you are a very nice guy, and have the patience of a saint. I wish I could be like this sometime in the future.I think you are missing the point.
I am challenging your interpretation of what you think that FAQ entry states.
You take that to mean an API issue, and I am saying it can't be a API issue, it is a driver (or hardware) issue that they must work around.
As you can see, performance has improved considerably with the 372.xx driver set in Vulkan mode for all NVidia GPUs with the exception of the GTX 780 Ti. The GTX 1060 even manages to overcome the RX 480 at 1440p.
Yes but some posters are really desperate to make AMD look good.Sounds like a lot of people owe id an apology then, since it was a Nvidia driver issue after all
Sounds like a lot of people owe id an apology then, since it was a Nvidia driver issue after all
They will and they are working on Nvapi ,which was updated for Vulkan on 29th July and they are working on SLI as well.But it wasn't only a Nvidia driver issue, ID still hasn't put in the NV shader intrinsic functions and asynchronous compute capability yet.
They will and they are working on Nvapi ,which was updated for Vulkan on 29th July and they are working on SLI as well.
Sounds like a lot of people owe id an apology then, since it was a Nvidia driver issue after all
I said as much when this thread first started. But as others have said, ID still have work to do when it comes to implementing NV shader intrinsic functions and asynchronous compute.
Nvidia GeForce Game Ready Driver 372.54
no AA ??
They need to get SLI/CrossFireX working too. Inexcusable that a triple-A title like Doom doesn't support multi-GPU.
why does that irk you ? Isn't every new thread and every post made by you is to glorify Nvidia and bash AMD?Yes but some posters are really desperate to make AMD look good.
Here's some new benchmarks from Swedish overclockers of Doom Vulkan vs OpenGL using the new NVidia 372.xx drivers which fixed the poor performance in Vulkan. As you can see, performance has improved considerably with the 372.xx driver set in Vulkan mode for all NVidia GPUs with the exception of the GTX 780 Ti. The GTX 1060 even manages to overcome the RX 480 at 1440p.
And this is without the benefit of NV shader intrinsic functions and asynchronous compute capability which will be added at a later date by ID..
Here's some new benchmarks from Swedish overclockers of Doom Vulkan vs OpenGL using the new NVidia 372.xx drivers which fixed the poor performance in Vulkan. As you can see, performance has improved considerably with the 372.xx driver set in Vulkan mode for all NVidia GPUs with the exception of the GTX 780 Ti. The GTX 1060 even manages to overcome the RX 480 at 1440p.
And this is without the benefit of NV shader intrinsic functions and asynchronous compute capability which will be added at a later date by ID.
One thing I like about these benchmarks is that it puts to bed the idea that Nvidia's OpenGL driver was just so good that Vulkan really only offered a marginal improvement, and Vulkan's performance leap on AMD cards was representative of what AMD's performance should have really been if they just had proper OpenGL support. I've seen people try to downplay DX12/Vulkan as just an attempt by AMD to shore up their crappy driver support, and these benchmarks prove that no, low-level APIs offer considerable improvement to Nvidia GPUs, too.
Indeed but in order to see actual benefits of lowlevel API and not regression, the game making softwares have to be overhauled significantly for dx12 and not just patched as an another layer.Great point and proves that the current APIs are holding back all cards.
Great point and proves that the current APIs are holding back all cards.
I just showed the contrary 2 posts ago!
So you meant the current API is NOT holding back all cards ?
If so then please do give me an explanation because I have a hard time just thinking about it.
Great point and proves that the current APIs are holding back all cards.