darkewaffle
Diamond Member
I mean why can't they fix the bugs that allow duping to happen.
You're talking about, at the very least, tens of thousands of lines of code and almost an infinite number of testcases. A lot of it isn't even a result of the game itself but rather the medium of communication; TCP/IP. Lag, desyncs, packet modification and more all open the door for a potential dupe or bug but can't be prevented by code, they can only try to 'trap' as much of it as possible. Catching every single one is basically an impossible task without devoting an extraordinary amount of resources.
Plus there's way more people trying to dupe than there are developers trying to prevent it 😀
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