Unsurprisingly the breadwinner for the quarter was Llano, which launched just before the start of the quarter. Overall AMD’s mobile business revenue increased 35% over Q2, and at this point AMD is selling Llano as fast as they can produce it. This is why the continuing status of GloFo’s 32nm process is so important to AMD, as at this point AMD’s mobile growth is limited only by supply constraints. And where are all of those Llanos going? While AMD doesn’t break down shipments of individual CPU families by region, AMD has cited China and India as major growth markets for the quarter, where they saw double digit growth in both markets.
Meanwhile in terms of market segments AMD saw growth in both mobile and server sales while desktop sales have continued to shrink, reflecting the wider market trend. Some of this can also be explained by Bulldozer, which launched not even 2 weeks after the end of Q3. Whereas Llano had already launched and landed a number of notebook design wins to give AMD a strong quarter in the mobile market, Bulldozer’s slipping to Q4 would further exacerbate slipping desktop sales as customers waited for Bulldozer’s launch before making a purchase. Unfortunately alongside Bulldozer's late launch, AMD’s Average Selling Price (ASP) has once again slipped on a year-to-year basis, which reflects the company’s difficulty in raising their gross margin.
Finally, the graphics division of AMD once again turned a operating income of $12M on revenue of $403M. As APU revenue is booked separately from GPU revenue, the graphics division often teeters between a profit and loss, so its fate is tied to AMD’s discrete (non-iGPU/APU) GPU sales. Overall discrete GPU sales were up both sequentially and year-to-year, as was the ASP. AMD cited add-in (desktop) GPU sales as the primary driver for the sequential growth, while mobile GPU sales were the primary driver for the year-to-year growth.