Oblivion! So, not such a great game?

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waggy

No Lifer
Dec 14, 2000
68,143
10
81
oblivion was good. but as othes said the monsters scale to your levle/gear so whats the point?

but i played it and beat it (and expansion). the great thing is the mods t hough.
 

PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
Meh. I did pay full price, and I was seriously ripped off. There were 2 interesting questlines in the entire game, the environment is pretty, but very very repetitive, and like it's predecessor, the game mechanics are backwards.
 

toughwimp11

Senior member
May 8, 2005
415
0
76
i say get it because its a pretty great game but dont get the expansion right off unless you save some money or something. i got it and found it to be really good but i got bored before i could finish it so getting the expansion would be a waste (for me at least)
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Oblivion was not nearly as good as Morrowind, yet for most it is still worth a purchase.

For those who have played Morrowind, a crazily HEAVY amount of modding may be required to enjoy the game, depending how much you are stuck in the past. I really disliked vanilla Oblivion, and instead of using mods to enhance a great game after completing it, as I did with Morrowind, I had to turn to modifications in order to make the game enjoyable.

For those who haven't played Morrowind, the game will most likely be enjoyable. If you get bored, just download some user created content that will keep you interested for a bit.

The game was raved about by reviewers, yet I found it to be lacking in almost every aspect, which was a Shame, since I was extremely excited about it.
 

TBSN

Senior member
Nov 12, 2006
925
0
76
OK, so mixed opinions... I think I'll just pick it up if I see if for a decent price, and I'll forget about the expansions. The MODS however I am going to use right off the bat, my friend was telling me about one that makes the inventory/skills screens smaller and more readable, I'm sure there are a lot of others too...

thanks for the input
 

SlowSpyder

Lifer
Jan 12, 2005
17,305
1,002
126
Originally posted by: Dumac
Oblivion was not nearly as good as Morrowind, yet for most it is still worth a purchase.

For those who have played Morrowind, a crazily HEAVY amount of modding may be required to enjoy the game, depending how much you are stuck in the past. I really disliked vanilla Oblivion, and instead of using mods to enhance a great game after completing it, as I did with Morrowind, I had to turn to modifications in order to make the game enjoyable.

For those who haven't played Morrowind, the game will most likely be enjoyable. If you get bored, just download some user created content that will keep you interested for a bit.

The game was raved about by reviewers, yet I found it to be lacking in almost every aspect, which was a Shame, since I was extremely excited about it.

Morrowind seems bigger and less polished to me. I think Morrowind was aimed a bit more for more hard core RPG'ers, Oblivon was dumbed down a lot. But, with that being said Morrowind wasn't nearly as big as people want to make it out to be. Morrowind and Oblivion's leveling system is so stupid... go to Youtube and search, you can watch people finish Morrowind in a matter of minutes. MINUTES! Because of the way monsters/enemies scale with your level, there is no point in leveling up or getting really good gear in either of these games.

http://www.youtube.com/watch?v=Tpsy__V8YHU <- Under 7 minutes to finish Morrowind.

I really watned to enjoy these games, but a big part of RPG's is building up your charactor and trying to get rare powerful items... but in these games there's no point at all! I may give Oblivion another try with some mods that address that problem. Other then that huge complaint the only other issues were minor at best. It could be a good game with that fixed.
 

Darklife

Member
Mar 11, 2008
196
0
0
Well in Morrowind the monsters scaled up to a certain level , so you didn't have bandits equipped with glass and daedric armour nor the Daedra in Kvatch killing youe NPC teammates in a matter of seconds.
 

TBSN

Senior member
Nov 12, 2006
925
0
76
Is there a list or thread devoted to Oblivion mods? That would be really helpful, because it seems that this game (like stalker), is one that really benefits from them (which is not a bad thing imo)
 

onlyCOpunk

Platinum Member
May 25, 2003
2,532
1
0
I had fun with it, but it got repetitive. Every quest you have to do is the same thing "find dungeon, kill everyone in it, report back and claim reward"
 

Fenixgoon

Lifer
Jun 30, 2003
33,055
12,448
136
i hated the leveling system. it makes sense on paper, but its implementation is horrid. i prefer the traditional RPG setup (experience, level up, pick skills/stats, etc.)
 

QueBert

Lifer
Jan 6, 2002
22,931
1,129
126
it wasn't that good

1. I could steal something from the basement of a house, with NOBODY around, but when I go back into the street "STOP THIEF!" and a bunch of guards are after me.
2. at the start when the lord died, I went full speed to the closest village and the first person I spoke to brought up him dying (wtf)
3. I killed a fish and got 2 lock picks, I killed a wolf and got 2 lock picks (WTF) too random
4. every Oblivion Gate seemed the same, first was cool after that it was MEH.
5. the world was doomed and going to end if I didn't rush to save it, yet I still was able to accept quests helping old ladies find out what was killing her pet rats. It basically killed all urgency and I didn't feel a need to do anything, sort of like in GTA where you can spend a month playing and not actually do anything important to the game.
6. good graphics, over and over and over. I got bored of looking at the same shit
7. no combat while on a horse, what kind of lame "hero" can't shoot a bow or use a sword while riding?
8. too many triggered events, I understand they're needed for the story, but why was there no treasure chest behind the rock, but after talking to the dude in the village who told me where he hid the chest it was magically there 2 minutes later?
9. Like 10,000 NPC's, NICE! wait, they have all of 2 people doing the voice acting for all of them? and we only get about 4 different sounding voices? Wow what a crock of shit, at least they could have gotten a Dana Carvey type who could do impressions and SOUND like 20-30 different people at least. Worst voice acting in a game ever, I would have preferred subtitles like in STALKER.


I found it to be fun for a few days, after that I played it because my GF carried on and on about how great it was. Wasn't a good RPG really
 

Arglebargle

Senior member
Dec 2, 2006
892
1
81
Oblivion: Very pretty, very vapid.

Most reviewers went ape over the graphics, but didn't play long enough to start seeing the faults. Hence the glowy reviews and a disconnect with lots of players. It also may have shown better against its console competition. In a house with 4 dedicated gamers though, everyone had quit playing it after 2 months. Morrowind playing had lasted years. Mods and additions have added to the game since then. Many of the highly touted aspects (voice talent, daily AI, mission design, etc) were definite underperformers. The Dark Brotherhood story thread was one of the few that showed any cleverness. Also, the game shipped with some serious bugs. Don't know if they have every even acknowledged the 'slow-down bug' that hits a number of people at around 300 hours of play on a character. Oblivion was the game that turned me from a 'Buy Bethesda games on the first day!' guy to a 'pick it up later on deep discount' buyer.

Probably worth getting cheap and fiddling with some of the more serious mods though.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Originally posted by: TBSN
Is there a list or thread devoted to Oblivion mods? That would be really helpful, because it seems that this game (like stalker), is one that really benefits from them (which is not a bad thing imo)
There have been a bunch here in the PC games section of the forums. But I dont know if they are older than 90 days or not.
If they are you may have a hard time finding them, the Search doesnt always work well with archived threads.
This is the best one.
http://www.tesnexus.com/downloads/categories.php



Most of the negative points people have already made are absolutely true.
You need a buttload of mods just to make the game playable. But if you can get into it you will find some pretty darn good entertainment.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Originally posted by: SlowSpyder
Morrowind seems bigger and less polished to me. I think Morrowind was aimed a bit more for more hard core RPG'ers, Oblivon was dumbed down a lot. But, with that being said Morrowind wasn't nearly as big as people want to make it out to be. Morrowind and Oblivion's leveling system is so stupid... go to Youtube and search, you can watch people finish Morrowind in a matter of minutes. MINUTES! Because of the way monsters/enemies scale with your level, there is no point in leveling up or getting really good gear in either of these games.

http://www.youtube.com/watch?v=Tpsy__V8YHU <- Under 7 minutes to finish Morrowind.

I really watned to enjoy these games, but a big part of RPG's is building up your charactor and trying to get rare powerful items... but in these games there's no point at all! I may give Oblivion another try with some mods that address that problem. Other then that huge complaint the only other issues were minor at best. It could be a good game with that fixed.

No, Morrowind speed runs are not at all due to leveled enemies. Scaling of enemies in Morrowind is much, much milder than Oblivion. For example, if you walk into the vampire cave by Seyda Neen, the starting city, as a normal starting characters, you will get your ass handed to you.

What allows Morrowind speed runs, a arguably game-breaking aspect, is exactly one of the things you mentioned. Rare, powerful items. If you watched the video, you could see all it consists of is the character getting extremely useful items one after another in a short amount of time, allowing him to cross Morrowind's vast world quickly and defeat enemies much harder than his level.

Infact, the Bethesda staff took complaints about their item placement very seriously. If a character knew where certain items were, he could obtain them and defeat foes that would be much more difficult than normal. For example, using a levitation glitch (I use this word with lack of a better one), it's easy to obtain daedric greaves, the highest tier of armor in the game, at level one. Of course, normal beginning characters would have know clue where these items are or how to get them, and therefore discover them with time, or not at all, but enough people complained that Bethesda considered it a priority on the list of necessary changes. That is where the leveled item scheme in Oblivion originated, so that at level one, you find, no matter where you are, basically crap equipment. Personally, this took almost all the fun out of adventuring and dungeon crawling in Oblivion.

Also, just to clarity, any character properly equipped could defeat the final boss. You don't have to fight him; you just attack his heat a certain number of times with certain, special weapons and he dies, as you can see in the video.

Finally, Morrowind speed runs are stupid, in my opinion, and I do not consider them valid. The people don't go through an ounce of the storyline! They simply run to the final boss and kill him! That isn't completing the main quest. That's as if I called the ending of Chrono Trigger where you warp to Lavos at the town fair a speed run.

Trust me, if you play Morrowind normally, it is truly satisfying. You character grows stronger and stronger, and, unlike Oblivion, enemies and situations that used to be a challenge quickly become a cinch as your characters stats and equipment become more impressive.

I never felt in Morrowind as if the world was scaling to match my level. Rather, I felt as if I was becoming more distinguished, something that was rather lacking in Oblivion.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
It was a shitty game designed for braindead people, with lots of modding potential.

Although that cannot cover the fact that it was shitty in the first place. Gotta love reviewers giving Oblivion 10/10 for "modding potential".
 

TBSN

Senior member
Nov 12, 2006
925
0
76
Well, the game is definitely pretty ;)
Are there any Oblivion-esque games out or coming out that I should check out? I've seen a bunch of trailers for Project Offset and it looks SO good, but that won't be out for a while I think.

The Witcher? Seems like a much smaller game, closer to the FPS than RPG, but that's just a guess... How is it?
 

SlowSpyder

Lifer
Jan 12, 2005
17,305
1,002
126
Originally posted by: TBSN
Well, the game is definitely pretty ;)
Are there any Oblivion-esque games out or coming out that I should check out? I've seen a bunch of trailers for Project Offset and it looks SO good, but that won't be out for a while I think.

The Witcher? Seems like a much smaller game, closer to the FPS than RPG, but that's just a guess... How is it?

Two Worlds is kind of an Oblivion clone. The world is larger, lots of variety. That game has it's own issues with the level up system though. Morrowind, Oblivion, Neverwinter Nights, etc. you get to choose how you want your chacator to grow, what they are, what they become. Two Worlds doens't really offer that, and it's a shame. It could of been pretty decent. Also, don't expect anything ground breaking with that game. It's what you've done before and before again. It's still decent (if you find it in the budget bin) to play around with. The graphics are top notch as well. It's single biggest weakness for me (even more then the lack of charactor developement) was the main story line. While the story line was ok, the whole main story was really not bigger then a side quest. You had a bit more traveling to do, to finish the main story quest, but really there isn't much to it at all. And I don't know what this means for a game exactly, but my experience was somehting like this... while I was playing Two Worlds I was really into it. I was taking side quests, trying to build my charactor, trying to get better equipment (it matters in this game, unlike Oblivion). Then, when I finished it, looking back on the 37 or so hours I played it, I was just kind of 'meh' about it. I don't think I'll ever play it again. So, whatever that means. :p It was ok, but then it just kind of lost it's appeal.

Right now I'm playing Gothic 3. I like it much better then Oblivion or Two Worlds. You still can't choose a class, but you can put learning points where you want and specialize in that area. You only get 10 learning points per level up, so you can go nuts learning melee while ignoring hunting, thieving, alchemy, smithing, etc so that kind of pushes your charactor into a discipline. But, you don't choose to be a "paladin" for example. The world is large, but sometimes seems a bit sparse. If it weren't for wild animals then I wouldn't see too much when I'm roaming in the world just exploring. But the world is large and the towns are lively. Lots of quests. Be warned though, be ready to deal with the most buggy game ever. I'm on community patch 1.6.xxx now and it's come a long way, but the game still has it's moments. Graphical bugs, arrows just magically shoot through enemies without hurting them, my charactor will sometimes be running and just fall waist deep into the world and be stuck until I reload, time will suddenly go up by a factor of 10 - day - night - day - night -day - night all in a matter of seconds. Also, the game graphically looks atleast as good as Oblivion, but runs like Crysis. My framerates are pretty low with lots of skips. Despite all of this, I'd rather play Gothic 3 over Oblivion or Two Worlds... hopefully the patches will keep coming for this on.

Just my thoughts on couple of similar games.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
Francesco's leveled mod or Oscuro's Oblivion Overhaul mods are essential to enjoying this game. Don't forget the many graphics mods to get the game looking even better. TESnexus.com is a good place to start.