Oblivion dual core optimized?

seanp789

Senior member
Oct 17, 2001
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Please use this thread from now on

Mod

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I have a opteron 165. dual core

I run oblivion and keep windows task manager open to monitor CPU useage. if it was true dual core I would expect CPU usage to spike 80%- 100% in truth it only goes to 60% , 10% of which is the graphics driver.

Can anyone else conform these results or is there is a setting ingame to enable dual core ?
 

k1pp3r

Senior member
Aug 30, 2004
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Change this is the ini file in the save games in "my documents"

[OPENMP]
iThreads=20
iOpenMPLevel=20

iPreloadSizeLimit=1000000000

try that, it needs to be set to use more than one thread
 

Gadzookie

Senior member
Apr 17, 2005
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yeah this game is not optimized for dual cores maybe in a future patch ? but i dont think we will see a dual core optimized game till UT2k7
 

k1pp3r

Senior member
Aug 30, 2004
277
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Originally posted by: Gadzookie
yeah this game is not optimized for dual cores maybe in a future patch ? but i dont think we will see a dual core optimized game till UT2k7

see above post
 

seanp789

Senior member
Oct 17, 2001
374
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I see alot of options like

bUseThreadedTempEffects=0
bUseThreadedParticleSystem=0
bUseThreadedBlood=0
bUseThreadedMorpher=0
iNumHavokThreads=1


Also, IThreads=3 ... AMD CPUs handle 3 threads at a time as it is, it would make sense that iThreads=6 would be the ideal number for dualcore if that is in fact what iThreads means.

all in all the settings seem to have smoothed out the outdoors a bit. Increasing INumHavokThreads should split more threads for in game physics.


I now spikes up to 80% but stays between 60%-69% most of the time. It looks like the AI was not threaded from the core game.