They DID change the legendary drop rate. I was lucky if I found 1-2 legendary items a week (Playing 2 hours a day typically). I find one every 1-2 hours now, sometimes two in a single hour.
This is a bit absurd but fun:
Found a level 61, 1400dps 1-h sword on my Wizard with 16 level req reduction. Sent it to my level 45 Crusader. Rerolled the Int on it, got Strength on the first try.
1400 dps 400 str 1-h at that level is fun :biggrin:
It is not 10s of millions. It is a few thousand gold the first time. The most I've seen (and I've only rerolled an item this high once) was like 150,000. Granted, I never look at how much it costs because I have tons of gold.
Someone mentioned Set pieces...my Wizard (level 65) just got a nice Set off-hand killing random mobs in a rift.
I made this mistake when running my crusader up his levels quickly. I was rerolling on an item to get reduced level requirement and wasn't even paying attention to the cost (I was so focused on getting it, it completely slipped my mind). Needless to say, that item didn't get -30 level requirement (only -18) and ended up costing me 20m. /fail Lol.
While you may think this, and its similar to what Blizzard thought (Along with getting rid of 3rd party sites that scammed people), it is not the way it actually worked.
It ultimately caused massive inflation of everything. Everybody put things up on the AH because there was no reason not too. This caused everybody to play the game only to find things that they could sell. This caused a massive paradigm shift in how people played the game. It made it impossible to NOT use the AH because the cost of everything was so inflated. This is one of the reasons gem's are so much cheaper to make now, you don't need millions in gold to do simple things anymore.
the number of people that like the AH is FAR outnumbered by the people that detest it. Games that have Pay to Play setups typically go downhill because it removes the aspect of accomplishment. You played through and earned what you have. As opposed to you bought something so you can play, and therefore have no real sense of worth that you built your character as opposed to buying it.
And its not like you have to have the best gear to have fun anyway. Thats why there is 14 difficulty settings. You can always find the best difficulty to play at. If you have no time to play, then Diablo (Or any RPG style game) is not a game you should look to play.
I rerolled an item last night quite a few times trying to get a desirable stat and after 8 or 9 tries, it still was only costing around 40k gold. It started at like 16k. This was on a rare item, but legendaries can't be that much more expensive. I can understand continuously rerolling ending up costing a lot, but it isn't like doing it a few times and stopping is going to break the bank. Last night I rerolled vit on an item and literally got vit+vit 3 times in a row. It was like Blizzard was trolling me... And somehow, a hand cross bow with 100 more DPS (2400 vs 2300), a socket, APS, and a 10% crit chance, gives me less dps than a bow with 8% increased damage. So strange.
For me it isn't the gold cost of enchanting that's the problem - it's the mats themselves - at least the orange one that you get from salvaging rares/legendaries. When I want to enchant a legendary weapon it's a crazy amount of mats. The gold issue for me is with the gems (removing, upgrading, etc.), but I came to the expansion with about 5m gold. I know that experienced players were leaving themselves with at least a few hundred million so that they would be able to upgrade as fast as possible.
Now I just need to deal some damage with my monk. 178K/22.7M. Re-rolleing for a socket in my weapon.
I've spent 600+ blood shards trying to get a legendary wizard source now. At 5 shards a pop, that's over 125 failures. They supposedly increased the chances for legendaries to come via gambling too.
I've spent 600+ blood shards trying to get a legendary wizard source now. At 5 shards a pop, that's over 125 failures. They supposedly increased the chances for legendaries to come via gambling too.
I've spent 600+ blood shards trying to get a legendary wizard source now. At 5 shards a pop, that's over 125 failures. They supposedly increased the chances for legendaries to come via gambling too.
I haven't reached the point where I can gamble 🙁