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Oculus enables Asynchronous Timewarp for Rift release!

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It's not a surprise, we're entering a new age of consoles tbh. Developers want the known quantity and VR's biggest hope comes from the consoles.
 

Who's going to build it? Sony has years of experience in this kind of thing and has been working on PSVR for a long time. Unless they have been working in super secret for 2+ years, or they partner with oculus to make a less demanding headset (lower res, lower refresh), it ain't gonna happen in time to make sense in this console generation.

Multiplatform games always run worse on xbox one compared to ps4 since its gpu is slightly less powerful. PS4 is already pushing the lower boundary of whats acceptable (1080p, 60fps reprojected to 120). Xbox one VR would have to scale back from PSVR quality to maintain resolution/framerate and would consequently have very little to compel people to not choose sony.

Then there is the fact that phil spencer alluded to mid-generation hardware updates similar to what sony is now rumored to be doing.

Xbox one is trailing far behind PS4 in sales and I'm sure internally MS is now more focused on its next big thing. Spending a ton of money developing and releasing a peripheral (plus the games that give it a reason to exist) for the console in a distant second doesn't make a whole lot of sense.

If they do release a significantly more powerful xbox, I think that would be a much better platform for VR.
 
Who's going to build it?

If MS was smart they would make an Xbox 1.5 that could work with the Oculus as is. Then the VR headset is built for them, you just buy MS's box and you are set. Facebook doesn't have a platform like the Vive has with Valve/Steam, so MS could provide real value to them. It could be win win win.
 
you guys do know that ms is building their own vr/ar headset right?

The Hololens? That thing is thousands of dollars and won't be consumer cheap for years. MS is focusing on enterprise with it first anyway, not entertainment.

Plus that is pure AR, MS doesn't have a VR platform. They are very different animals.
 
If MS was smart they would make an Xbox 1.5 that could work with the Oculus as is. Then the VR headset is built for them, you just buy MS's box and you are set. Facebook doesn't have a platform like the Vive has with Valve/Steam, so MS could provide real value to them. It could be win win win.

Yeah, I've had the same thought. It would have to be quite powerful to work with oculus, though. You really need to hit 90fps and the target rendering resolution is 2700x1600 (native is 2160x1200).

you guys do know that ms is building their own vr/ar headset right?

Their AR headset is a self contained computer that has nothing to do with xbox and almost nothing to do with VR.
 

I wonder if that chart reflects other publishers? Wow, doesn't really mean much until you see it in charts.

2015 software sales were almost half of 2008s. Even if the portion of sales is shifting to one platform versus the other, it doesn't make up for the huge sales decline from 2008 to 2015.

Puts more merit to the claims that the industry is switching to episodic/DLC style releases versus big games.

Wasn't it shown that Far Cry: Primal was a reskinned Far Cry 4?

EDIT: Oops, I assumed the first graph was software sales numbers for Ubisoft (conflated the two charts). Now I'm even more confused because Sony keeps saying the PS4 is outselling the PS3. 2008 was year two for PS3, and 2015 is year two for PS4. PS3 had way more units sold based on those numbers.
 
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I wonder if that chart reflects other publishers? Wow, doesn't really mean much until you see it in charts.

2015 software sales were almost half of 2008s. Even if the portion of sales is shifting to one platform versus the other, it doesn't make up for the huge sales decline from 2008 to 2015.

Puts more merit to the claims that the industry is switching to episodic/DLC style releases versus big games.

Wasn't it shown that Far Cry: Primal was a reskinned Far Cry 4?

EDIT: Oops, I assumed the first graph was software sales numbers for Ubisoft (conflated the two charts). Now I'm even more confused because Sony keeps saying the PS4 is outselling the PS3. 2008 was year two for PS3, and 2015 is year two for PS4. PS3 had way more units sold based on those numbers.

Their colors are stupid, the big light blue bars for 2008-2010 are nintendo DS
 
Their colors are stupid, the big light blue bars for 2008-2010 are nintendo DS

Mother of God! Do I need to re calibrate my monitor or am I that stupid/tired?

HAHAHA, thanks for the correction. Well I should nuke that whole post but it shows I'm very much human.
 
its not non-sense. The consoles are going to have a huge impact of VR space and the rumours of a new ps4 with more power (likely using AMD graphics) makes that number more significant.

On the PC side, systems for sale is not market share.

On the steam hardware survey the gtx 970 outnumbers the 7900 and r9 200 series combined, the r9 300 isn't even on the list.

Then amd has a press release saying they've got 83% of VR systems, by adding the stupid consoles, you guys don't think it's kind of deceptive?
 
Yeah, I've had the same thought. It would have to be quite powerful to work with oculus, though. You really need to hit 90fps and the target rendering resolution is 2700x1600 (native is 2160x1200).

Sounds like a job for a Polaris 10 APU.

Plus any console isn't going to hook up to a PC app store. MS would have to rebuild a VR app store for the Oculus for its users. In that store they could push developers to scale back the games some.
 
Then amd has a press release saying they've got 83% of VR systems, by adding the stupid consoles, you guys don't think it's kind of deceptive?

Nope,since according to JPR,only 9 million enthusiast grade cards were shipped in the last two years,ie,GTX970 level and above,and both HTC and Occulus consider that the minimum level. Of those,a number will be Kepler cards,which are not considered adequate for VR according to the companies making the headsets. Things like a-warp are not support by the GTX780 series.

When you then consoles, all of the 36 million PS4s can run the Sony VR heatset,so ultimately the market is bigger.
 
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Nope,since according to JPR,only 9 million enthusiast grade cards were shipped in the last two years,ie,GTX970 level and above,and both HTC and Occulus consider that the minimum level. Of those,a number will be Kepler cards,which are not considered adequate for VR according to the companies making the headsets. Things like a-warp are not support by the GTX780 series.

When you then consoles, all of the 36 million PS4s can run the Sony VR heatset,so ultimately the market is bigger.

It's deceptive if they are including xbox one. That is 18 million "vr capable" devices that are 99.9% likely NOT going to have a vr headset.

PSVR is still a much larger market than PC, but they are inflating that 80%+ number pretty heavily.
 
http://store.hp.com/webapp/wcs/stores/servlet/ContentView?eSpotName=Phoenix-VR&storeId=10151

http://m.marketwired.com/press-rele...-experiences-consumers-nasdaq-amd-2105536.htm

They're all going to switch once their customers start complaining of Nausea associated with judder on NV equipped VR rigs.

There's still this notion that NVIDIA are superior to AMD. That notion is quickly being erased as developers and Game Engine makers rush behind LiquidVR as opposed to NVs solution.

I think NV have Epic UE4 and Unity. Which isn't bad but AMD have landed Ubisoft, EA/DICE, Crytek and others.

Basically AMD is well ahead of NV in the VR market.
EA/DICE are going back o Nvidia? On capsaicin slides I can see they are partening with Ubisoft but no metion of DICE or EA.

I found strange too that the Frostbite is no part of the DX12 engines "AMD ready" since they worked on Mantle.



EDIT: I found the slide but the no metion on DX12 partnerships is still strange.

Capsaicin-Presented-by-AMD-Radeon_FINAL-page-028.jpg
 
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One should probably wait until VR world does some reviews.
http://vrworld.com/2016/03/16/basemark-launches-new-vr-benchmark-vrscore/

One of biggest challenges the market faces right now is that everyone and their uncle and auntie are claiming that they offer good-excellent-immersive-amazing-blowyoursocks VR experience. Then, you put the headset on, and quite frankly, get a sub par experience. Either the hardware or the title developer are letting you down, citing different constraints etc.

Too true. We're basically being asked to folk out a lot of $ now, without any objective benchmarks that can inform us of the potential quality of the experience.

Basically every review so far has complaint about the experience making them feel bad, unless they are playing casual games were you can't even move around (which defeats the purpose of VR).

I guess it doesn't matter because they sell out anyway, lots of folks who must have new toys regardless.
 
I guess it doesn't matter because they sell out anyway, lots of folks who must have new toys regardless.
Totally agree but those that can afford it will just jump in site unseen and hey more power to them. I tend to try to be an informed consumer and not spend $$$ until I have some objective info. This is all new and my hope is as Bloomberg stated a new revolution that will be worth billions by 2020.
 
Totally agree but those that can afford it will just jump in site unseen and hey more power to them. I tend to try to be an informed consumer and not spend $$$ until I have some objective info. This is all new and my hope is as Bloomberg stated a new revolution that will be worth billions by 2020.

There have been two oculus headsets with sales in the 6 figures, plus lots of public VR demos over the past year or so. It's not sight unseen if you really wanted to see.

I was able to try Vive and it was subjectively good enough to warrant my pre-order
 
There have been two oculus headsets with sales in the 6 figures, plus lots of public VR demos over the past year or so. It's not sight unseen if you really wanted to see.

I was able to try Vive and it was subjectively good enough to warrant my pre-order
Hey no offense intended, good for you. I have seen the demos and the technology advance the past two years or so. I just want to see the released versions and the reviews of them, before I pop my money down.
 
https://youtu.be/5RA0Ri1UW1A?t=5m3s

^ Digital Foundry review.

"Makes you feel rather ill after a very short while.."

10-15 minutes and headset has to be removed due to feeling ill, is not a good result frankly. This is exactly the problem many of us saw years ago.

It's like the elephant in the room, where everyone accepts that sub 20ms is the target, but despite not even coming close, they release it anyway.
 
In theory, Xbone running Windows 10 is capable of VR like any PC, except with lower specs so it can only play light VR games, right?

I'm playing light vr right now on my gear vr/gs7 combo. Some of it doesn't feel great, actually most of it is bad and low res but the good bits are impressive.

Point is, the xbone can do lighter vr games, it doesn't have to be shader/effects heavy.
 
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