Oculus Rift with GTX 760 4GB SLI?

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CZroe

Lifer
Jun 24, 2001
24,195
857
126
I doubt that will happen at all. When 90% or more of the customer base is using a Tv or monitor, nothing will change. Plus there are lots of people who won't be able to use it for whatever reason. Like some people can't use 3D. No point doing R&D on GPUs specifically for VR usage when Nvidia and AMD aren't making profit off it. Besides, who wants to see it require top of the line hardware just to get proper VR while they gimp the rest of the line for this usage to force you to buy the halo products? I wouldn't put it past them to try something silly like that.
You don't need stereo vision to use VR. It makes a more dramatic difference for those who can see it, but the lenses with the small focal distance still greatly increase immersion.

A friend of mine uses OR dk2 with two 600 series cards in SLI. The "minimum" requirements are nonsense.
I wouldn't say that. It gives devs a baseline to work from when deciding what level of detail to implement. Also, DK2 specs are much lower (75hz vs 90hz; 1080p vs ultra-wide 1200p, etc)
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
You don't need stereo vision to use VR. It makes a more dramatic difference for those who can see it, but the lenses with the small focal distance still greatly increase immersion.

Not what I was saying. There are people wearing glasses who may be uncomfortable, people with neck problems, people who get headaches, people who get vertigo, people who get motion sickness etc.
 

KlokWyze

Diamond Member
Sep 7, 2006
4,451
9
81
www.dogsonacid.com
I'm totally out of the loop on this stuff, but was thinking of getting a OR dev kit to play around with. After I saw Facebook bought them out it killed my enthusiasm... don't know why, it just did.

I don't think VR will be a huge tech boom or anything, but it will have a solid, if niche, base. VR won't really become mainstream anytime soon.
 

flexy

Diamond Member
Sep 28, 2001
8,464
155
106
I don't think VR will be a huge tech boom or anything, but it will have a solid, if niche, base. VR won't really become mainstream anytime soon.

I don't care if "niche base" or not. When I got my first computer back in the 80s, it was also a "niche". People looked at me like I am nuts spending my time in front of a "home computer".

Now every 90 year old granny has a PC and internet.

I think it will become mainstream once devices will get even smaller (this is only a technological hurdle which will be solved in time)...and mainstream stuff like movies, sports etc. will be "in VR" where people will be "really there" and will actually participate in "movies" or events as opposed to today where you only "watch". There is also huge potential with what we today call "social media", where VR will become virtual worlds where people can meet and socialize. There is a reason why facebook bought OR. (Oh...uhm..and yes..porn....let's not forget...)