Originally posted by: SlowSpyder
Morrowind seems bigger and less polished to me. I think Morrowind was aimed a bit more for more hard core RPG'ers, Oblivon was dumbed down a lot. But, with that being said Morrowind wasn't nearly as big as people want to make it out to be. Morrowind and Oblivion's leveling system is so stupid... go to Youtube and search, you can watch people finish Morrowind in a matter of minutes. MINUTES! Because of the way monsters/enemies scale with your level, there is no point in leveling up or getting really good gear in either of these games.
http://www.youtube.com/watch?v=Tpsy__V8YHU <- Under 7 minutes to finish Morrowind.
I really watned to enjoy these games, but a big part of RPG's is building up your charactor and trying to get rare powerful items... but in these games there's no point at all! I may give Oblivion another try with some mods that address that problem. Other then that huge complaint the only other issues were minor at best. It could be a good game with that fixed.
No, Morrowind speed runs are not at all due to leveled enemies. Scaling of enemies in Morrowind is much, much milder than Oblivion. For example, if you walk into the vampire cave by Seyda Neen, the starting city, as a normal starting characters, you will get your ass handed to you.
What allows Morrowind speed runs, a arguably game-breaking aspect, is exactly one of the things you mentioned. Rare, powerful items. If you watched the video, you could see all it consists of is the character getting extremely useful items one after another in a short amount of time, allowing him to cross Morrowind's vast world quickly and defeat enemies much harder than his level.
Infact, the Bethesda staff took complaints about their item placement very seriously. If a character knew where certain items were, he could obtain them and defeat foes that would be much more difficult than normal. For example, using a levitation glitch (I use this word with lack of a better one), it's easy to obtain daedric greaves, the highest tier of armor in the game, at level one. Of course, normal beginning characters would have know clue where these items are or how to get them, and therefore discover them with time, or not at all, but enough people complained that Bethesda considered it a priority on the list of necessary changes. That is where the leveled item scheme in Oblivion originated, so that at level one, you find, no matter where you are, basically crap equipment. Personally, this took almost all the fun out of adventuring and dungeon crawling in Oblivion.
Also, just to clarity, any character properly equipped could defeat the final boss. You don't have to fight him; you just attack his heat a certain number of times with certain, special weapons and he dies, as you can see in the video.
Finally, Morrowind speed runs are stupid, in my opinion, and I do not consider them valid. The people don't go through an ounce of the storyline! They simply run to the final boss and kill him! That isn't completing the main quest. That's as if I called the ending of Chrono Trigger where you warp to Lavos at the town fair a speed run.
Trust me, if you play Morrowind normally, it is truly satisfying. You character grows stronger and stronger, and, unlike Oblivion, enemies and situations that used to be a challenge quickly become a cinch as your characters stats and equipment become more impressive.
I never felt in Morrowind as if the world was scaling to match my level. Rather, I felt as if I was becoming more distinguished, something that was rather lacking in Oblivion.