I saw this on another forum, I'm not sure if they are real.
http://photobucket.com/albums/y240/Arxagelos/?action=view¤t=o7bt.jpg
http://photobucket.com/albums/y240/Arxagelos/?action=view¤t=o7bt.jpg
Recommended:
* 3 Ghz Intel Pentium 4 or equivalent processor
* 1 GB System RAM
* ATI X800 series, NVIDIA GeForce 6800 series, or higher video card
Minimum System Requirements:
* Windows XP
* 512MB System RAM
* 2 Ghz Intel Pentium 4 or equivalent processor
* 128MB Direct3D compatible video card
Originally posted by: apoppin
What are the PC system requirements?Recommended:
* 3 Ghz Intel Pentium 4 or equivalent processor
* 1 GB System RAM
* ATI X800 series, NVIDIA GeForce 6800 series, or higher video card
Minimum System Requirements:
* Windows XP
* 512MB System RAM
* 2 Ghz Intel Pentium 4 or equivalent processor
* 128MB Direct3D compatible video card
those benchs look like BS to me
btw, will i really need XP or will Win2K work?
thanks . . . so far, all games that say WinXP, work fine on 2K.Originally posted by: Nirach
I imagine 2K'll work.
I'm sure a recent(ish) release was 'only tested on XP' and worked fine on my 2K machine, I think that was Bf2 actually..
And yes, with those requirements, that graph takes the ol' BE wiff.
Originally posted by: Ronin
*coughs* bullsh!t *coughs*
Come on, people, get real. Using a random image as a results graph.
Originally posted by: CKXP
Originally posted by: Ronin
*coughs* bullsh!t *coughs*
Come on, people, get real. Using a random image as a results graph.
i really like how the x850xtpe is 1 FPS slower than the 7900gt
Good catch.Originally posted by: tuteja1986
thats looks like firing squad style benchmarking :!
What a mistake that trend is. Make a game that when maxed out visually to look awesome, can actually be played as such by the consumer. Blah.
Originally posted by: RobertR1
Originally posted by: CKXP
Originally posted by: Ronin
*coughs* bullsh!t *coughs*
Come on, people, get real. Using a random image as a results graph.
i really like how the x850xtpe is 1 FPS slower than the 7900gt
The 7900GT using SM3.0 but the x800 can only use SM2.0 and thus might be missing out on IQ.
Shader model 2.0 to 3.0 is the targeted range. For shader model 3.0 effects, we do take advantage of some looping and branching, but mostly we use it for performance increases. In 3.0 we are able to do all lighting in a single pass, as well as full lighting on blended objects.
. . .
For the most part, our shaders were initially written with the 2.0 spec in mind. So rewriting them for shader model 3.0 was more fun than a chore, since we were able to speed things up and combine passes. Going the opposite direction would have been more of a pain, but luckily we were able to avoid that in most cases.
Should be some nice advantages from dual-core, and perhaprs HT? with this title.Elite Bastards: A previous interview mentioned using multi-threading to help speed up area/cell loading for when players move about the game world. Are the devs using multi-threading in other ways to facilitate game performance?
Gavin Carter: The game?s code takes advantage of the multithreaded nature of the Xbox 360 and multithreaded PCs to improve just about every aspect of the game. The primary function is to improve framerates by off-loading some work from the main thread to the other processors. We do a variety of tasks on other threads depending on the situation ? be it sound and music, renderer tasks, physics calculations, or anything else that could benefit. Loading also gets spread across hardware threads to aid in load times and provide a more seamless experience for the player.
Originally posted by: Frackal
Man that would suck. What kind of FPS are needed for games like this? Obviously 60+ is optimal but I suppose a steady 45 would be tolerable
And done on a single-core system.Originally posted by: RussianSensation
NV users better hope these benches are fake.....still not like 35 frames is anything to get excited about.
RPG . . . 30fps is tolerableOriginally posted by: Frackal
Man that would suck. What kind of FPS are needed for games like this? Obviously 60+ is optimal but I suppose a steady 45 would be tolerable
The Elder Scrolls IV: Oblivion has been given impressive environments in which every object and weapon in the game will be interactive. From the longest table, to the smallest copper coin, everything will have a real, physical presence. You can even retrieve your used arrows from fresh-made corpses.
But the brilliance doesn't end with the environments. The Havok engine also essentially eliminates the need for the classic D&D-style Die-Roll combat system, allowing Oblivion to move on to real-world-physics-based attack-and-defend combat. If you intend to dodge your opponents attack, youll have to actually move the character out of the path of the weapon, instead of just standing there, counting on a random variability equation to determine a successful dodge-roll on an 8-sided die. This adds an entirely new level of realism and immersion into the game.
The second major innovation is Radiant AI, a new Artificial Intelligence program that gives a genuine feel of sentience among NPC denizens of the realm, and allows the game to efficiently and accurately auto-scale the intelligence and abilities of your opponents to accommodate the players skill levels. . . .