http://www.theinquirer.net/default.aspx?article=32856
IT TURNS that the fancy Nvidia G80 chip taped out, and in working silicon stage it will have 32 pixel Shaders and, as predicted, have 16 vertex and geometry Shaders.
Nvidia wants to stick with a two to one ratio and assumes that the games of tomorrow will need twice as many pixels than they will need vertices and geometry information.
We don?t know the clock speed of the upcoming performer but we don?t believe Nvidia can get more than 700MHz out of it - we could be wrong about that.
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nice and committed on the clockspeed there Fu(a)d.
IT TURNS that the fancy Nvidia G80 chip taped out, and in working silicon stage it will have 32 pixel Shaders and, as predicted, have 16 vertex and geometry Shaders.
Nvidia wants to stick with a two to one ratio and assumes that the games of tomorrow will need twice as many pixels than they will need vertices and geometry information.
We don?t know the clock speed of the upcoming performer but we don?t believe Nvidia can get more than 700MHz out of it - we could be wrong about that.
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nice and committed on the clockspeed there Fu(a)d.
