• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

**OFFICIAL** Diablo 3 Thread

Page 51 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
I'll use a hypothetical example to illustrate. Let's say that the most powerful Wizard build in the game uses frost damage exclusively. It can easily kill most champion packs and named monsters, but if it runs into anything that's cold resistant it won't work.

The general idea is to prevent people from finding a pack, figuring out what combination of skills can best exploit any weaknesses that monster has, and immediately switching. If you just want to be able to kill the monsters, there's no real penalty, but if you're doing MF runs you'll need to stick with one, solid build to keep the buff. It's just designed to stop people from exploiting the ability to change skills whenever they want to by giving them incentive not to rather than just making some arbitrary restriction to changing skills.

Yeah alright that makes sense, but it would be nice to be able to switch types of defense or melee attacks, not to get around certain monster immunities but for fun, or switching between killing a pack vs. a lone straggler. We'll see how the game turns out
 
After doing something similar to that in the Beta (I would switch to a healing ability on the monk before the group would fight the skeleton king) I would say that it's not very fun or fluid. Also, anytime you change skills or rune stones, it triggers a 15 second cool down on whatever was changed so it's probably not even practical for what you suggest.

With six different abilities at your disposal, it probably shouldn't be an issue as that gives you the opportunity to have enough variety that you could pick skills for both situations (killing a pack, vs. focusing on one monster) without gimping your build.

I suppose if there were a single key that allowed you to swap builds similar to how you could switch weapons in Diablo 2, it would work, but once again it probably just causes balance problems and you would need to design the game around being able to do that.
 
You could change skills on hot keys. There was an option for it available to you. The only problem was trying to find it. Once the other skills open up though I don't know if you would want to.
 
You could change skills on hot keys. There was an option for it available to you. The only problem was trying to find it. Once the other skills open up though I don't know if you would want to.

Played beta for 3 months, and I never saw a hot key switch skill button.

Are you referring to the "Exception Mode"? Where you could put any skill in the keyboard button bind?
 
Played beta for 3 months, and I never saw a hot key switch skill button.

Are you referring to the "Exception Mode"? Where you could put any skill in the keyboard button bind?

Yeah, you can rebind just about anything I think, but I don't see how that changes anything.

You still get 6 skills maximum and there's no quick way to change them on the fly. First because the interface to do so is a bit cumbersome in my opinion, and second because changing skills invokes a ~15 second cool down so it's kind of pointless anyway unless you want to do it before starting a boss encounter or something like that.
 
I've finally decided... Witch Doctor!

Had that song stuck in my head for two days now... save me 🙁

That's cool, I didn't like the witch doctor, he totally weirded me out! The way he crouches when he staggers across the screen, and his completely bizarre powers like the jar of spiders and the hands that come up out of the ground screaming LoL. It's really cool that the character has so much flavor that it can actually weird me out like that.
 
That's cool, I didn't like the witch doctor, he totally weirded me out! The way he crouches when he staggers across the screen, and his completely bizarre powers like the jar of spiders and the hands that come up out of the ground screaming LoL. It's really cool that the character has so much flavor that it can actually weird me out like that.

Yeah, definitely a "flavorful" character, even if I don't ever play him. Saw the character reveal trailer recently and he can rain down frogs from the sky as an AoE attack and summon a giant frog that eats enemies. Pretty sweet. haha
 
Yeah, definitely a "flavorful" character, even if I don't ever play him. Saw the character reveal trailer recently and he can rain down frogs from the sky as an AoE attack and summon a giant frog that eats enemies. Pretty sweet. haha

That's cool, I didn't like the witch doctor, he totally weirded me out! The way he crouches when he staggers across the screen, and his completely bizarre powers like the jar of spiders and the hands that come up out of the ground screaming LoL. It's really cool that the character has so much flavor that it can actually weird me out like that.

I haven't played Diablo 3 at any stage yet but that all sounds good to me.

I have most of my build planned too with that Character Builder on the official site. He's no Necromancer and for that I dislike Blizzard... but he certainly appears to have a unique charm.
 
I haven't played Diablo 3 at any stage yet but that all sounds good to me.

I have most of my build planned too with that Character Builder on the official site. He's no Necromancer and for that I dislike Blizzard... but he certainly appears to have a unique charm.

What kind of build were you going with? I didn't play too much of the WD during the beta so I don't feel like I completely got the class.
 
What kind of build were you going with? I didn't play too much of the WD during the beta so I don't feel like I completely got the class.

I haven't played *any* Diablo III yet so my build is a Summoner type that I concocted using things that sounded cool 🙂
 
Played beta for 3 months, and I never saw a hot key switch skill button.

Are you referring to the "Exception Mode"? Where you could put any skill in the keyboard button bind?

I believe that is it. You can put other skills to those keys. I may have used the wrong terminology with hot key, but you can change the buttons to whatever skill you like.
 
That's cool, I didn't like the witch doctor, he totally weirded me out! The way he crouches when he staggers across the screen, and his completely bizarre powers like the jar of spiders and the hands that come up out of the ground screaming LoL. It's really cool that the character has so much flavor that it can actually weird me out like that.

I am the opposite, fell in love w/ Wdoc right away, the wiredness is awesome, no weapons but a jar of spider to freak out your foes is definitely the way to go. Their tombstone says, "died of extreme fear!" awesome!
 
I am the opposite, fell in love w/ Wdoc right away, the wiredness is awesome, no weapons but a jar of spider to freak out your foes is definitely the way to go. Their tombstone says, "died of extreme fear!" awesome!

I have to admit I was starting to dig the witch doctor a little last time I played him using those spiders + hands + dogs.

One thing that boggles my mind about the game though is the button to turn on select whatever skill mode. Like why would anyone want to have it off ever and why don't they revert the UI to the MUCH better way it was before once you do change it over. It kind of feels like a set up for consoles the way it is now (showing just a few skills and making you scroll to other catagories).
 
I'm guessing that they set it up that way for people who've never really played Diablo before or are relatively new to the genre. It seems as though it's build around primary skill that generates resources on the left mouse button, secondary resource spending skill on the right mouse button, defensive skill, utility skill, and then two others that vary based on class.

That ensures that most people get what they need (and probably what Blizzard made balance assumptions around) and that anyone who's smart enough to dig through the options can do whatever they want to do.
 
I haven't played Diablo for over a decade and am wondering what class would be best to choose for my first playthough of Diablo 3. I wouldn't touch the witch doctor to begin with and probably not the demon hunter either. It looks like the barbarian would be the most newb friendly class but I'm wondering if the monk or wizard would be more fun to play as. Any suggestions?
 
looks like Inferno is going to be balls to the walls hard

IMG_0104.jpg
 
I haven't played Diablo for over a decade and am wondering what class would be best to choose for my first playthough of Diablo 3. I wouldn't touch the witch doctor to begin with and probably not the demon hunter either. It looks like the barbarian would be the most newb friendly class but I'm wondering if the monk or wizard would be more fun to play as. Any suggestions?

I had a blast with both the Barbarian and Monk during the open beta. The monk feels a little more oriented towards group play, but either seem like a good choice.
 
I'm guessing that they set it up that way for people who've never really played Diablo before or are relatively new to the genre. It seems as though it's build around primary skill that generates resources on the left mouse button, secondary resource spending skill on the right mouse button, defensive skill, utility skill, and then two others that vary based on class.

That ensures that most people get what they need (and probably what Blizzard made balance assumptions around) and that anyone who's smart enough to dig through the options can do whatever they want to do.

That still doesn't explain why they made the UI absolutely terrible once you shut off newbie mode when it was completely good before.
 
Back
Top