I have an Intel 945G chipset using the integrated audio and I use the Logitech X230 speakers (very nice speakers). Every other game with Environmental Audio, etc works just fine, but for some reason:
A) The effect sounds (magic, sword hitting walls, bow and arrow noises) are all VERY washed out.
B) When I walk away from someone, their voice does not fade out. I could walk across a city and still hear someone loud and clear if I was close to them when they began speaking. (basically, I walk up to someone, they say something, if I walk away, the sound does not dissipate)
Now, I have tested this thoroughly. I've tried all different amounts of hardware acceleration in DxDiag. On Full, it is as I have described it. Any lower, the above problems are fixed, but the music is staticy and distorted (unbearable). I have also tried changing the bDoSoundHWAcceleration variable in the Oblivion.cfg file, but this seems to have no effect whatsoever besides making the music suck when turned off. Does anyone have any ideas on how to fix this?
A) The effect sounds (magic, sword hitting walls, bow and arrow noises) are all VERY washed out.
B) When I walk away from someone, their voice does not fade out. I could walk across a city and still hear someone loud and clear if I was close to them when they began speaking. (basically, I walk up to someone, they say something, if I walk away, the sound does not dissipate)
Now, I have tested this thoroughly. I've tried all different amounts of hardware acceleration in DxDiag. On Full, it is as I have described it. Any lower, the above problems are fixed, but the music is staticy and distorted (unbearable). I have also tried changing the bDoSoundHWAcceleration variable in the Oblivion.cfg file, but this seems to have no effect whatsoever besides making the music suck when turned off. Does anyone have any ideas on how to fix this?