- Jun 14, 2003
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Originally posted by: Matt2
500 million invested in G80?
Let's hope it doesnt flop.
Originally posted by: Matt2
500 million invested in G80?
Let's hope it doesnt flop.
Originally posted by: munky
If the g80 will not be a unified architecture, it begs the question when will Nv transition to unified shaders, given that DX10 will use a unified programming model? If this is the new big thing they've been working on since 2002, how long can they ride the architecture before releasing a yet newer, unified gpu? And what are the performance ramifications of handling unified shader code at the driver level and running it using dedicated PS/VS?
At least I think this will be the big bad 32 pipe card everyone and their momma have been speculating about.
Originally posted by: wizboy11
Doesn't DX10 state that the card HAS TO use a unified architechture?
Originally posted by: wizboy11
Doesn't DX10 state that the card HAS TO use a unified architechture?
Originally posted by: Ronin
You're still operating on the assumption that you're going to see Vista sometime this year. Who cares if the G80 doesn't have a unified architecture if DX10 isn't there to be dealt with?
Originally posted by: wizboy11
Doesn't DX10 state that the card HAS TO use a unified architechture?
Originally posted by: jiffylube1024
Originally posted by: Ronin
You're still operating on the assumption that you're going to see Vista sometime this year. Who cares if the G80 doesn't have a unified architecture if DX10 isn't there to be dealt with?
I'm sure we will see Vista out at the end of this year, but DX10 games and mass migration to Vista will still be forthcoming. I know I and I'm sure countless other people inside and outside of the IT world are waiting for the first service pack before even considering switching to Vista full time.
Originally posted by: munky
AFAIK, dx10 has the shader code written using a unified model. That doesnt mean that the hardware must have unified shaders, but it would involve an additional step in translating unified code into legacy PS/VS code in the driver, with a possible performance hit. Anyway, unified shader HW will not be of much use until DX10+Vista, but if the g80 is Nv's new architecture, then it will have to last them at least a year if not longer, and in the long run the lack of unified shader hardware may become a problem. Unless of course the g80 is nothing more than a 32 pipe g70, and the real new gpu will be released after the g80.
Originally posted by: munky
If the g80 will not be a unified architecture, it begs the question when will Nv transition to unified shaders, given that DX10 will use a unified programming model? If this is the new big thing they've been working on since 2002, how long can they ride the architecture before releasing a yet newer, unified gpu? And what are the performance ramifications of handling unified shader code at the driver level and running it using dedicated PS/VS?
At least I think this will be the big bad 32 pipe card everyone and their momma have been speculating about.
And what are the performance ramifications of handling unified shader code at the driver level and running it using dedicated PS/VS?
what they are saying is utter crap.
Originally posted by: BenSkywalkerThe NV50 is far more important to nVidia then the R600 is to ATi.
The Hardware must meet the DX 10 specification
so if r600 flops it wil be no big deal to ati? hardly..
failure on either part in any generation is of significant importance to each company.