Originally posted by: apoppin
it's a good system, but I _hate_ the implimentation of it, as do most people. I aslo hate the scaling of monsters. As you get stronger, with better weapons and armour, your enemies get the same stuff! Automatically! It takes away all sense of progression.
no . . . as you scale up only a FEW of the monsters scale with you. Finally, you [should] get WISER and better weapons, so you always have the advantage over scaling with them. The sense of progression is there.
I'm pretty sure almost everything scales to some extent. Wolves for example scale up to like level 5 or 6, but after that the chance of meeting a wolf compared to, say, a bear are greatly reduced - still a form of scaling.
It's not just about meeting weak enemies either, it's about strong ones. At the beginning of the game, you should be afraid of your surroundings, you should be a weakling compared to most of the monsters. Instead you can enter almost any cave or ruin without worrying about encountering a daedra round the next corner, it's all level 1/2 imps and ghosts. Or what if I want to go find a strong monster, try sneak past him, grab the valuable loot and run for my life... can't happen.
It would be OK for a more linear game or an 'action RPG', but this is supposed to be a pure RPG, the sequal to Morrowind.
I think Bethesada has dumbed down the gameplay in order to sell to a lower age group, mostly xbox 360 players, but it's still a great game. That fact that it's even possible to mod it so extensively is a huge plus for me.
