Oblivion benches??@?@?

Dethfrumbelo

Golden Member
Nov 16, 2004
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Well, if that's right, then the performance is not too far from what I expected. In other words, total sh1t.

Wow, 34 fps for a 1900XT.

Looks like most people will be playing at 1024x768/no AA or less if true.
 

phreaqe

Golden Member
Mar 22, 2004
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if those were real i would not complain cause i have a 6800gt and the max resolution my monitor suports is 1280 by 1024 and i only use like 2x AA and 4 AF so i think i could get playable framerates with my setup considering it was geting 11 at 1600x1200 4xAA16XAF
 

Arkane13131

Senior member
Feb 26, 2006
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one thing i find strange is...that an x850xtPE performes the same as a 7900gt......

did ati do this benchmark?

Edit: also there is this other game..called oblivion aswell..that came out recently... that is the only one ive been able to find benchmarks for.
 

tuteja1986

Diamond Member
Jun 1, 2005
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thats looks like firing squad style benchmarking :!

anways the game is very good looking and they also had to degrade quite a bit because none of the current GPU even in sli or crossfire are capable of running it at smooth frame rate. they took out invdiual shadow for non movable objects , tonned down the light effect that made the graphic dreamy , they took out alot of other advance stuff unlike EQ 2 developers did. probably release a patch when R6XX/G8X are released just like farcry Developers did with sm3.0 and HDR.
 

apoppin

Lifer
Mar 9, 2000
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alienbabeltech.com
What are the PC system requirements?
Recommended:

* 3 Ghz Intel Pentium 4 or equivalent processor
* 1 GB System RAM
* ATI X800 series, NVIDIA GeForce 6800 series, or higher video card

Minimum System Requirements:

* Windows XP
* 512MB System RAM
* 2 Ghz Intel Pentium 4 or equivalent processor
* 128MB Direct3D compatible video card

those benchs look like BS to me


btw, will i really need XP or will Win2K work?
 

DeathReborn

Platinum Member
Oct 11, 2005
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Win2K may work but at present it's unsupported.

Benches look like they belong in that "exaggerated graph" post.
 

Nirach

Senior member
Jul 18, 2005
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Originally posted by: apoppin
What are the PC system requirements?
Recommended:

* 3 Ghz Intel Pentium 4 or equivalent processor
* 1 GB System RAM
* ATI X800 series, NVIDIA GeForce 6800 series, or higher video card

Minimum System Requirements:

* Windows XP
* 512MB System RAM
* 2 Ghz Intel Pentium 4 or equivalent processor
* 128MB Direct3D compatible video card

those benchs look like BS to me


btw, will i really need XP or will Win2K work?

I imagine 2K'll work.

I'm sure a recent(ish) release was 'only tested on XP' and worked fine on my 2K machine, I think that was Bf2 actually..

And yes, with those requirements, that graph takes the ol' BE wiff.
 

Wag

Diamond Member
Jul 21, 2000
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I bet it would have run much smoother had they supported 64bit and dual core instructions. I think with a game like this it's time...
 

apoppin

Lifer
Mar 9, 2000
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alienbabeltech.com
Originally posted by: Nirach
I imagine 2K'll work.

I'm sure a recent(ish) release was 'only tested on XP' and worked fine on my 2K machine, I think that was Bf2 actually..

And yes, with those requirements, that graph takes the ol' BE wiff.
thanks . . . so far, all games that say WinXP, work fine on 2K.

And the interview at B3D this January indicates it was built mostly with SM 2.0 in mind and then adding SM3.0 to make it run more efficiently . . . they have been working on it nearly four years.

The Elder Scrolls IV: Oblivion, Technology Interview

good read

Anyway, i am going to finish KotOR II: Sith Lords before i even consider buying Oblivion . . .

 

kmmatney

Diamond Member
Jun 19, 2000
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These benches really look like BS to me. They are a single picture in some guys pictures on webbucket...

If they are right this game looks very ATI friendly. My X800GTO2 should be able to play it at 1280 x 1024 w/o AA. This is good, as I expected worse.
 

CKXP

Senior member
Nov 20, 2005
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Originally posted by: Ronin
*coughs* bullsh!t *coughs*

Come on, people, get real. Using a random image as a results graph.

i really like how the x850xtpe is 1 FPS slower than the 7900gt



 

RobertR1

Golden Member
Oct 22, 2004
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Originally posted by: CKXP
Originally posted by: Ronin
*coughs* bullsh!t *coughs*

Come on, people, get real. Using a random image as a results graph.

i really like how the x850xtpe is 1 FPS slower than the 7900gt

The 7900GT using SM3.0 but the x800 can only use SM2.0 and thus might be missing out on IQ.
 

yacoub

Golden Member
May 24, 2005
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So then Oblivion will be the new FEAR, ie the latest game to be highly inefficient on even the latest consumer-available hardware?
What a mistake that trend is. Make a game that when maxed out visually to look awesome, can actually be played as such by the consumer. Blah.
 

thegimp03

Diamond Member
Jul 5, 2004
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What a mistake that trend is. Make a game that when maxed out visually to look awesome, can actually be played as such by the consumer. Blah.

No it's actually good for nVidia and ATi since it drives demand for their highest end and highest priced parts.
 

apoppin

Lifer
Mar 9, 2000
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Originally posted by: RobertR1
Originally posted by: CKXP
Originally posted by: Ronin
*coughs* bullsh!t *coughs*

Come on, people, get real. Using a random image as a results graph.

i really like how the x850xtpe is 1 FPS slower than the 7900gt

The 7900GT using SM3.0 but the x800 can only use SM2.0 and thus might be missing out on IQ.

do you really think this graph is real?
:Q

and according to the B3D interview i linked to:
Shader model 2.0 to 3.0 is the targeted range. For shader model 3.0 effects, we do take advantage of some looping and branching, but mostly we use it for performance increases. In 3.0 we are able to do all lighting in a single pass, as well as full lighting on blended objects.

. . .

For the most part, our shaders were initially written with the 2.0 spec in mind. So rewriting them for shader model 3.0
was more fun than a chore, since we were able to speed things up and combine passes. Going the opposite direction would have been more of a pain, but luckily we were able to avoid that in most cases.

 

Polish3d

Diamond Member
Jul 6, 2005
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Man that would suck. What kind of FPS are needed for games like this? Obviously 60+ is optimal but I suppose a steady 45 would be tolerable
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Aug 22, 2001
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The elitebastards interview
Elite Bastards: A previous interview mentioned using multi-threading to help speed up area/cell loading for when players move about the game world. Are the devs using multi-threading in other ways to facilitate game performance?

Gavin Carter: The game?s code takes advantage of the multithreaded nature of the Xbox 360 and multithreaded PCs to improve just about every aspect of the game. The primary function is to improve framerates by off-loading some work from the main thread to the other processors. We do a variety of tasks on other threads depending on the situation ? be it sound and music, renderer tasks, physics calculations, or anything else that could benefit. Loading also gets spread across hardware threads to aid in load times and provide a more seamless experience for the player.
Should be some nice advantages from dual-core, and perhaprs HT? with this title.

¹ Windows 2000 is currently being tested. Bethesda Softworks will let us know if it passes or not.
 

DeathReborn

Platinum Member
Oct 11, 2005
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Originally posted by: Frackal
Man that would suck. What kind of FPS are needed for games like this? Obviously 60+ is optimal but I suppose a steady 45 would be tolerable

Ideally no lower than 25fps for the Elder Scrolls type of game.
 

RussianSensation

Elite Member
Sep 5, 2003
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NV users better hope these benches are fake.....still not like 35 frames is anything to get excited about.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
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Originally posted by: RussianSensation
NV users better hope these benches are fake.....still not like 35 frames is anything to get excited about.
And done on a single-core system.

 

apoppin

Lifer
Mar 9, 2000
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Originally posted by: Frackal
Man that would suck. What kind of FPS are needed for games like this? Obviously 60+ is optimal but I suppose a steady 45 would be tolerable
RPG . . . 30fps is tolerable ;)

and PC PREVIEW: THE ELDER SCROLLS IV: OBLIVION
The Elder Scrolls IV: Oblivion has been given impressive environments in which every object and weapon in the game will be interactive. From the longest table, to the smallest copper coin, everything will have a real, physical presence. You can even retrieve your used arrows from fresh-made corpses.

But the brilliance doesn't end with the environments. The Havok engine also essentially eliminates the need for the classic D&D-style Die-Roll combat system, allowing Oblivion to move on to real-world-physics-based attack-and-defend combat. If you intend to dodge your opponents attack, youll have to actually move the character out of the path of the weapon, instead of just standing there, counting on a random variability equation to determine a successful dodge-roll on an 8-sided die. This adds an entirely new level of realism and immersion into the game.

The second major innovation is Radiant AI, a new Artificial Intelligence program that gives a genuine feel of sentience among NPC denizens of the realm, and allows the game to efficiently and accurately auto-scale the intelligence and abilities of your opponents to accommodate the players skill levels. . . .

The Elder Scrolls IV: Oblivion Hands-On - Quests, Characters, Combat, and Living in Oblivion