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Oblivion: New LOD textures!!!

i'm going to trey this but i wonder if i need to re-do the .ini tweaks like grids to load?
 
Very cool. It doesn't matter if you don't have the folders. Just extract the files to where they're supposed to be. It works great for me. Looking back towards the city from the waterfront always bothered me because half of the hills would be really low res. Now it looks great.
 
Originally posted by: Painman
Originally posted by: BW86
Originally posted by: Schadenfroh
I dont have an Oblivion\Data\textures\ folder..........

me neither...😕

Extract the archive to Oblivion\Data using folders, it'll make a \Textures folder containing the textures.

So... the game just sees that texture folder and over takes the defaults? No ini edits?
 
definitely.

i have a question though. now another guy is releasing some mod for distant shadows. do they all go into the same, newly created folder- oblivion.data.texture etc... or does each get their own texture folder?

 
Works Great!

Hey guys one more MOD I found at elder scrolls forums you should really try for a more PC centric experiance is this RAR ...way less scrolling inside menus and better maps!!!!

Place "menus" folder in C:\Program Files\Bethesda Softworks\Oblivion\Data

Details inside RTF file ... here is PIC
 
I got the lod fix mod and it works great but guys try out the "More Climate Sky Mod". This adds more sky maps to the already great skys you see in this game.

Download from this link
http://www.elderscrolls.com/forums/index.php?showtopic=327620

Preview the skys you get from this link
http://www.elderscrolls.com/forums/index.php?showtopic=318982

For your modding needs please visit these sites. I've gotten a bunch of great mods from these links that make this already great game into freaking droolfest !!

Modding Sites Galore !

http://feinam.20megsfree.com/Oblivion/ModIndex/Mods.html

http://www.tessource.net

http://planetelderscrolls.gamespy.com/

http://www.oblivionsource.com/
 
Originally posted by: flashbacck
I don't get it. How can there be minimal performance hit if you're quadrupling the texture size?

I think the original blurry LOD textures were legacy due to the Xbox 360. Since we're on a PC, with better hardware we can load and run these larger textures without much issue. It was probably a conscience design decision to keep the Xbox and PC version as similar as possible, it would also reduce design resources within the company to co-develop like that.

I'm just happy some of these mods are coming out. I'm not much for messing with the game but this, in my opinion, is essential.
 
Originally posted by: flashbacck
I don't get it. How can there be minimal performance hit if you're quadrupling the texture size?

As long as you have enough texture memory (256mb should be more than enough), then there shouldn't really be a performance hit at all.
 
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