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Oblivion Hardware Demands?!?!?

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Oblivion caused me to add a second 7800gtx to my system to make it really playable for me.

I would rather be able to play it as intended rather than have to turn down settings.

It will be interesting to see what the impact of the CPU is on the performance.
 
I have an AMD 4000+ and a 7900 gt and I can play the game just fine at 1024x768 with all settings maxed out. The lowest frame rate I've noticed was around 20-25 in one area, but it is normally 60+, even in dense forests.

I think the notion that "even the most expensive hardware can't play this game" is just plain false.
 
Originally posted by: djmihow
Originally posted by: Howard
Software drives hardware, not the other way around.

I beg to differ. Hardware drives software now. Look at all the shit_ty games with good graphics out.
Who said anything about how good the games were?
 
Originally posted by: m1ldslide1
I'm wondering how this was even developed.

Quad Dual-Core Opteron 800s, lotta RAM, Quad-SLI 7900GTXs, RAID 0 with 4 x 74GB WD 10K HDDs.

Typical Bethesda workstation.
 
I'm pretty sure the game was originally developed for the 360 then hastily ported to the PC. It shows in the way it performs on PC, the interface, and the leveling system (targeted at more casual gamers). I'm running it fine at 1024x768 on my 6600gt, but I had to tweak a few things (Installing Coolbits and changing the "Number of Frames to render ahead" option in the nVidia control panel from 3 to 1, which boosted my minimum framerates considerably, increasing the seperation between the clumps of grass by editing the INI file, and turning HDR off).
 
Originally posted by: xFlankerx
Originally posted by: m1ldslide1
I'm wondering how this was even developed.

Quad Dual-Core Opteron 800s, lotta RAM, Quad-SLI 7900GTXs, RAID 0 with 4 x 74GB WD 10K HDDs.

Typical Bethesda workstation.

and thats a low-end system for them...heh. (kidding)
 
I have opty 146 @ 2.8 and 2 gigs and a 6800 vanilla w/some overclocks.

At 1024 x 768 with no hdr/bloom fps outside are unbearable.

When I'm getting 60+ indoors, it looks fantastic.

People complained that HL2 made them nauseous, well, Oblivion makes me nauseous when it's chugging, and I cannot play it.

I've had it a week and run it maybe twice, and spent most of my time then messing with the face generator.

It's time for a new GPU if I'm gonna ever play it =p
 
I think the notion that "even the most expensive hardware can't play this game" is just plain false.

Probably people are, like me, trying to play it at higher resolutions than that. 1024 x 768 just doesn't cut it for me anymore. I try to play everything wide-screen at 1680 x 1050, and if I can't make that work, then I drop back to 1600 x 1200, or 1280 x 1024. 1024 x 768 feels like VGA circa 1994 to me 😉.
 
I find it amusing when people compare Oblivion to games like D3 or HL2 and then complain on how 'badly programmed' Oblivion must be, or how much of a system hog it is.

I think Oblivion is pretty much unprecedented. The reason it is such a system hog is because of the sprawling, extensive overworld, which is absolutely stunning. Regular FPSs are very 'canned' experiences where exploration is not possible. Even HL2, as good as it might be, is very linear. Games like Q4 or D3 are just corridor-crawls, and it wouldn't be fair to compare them to Oblivion's overworld, and its feel-free to go anywhere and do anything massiveness. The only game I can think of that provides such freedom is GTA:San Andreas, and it looks pretty bad, compared to Oblivion. No wonder Oblivion requires such powerful hardware, when it has to render a realistic and gargantum world of such magnitude! 'Normal' FPS are pretty simplistic experiences, in comparison.

In contrast, look at Oblivion's dungeons and indoor areas, which could fairly be compared to standard FPSs. And for the most part, they run pretty well. I get comparable, if not better fps in Oblivion's dungeons than in Q4, and they look equally good.
 
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