Bashiok made replies a long time ago that basically equated to: "Yes, it's supposed to be easy in the beta. It's like an introduction and tutorial. Normal difficulty is easy. But it ramps up in Nightmare/Hell/Inferno."
Like it or hate it, I think it's gonna be a cake walk in normal, though it won't be quite as bad as it is just in the beta area. We'll just have to take their word on the "harder difficulties" (or not heheh) til we see more of the game.
The beta is hardly a near-complete version of the game, however. This isn't a defense of D3, but I think some of you guys are really jumping the gun in judging the game as-is. Yes, they're testing out some early game functionality (they've rearranged DH skills as a result of feedback, for instance), but mainly we 'beta testers' have been testing their network capabilities so far. I haven't done a good job of that personally, because they've given us such a boring version of the game (imo)...they don't have gems or runes in-game (thus almost no character customization), nor are they even confident about their item mods yet (see the legendary and set items on the official D3 website where Blizzard has been quoted saying the stats are just placeholders).
As far as the really crappy loot available at the moment, mostly this would be because we're stuck in the extremely low level section of A1, and the item mods they're still working on may or may not be affecting it. However, Blizzard has been quoted in many interviews that they're trying to get people away from 'boss runs' in order to make people want to continue exploring all the nooks and crannies throughout the maps. So you're supposed to have just as good of a chance to get good drops from random encounters (maybe random mini-bosses?) as from bosses like the skeleton king. Or, read another way, not as good of a chance at loot from your main boss type mobs than we're used to in the past.
My main complaints are the art style, restrictive skill system, and terrible dialog/pacing/voice acting.
Only the last would probably improve before release, and they have a LONG way to go to make it passable.
There was a quote recently by a Blizzard rep saying something to the fact that the graphics are intentionally bad so that Diablo 3 could be played at near max quality on even low end systems. Seems to me like they would have been better off putting effort into to making the game scale well to lower end systems while maintaining high end graphics for those that have the power instead of just aiming at the bottom.
It seems that that is the general attitude across this entire iteration of the game, optimize for the lowest common denominator. I'm trying to have faith, but I'm going to be very disappoint if they have turned Diablo into farmville.
I can't remember but is Anti-Aliasing disabled in the beta or was that Battlefield 3?
There is AA but it is not adjustable, just on or off.
The highest DPS character I have is the Demon Hunter...Still it is the ONLY character I can pop a temp buff ability and then use ONE single attack power to take down the Skeleton King.
Dumac said:My main complaints are the art style, restrictive skill system, and terrible dialog/pacing/voice acting.
Only the last would probably improve before release, and they have a LONG way to go to make it passable.
I don't know I was a huge fan of D1/D2, but too many other games since then have done what D3 is trying to accomplish and done them better. Titanquest, Dungeon Seige series, and Torchlight for example.
I was hoping for something a bit more ground breaking besides voice acting.
i disagree. TQ and TL simply don't have the right "feel." they are good games, but i simply do not enjoy them the way i do diablo1/2.
I wonder how they will deal with immunities on monsters. Doesnt seem like you can customize characters too much
Pretty sure there are no immunities.
So I just finished my first play through of the beta, and I have a quick question. I experienced what I would think is lag, the visuals got really choppy when scrolling around the open areas at times. But no slow down when there was lots of baddies on screen, just running about - sometimes I would be glitched half a screen back. Any one elese experience this?
So I just finished my first play through of the beta, and I have a quick question. I experienced what I would think is lag, the visuals got really choppy when scrolling around the open areas at times. But no slow down when there was lots of baddies on screen, just running about - sometimes I would be glitched half a screen back. Any one elese experience this?
Sounds like syncing problems, where your computer and the server disagree where your character is located, in those cases the server wins and your local client gets updated to what the server thinks is right.