Originally posted by: BFG10K
Yes they are. You don?t get to come in here and tell me my driver experiences are invalid or didn?t happen. Seriously, you don?t.
I'm not telling you your driver experiences are invalid or didn't happen when they *actually happen*, but how much experience do you have with ATI drivers and hardware in the last year? The last two? The last three? Oh right, you read about how glamourous they are on the internet. And I'm sure you still haven't touched Vista on your gaming rig. So exactly how are you going to make claims like "ATI has better drivers than NV and the Vista crash chart is just further evidence"?
And what exactly are you doing? You?re even ignoring the chart because you somehow think GMA isn?t a factor when in reality it has the largest market share in Vista.
No I provided very real data, as real as you're going to find for free short of a subpoena. Funniest thing is I just stumbled upon that survey because I knew some of the traditional numbers and axioms being thrown around, like 40% Intel chipsets and "GMA runs games fine" just didn't seem right in this instance. You should actually read the original story
at CRN and
at Ars to see many industry analysts came to similar conclusions without referencing any heavy statistics like the Valve survey.
I'm not ignoring Intel's contribution for the sake of ignoring it, I just don't think it has any significance and should be closer to 0% rather than 10%. We are talking about the same GMA that can't run Aero and is the center of a very real class action law suit? We've jumped through these hoops before, but unlike the "Essential Vista" complaints against NV, the filings against Microsoft have teeth.
If you believe the Vista Capable sticker on PCs with Intel chipsets, you'd be able to assume ~40% of Vista machines were at least running a semi-strenuous application with 3D Aero which might cause crashes. Except we know that many of these Intel PCs weren't even capable of running Aero (hence the lawsuit). And for games? Well we can see from the Steam survey that Gaming Machines simply do not use Intel integrated chipsets. So what exactly are these Intel chipsets doing that would cause them to crash? Texas Hold' Em? 3D Mahjongg? Internet Explorer? Excel? Outlook? There's simply no reason to compare Intel's video contributions because they really shouldn't be causing crashes at all.
Wow, so many inaccuracies here, I don?t even know where to begin.
Well I take that back then, you've got lower standards than I thought. Sorry but I'm not sure how you'd complain more about ugly textures in an 8 year old game more than show-stopping crashes and bugs. If a part or system can't run without constantly crashing I'm dismantling it and replacing it, simple as that.
My experiences were relevant at the time the cards were being used. Even today I can drop my X800 XL into my system and observe less issues than something like a 7800 GT.
You can't say that for any certainty since its been over a year since you used either of those parts. Hell in the very latest ATI patch notes there was a tidbit about fixing random crashes for X800 parts in current titles. Whatever experiences you may have remembered with your X800 will be very different than if you tried using it today. Just like old software, old hardware eventually runs its course and drops out of support.
And I believe your three year limit has marched on since it?s now 2008. So this year would you be happy if Quake 4, Serious Sam 2, Call of Duty 2 and Fear stopped working in the name of progress?
If QW:ET, STALKER, Call of Duty 4 and Crysis all play without issue then of course I'd have no complaints. And they all do along with
every single other game I've played through over the last year on my GTS and GTX. Crash-free. And in Vista 64 (since June/July). Amazing right?
They didn?t, at least not in the way you?re saying. nVidia cards were broken since the GF 5xx series after a driver update with no changes to the OS, DirectX or game. Meanwhile ATi cards as high as the X19xx series still run the game fine, as do the latest versions of Intel GMA.
Except you don't know for certain the driver change wasn't a result of a DirectX change or change in WHQL submission guidelines. Ben and Apoppin already did the homework on that one and outlined a plausible scenario with Microsoft documented changes to the DDraw library and updated WHQL candidacy guidelines. Even if DDraw calls shouldn't be an issue and its not a palletized texture issue like the MS white paper outlines, it really seems all too obvious that an API change caused the problem as the 3rd party fix alters the API .dll and directs the .exe to point to the altered library.
Nope, all you?ll get out of me is that ATi?s unified parts have broken drivers that need to be fixed.
As long as you're (accurately) keeping track of the score, heh.
Again X19xx hardware and lower runs the game fine while nVidia?s broken all the way back to GF 5xxx. What you?ll also get out of me is that Intel has them both beaten in this respect.
And again it?s not a DirectX, certification or game issue as GMA and ATI <=X19xx have certified drivers and run the game without problems.
When's the last time you used GMA or run Thief/Thief 2 using an Intel onboard GPU? If you haven't I'd prefer you didn't make such statements as fact, given your past history making similar statements about ATI parts.
In any case, I've already stated my view of it. If MS tells NV they need to write drivers a certain way in order to run DX titles and obtain WHQL status and the overwhelming majority of games in that time frame or even based on the same engine don't exhibit any issues, you absolutely have to look at the offending application as the source of the problem. Otherwise there would be no benefit of having a standard API and unified driver packages which would need to be catered specifically to every single game.
This is a strawman argument. I never claimed ATi?s drivers were flawless, nor did I ask for monthly releases not to fix things. Please don?t make up rubbish.
You claimed ATI's drivers were better without any actual experience for over 3 years and claimed they were superior to NV's with monthly fixes without actually knowing if they fixed anything or not.
There is something to improve on. Every vendor has something to improve on because no drivers are perfect and because new games are constantly coming out.
So which would you rather have, regular monthly improvements or ?we?ll release it whenever we feel like it, but here are some beta scraps to fight over in the meantime?.
New games come out sure, but if all games follow DX guidelines, performance and compatibility shouldn't rely so heavily on driver updates. Also, NV has been exceptional with driver updates coinciding big releases, often releasing Beta drivers for specific games with cumulative updates in their WHQL. I counted up all the drivers I installed in Vista since September and there has been over 12 of them (163+). I don't consider any to be particularly better than another. They might not be monthly or WHQL but they run everything I've thrown at them, for weeks without crashing so I can't complain.
Official hotfixes, or taking your chances with leaked beta drivers or not getting a fix for months. Which would you prefer?
If there was something that actually needed fixing I'd prefer the official fixes of course. But if Beta drivers work I'd be satisfied with those as well. And unlike my experiences with ATI's drivers (and their leaked "Omegas"), NV's driver install packages actually work even for their leaked/hacked Betas where I don't have to worry about them imploding. But again, I haven't needed a hot fix for any of the titles I've played in the last year+ on my GTS/GTX.
ATi cards haven?t been stuttering since launch, have they? AFAIK the hotfix is for 3D clocks dropping to 2D clocks momentarily and that?s been around only for the past few months.
This is unlike say nVidia?s Alt-Tab issue which started back in at least 2004 (if not earlier) and wasn?t fixed until 2007, after escalating to Vista no less.
And where?s my hotfix for Unreal 2 engine stuttering that?s been happening since Nov 06 on GF 8xxx hardware, most of which are TWIMTBP titles?
We have an admission from nVidia it?s a driver problem, plus a promise it?ll be fixed in 17x.xx drivers, but so far there?s no fix.
Actually someone commented in a recent thread saying the ATI issue was fixed for them in a previous driver release, so I guess they've been around awhile and are varied in remedy. Just no one knew about it because it didn't have a 17 page thread dedicated to ATI Stuttering. Or maybe because no one is buying ATI cards? Or maybe because there's a vocal few who buy NV but will never truly be happy because for whatever reason, they'll always prefer ATI. Or maybe people who own ATI are less likely to vocalize their problems for whatever reason. Like the guy above, who said he'll recommend ATI even though he hasn't used any of their product in years for the sake of competition. That's like a cardiologist recommending a pacemaker he knows nothing about so that he'll have more options if he ever needs a transplant in the future. But anyways, I think my point is clear, that you have no basis for your claims that ATI's drivers are better than NV's without using both parts concurrently.