- Jun 24, 2001
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You don't need stereo vision to use VR. It makes a more dramatic difference for those who can see it, but the lenses with the small focal distance still greatly increase immersion.I doubt that will happen at all. When 90% or more of the customer base is using a Tv or monitor, nothing will change. Plus there are lots of people who won't be able to use it for whatever reason. Like some people can't use 3D. No point doing R&D on GPUs specifically for VR usage when Nvidia and AMD aren't making profit off it. Besides, who wants to see it require top of the line hardware just to get proper VR while they gimp the rest of the line for this usage to force you to buy the halo products? I wouldn't put it past them to try something silly like that.
I wouldn't say that. It gives devs a baseline to work from when deciding what level of detail to implement. Also, DK2 specs are much lower (75hz vs 90hz; 1080p vs ultra-wide 1200p, etc)A friend of mine uses OR dk2 with two 600 series cards in SLI. The "minimum" requirements are nonsense.