**OFFICIAL** Diablo 3 Thread

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DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Somewhere I remember reading that inferno wasn't meant to be played solo. I think it was an interview at Diii.net

Still frustrating though, knowing there are people who can solo it for the most part.

Inferno isn't also suppose to be part of the natural progression of the game, it's suppose to be a super hard challenge that has low success rate until you have the most amazing gear in the game. Blizzard's plan was have people farm Hell like crazy before stepping into Inferno. Certain classes with their skills seem to have skewed that vision though.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Can't remember who posted this and I'm to lazy to go back and look. I had a frenzy barb that would absolutely destroy the clone in about 1 min. I'd sell the anni charms for soj, jump on the irc join a clone popping group put in my soj's pop the clone again, and repeat. Then in patch 1.13 when they introduce the whole super bosses thing I could virtually demolish anything.

With enough gear absolutely, the point I was making was that it was a noticeable departure from the difficulty found throughout the rest of the game, just like Inferno. The difference being that D2's baseline difficulty was so low that even a large jump from that was still quite manageable; but someone who cleared Hell and tried to go straight up against Clone or the Ubers would not fare well right off the bat, similar to Inferno. It required pretty powerful gear, prep work (keys and organs or walk hunting), and even some very specific builds.

I'd love to know why they made the barb unplayable in inferno. Completely killed my interest in the game.

Barbs are perfectly capable in Inferno. Since the patch in fact they're actually doing better than ever in most cases.
 

bonkers325

Lifer
Mar 9, 2000
13,076
1
0
Inferno isn't also suppose to be part of the natural progression of the game, it's suppose to be a super hard challenge that has low success rate until you have the most amazing gear in the game. Blizzard's plan was have people farm Hell like crazy before stepping into Inferno. Certain classes with their skills seem to have skewed that vision though.

inferno, in its current state, is much much easier to solo for a lot of reasons. in groups, you lose followers (dps& buffs), monster health increases by 110% per player, and things just generally take much longer thereby exposing you to more chances to slip up and die. stuff like mortar, plague, desecrator, frozen, etc. are much harder to manage because people are running around everywhere - especially mortar, since if you are soloing you can kind of predict where mortar is going to land. in a group setting, mortar is flying everywhere and dps always dies to it.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Well, I'm enjoying D3 quite a bit anyway. Heck of a lot more then I enjoyed D2, but that doesn't actually require much.

Certainly finding upgrades via playing. Found 2 bul-Kathos rings in the last 2 days, plus a set pants that were an upgrade to my AH bought ones. Less defense, but attack speed, move speed, and crit chance all - none of which normally appear on that slot. Plus a rare axe that would've been a damage upgrade were I willing to put down my shield, plus a not so great legendary axe.

Made a good 400k profit in gold after repairs, before any AH sales.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I'd love to know why they made the barb unplayable in inferno. Completely killed my interest in the game.

My friend's barb beat all the way through act 3 inferno before 1.0.3. (solo)

1.0.3 made melee a little easier.

So... yea...
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
My friend's barb beat all the way through act 3 inferno before 1.0.3. (solo)

1.0.3 made melee a little easier.

So... yea...

Seems like a lot of complaints are from people who aren't geared enough to hit inferno. They are expecting inferno difficulty to be increased like previous steps up when in fact, it's exponential.

Normal --> Nightmare ----> Hell -----------------------------------> Inferno.

What made it worse was that there were classes with skills that could cover for their lack of gear while other classes didn't.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
Seems like a lot of complaints are from people who aren't geared enough to hit inferno. They are expecting inferno difficulty to be increased like previous steps up when in fact, it's exponential.

Normal --> Nightmare ----> Hell -----------------------------------> Inferno.

Very true. He spent much time farming act 1 inferno AND obtaining gold and buying items to go through it.
 

Batmeat

Senior member
Feb 1, 2011
807
45
91
Very true. He spent much time farming act 1 inferno AND obtaining gold and buying items to go through it.

I think I'll take my GF gear out and work on getting a lot of gold to upgrade my DH via GAH and try inferno A1 again. Only problem is I have less then 50k gold. Dying will make it tough. Good gold comes from good item drops to sell. Sigh....a vicious circle
 

MikeyLSU

Platinum Member
Dec 21, 2005
2,747
0
71
does a weapons DPS include +critical hit damage?

For instance if 2 weapons are listed as 800 DPS but one has + critical damage 50% and the other doesn't have any is that a much better weapon?
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I think I'll take my GF gear out and work on getting a lot of gold to upgrade my DH via GAH and try inferno A1 again. Only problem is I have less then 50k gold. Dying will make it tough. Good gold comes from good item drops to sell. Sigh....a vicious circle


May not be a bad strategy. Though Act 1 inferno has been a cakewalk for me now and easy gold, though if I dont get a drop worth selling can be a long time before I get the gold to visit the AH for any item worth it.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I must be failing pretty hardcore, because playing my Monk on Nightmare feels like what some people describe as Inferno. I had to run away from numerous champion packs and named mobs simply because they were dealing too much damage to me.

I did swap around some skills lately to see if they helped, and that might be hurting me more than not. I don't have any build or stats information on hand at the moment. I need a D3 Armory app for my phone. :|
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
does a weapons DPS include +critical hit damage?

For instance if 2 weapons are listed as 800 DPS but one has + critical damage 50% and the other doesn't have any is that a much better weapon?


Damage wise yes, nothing but straight damage and +min/max +% damage is added in a weapons dps.

attack speed, crit %, crit damage and STR/DEX/INT (depending on class) is seperate from the weapons DPS.

However unless you find a good stated strong weapon normally its better to go for the highest Damage/DPS weapon over stats.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I must be failing pretty hardcore, because playing my Monk on Nightmare feels like what some people describe as Inferno. I had to run away from numerous champion packs and named mobs simply because they were dealing too much damage to me.

I did swap around some skills lately to see if they helped, and that might be hurting me more than not. I don't have any build or stats information on hand at the moment. I need a D3 Armory app for my phone. :|

Sadly... me too. Would make my life easier remembering the gear/skills I have talking to people when asking for help when at work and not with my D3.
 

MikeyLSU

Platinum Member
Dec 21, 2005
2,747
0
71
I'm just trying to increase my overall damage without spending too much, saw something in the AH that adds about 40 INT and 50 critical dmg than what I currently have, and it right around the same dps.

I can only spend around 50k per item to upgrade and not go broke.
 

isekii

Lifer
Mar 16, 2001
28,578
3
81
does a weapons DPS include +critical hit damage?

For instance if 2 weapons are listed as 800 DPS but one has + critical damage 50% and the other doesn't have any is that a much better weapon?

it doesn't factor in the weap dps shown.
you'll notice a huge jump in your dps though once it's equipped
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
I must be failing pretty hardcore, because playing my Monk on Nightmare feels like what some people describe as Inferno. I had to run away from numerous champion packs and named mobs simply because they were dealing too much damage to me.

I did swap around some skills lately to see if they helped, and that might be hurting me more than not. I don't have any build or stats information on hand at the moment. I need a D3 Armory app for my phone. :|

if you feel that you are having a hard time...its proabbly cause you couldnt find a weapon upgrade during your gameplay... hit the GAH, get a better weapon... be happy again

everytime i had a trouble like that, feeling i was not doing enough damage, searched for weapons in the AH and that fixed it :p
 

isekii

Lifer
Mar 16, 2001
28,578
3
81
I'm just trying to increase my overall damage without spending too much, saw something in the AH that adds about 40 INT and 50 critical dmg than what I currently have, and it right around the same dps.

I can only spend around 50k per item to upgrade and not go broke.

If you want quick gold farm run~ i would run A3 hell arreat crater in MF.
Super quick. Couple of elites and might get decent lvl 57-60ish gear that you can sell for good price.

lets say

40+ res 45+ all res + 80 x dex + 80+ vita 2 socket pants would get you millions.
and those should fall about lvl 57-60ish I think.
 

SS Trooper

Senior member
Jun 18, 2012
228
0
0
Your point? Mine is, adding it to a game is brilliant and inspired. Designing the entire game around it, and breaking elements merely to push consumers towards using it, and generally ruining the game on fundamental levels merely to have it, is where I have a problem. Clearly you don't.

I really don't understand why you feel so forced to use it. You can find the gear needed for inferno (especially since patch) in Hell. It just takes longer. And thats the point of the AH in my mind, it allows you to immediately "fix" a weak slot in your equipment. You would alternatively need to farm or trade for an upgrade which again, just takes longer.

I think you may be overlooking crafting when refering to useful items from a vendor. Crafting is the new gambling. You take gold plus mats and make, mostly garbage, haha. Sometimes you do get upgrades though and the adjustments they have in store for crafting sound pretty cool (specifically the adding gems to the mats to "force" a stat on a piece of gear) I think crafting is the place to get gear if you skip the AH and are not lucky with drops.

D3 is not D2. Having played D2 wayyy to much it's obvious. D3 is a fun game though, well worth my time.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
I must be failing pretty hardcore, because playing my Monk on Nightmare feels like what some people describe as Inferno. I had to run away from numerous champion packs and named mobs simply because they were dealing too much damage to me.

I did swap around some skills lately to see if they helped, and that might be hurting me more than not. I don't have any build or stats information on hand at the moment. I need a D3 Armory app for my phone. :|

As I recall, the single biggest increase to my survivability in nightmare came from getting a weapon with a socket, buying a perfect square ruby on the AH, and using that. At that point the bonus from the gem is huge, and because late hell/inferno drop those suckers all the time, they're dirt cheap.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
I think I'll take my GF gear out and work on getting a lot of gold to upgrade my DH via GAH and try inferno A1 again. Only problem is I have less then 50k gold. Dying will make it tough. Good gold comes from good item drops to sell. Sigh....a vicious circle

If you're that short on gold, why not just stay in Hell and farm gold there. I'm sure you will get nice rare drops from time to time that you can AH for more gold too. You'll die less, kill faster.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Displayed weapon DPS is strictly (min damage + max damage)/2 * attacks per second.

Displayed weapon DPS does not account for str/dex/int/crit damage, but it does take attack speed increases (only on the actual weapon itself) into account.

So a weapon that does 100-200 damage and attacks 1.5 times per second will show the same DPS as a weapon that does 100-200 damage and attacks 1.5 times per second with 900 str, 900 dex, 900 int, and 1000 crit damage.
 
Nov 3, 2004
10,491
22
81
I must be failing pretty hardcore, because playing my Monk on Nightmare feels like what some people describe as Inferno. I had to run away from numerous champion packs and named mobs simply because they were dealing too much damage to me.

I did swap around some skills lately to see if they helped, and that might be hurting me more than not. I don't have any build or stats information on hand at the moment. I need a D3 Armory app for my phone. :|

Stack Dex/Vit and buy a high level weapon with a reduced level requirement
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
I really don't understand why you feel so forced to use it. You can find the gear needed for inferno (especially since patch) in Hell. It just takes longer. And thats the point of the AH in my mind, it allows you to immediately "fix" a weak slot in your equipment. You would alternatively need to farm or trade for an upgrade which again, just takes longer.

I think you may be overlooking crafting when refering to useful items from a vendor. Crafting is the new gambling. You take gold plus mats and make, mostly garbage, haha. Sometimes you do get upgrades though and the adjustments they have in store for crafting sound pretty cool (specifically the adding gems to the mats to "force" a stat on a piece of gear) I think crafting is the place to get gear if you skip the AH and are not lucky with drops.

D3 is not D2. Having played D2 wayyy to much it's obvious. D3 is a fun game though, well worth my time.

My statement may have been a bit harsh. I have stated, and honestly believe, that Diablo 3 is a decent enough game. I bought it and played it. I got my money worth out of the experience. But it is through that experience that I felt the game could have been significantly better. it could have gone from merely good to awesome. Except for all of the little things that gently try and push you towards the auction house.

Maybe I just have no tolerance for crude and obvious plays to try and gouge the consumer base. And maybe I am being naive in believing that the game could have been made simply to extend the franchise and still have been massively profitable for Blizzard. But they had to go for the kill instead of merely the wound. It's the difference between charging a 10% mark up so that you can make a profit and charging a 50% markup plus a recurring fee, and unreasonable limitations because you know people will take it. One is good business. the other is being greedy.

Diablo 3 could have gone done in the annals of history as one of the best games (right beside Diablo 2) if they hadn't tried to slam the always online thing and so thoroughly invested in the Auction house. The basic game play concepts are solid. I may not like the 'You get every skill' thing, but it isn't as bad as how pervasive the Auction house methodology is ingrained.

And I do feel a (unreasonable) need to open the eyes of those who simply swallow the Kool aid. I need to work on that.