by: Abel007
Kotaku

Just more info for Forza 3. Looks like they went to the arcade side on purpose but the game allows us to bring it back in-line with a sim? I dunno. I am still up in the air about whether this is good or bad. Probably good for sales...

The way I took it, they just added more assists to help new drivers get into the sim like the 1-button driving (auto brakes), the rewind to help correct mistakes, and auto-tuning. The rest of the game is still be as simmy as before.

Though, we may have to start limiting the number of assists allowed when we race. :)
 
Oct 19, 2000
17,860
4
81
Originally posted by: Queasy
Forza has always been ahead of GT in terms of the physics, damage, community, and simulation. GT has always been ahead of Forza in terms of graphics, name recognition, and car numbers. Both are great games that meet their own purpose. I like all the new additions to Forza 3 and I'm sure we'll hear about more. My only real complaint is they didn't increase the number of competitors in multiplayer.

I completely disagree that Forza is ahead of GT in physics. I much prefer GT physics to Forza's. Damange and community, however, obviously belong to Forza, since GT has neither of those. :)