Interesting speculations from Josh - NVIDIA News and Insights - Penstarsys.com
Lets assume for once this is true.
It would mean that:
...
There are also some indications that these parts (NV38/NV36) could well be redesigned enough to partially make up the performance discrepancy between NVIDIA parts and ATI parts.
The NV30 was well underway and nearly finalized when the DX9 standard was agreed upon. NVIDIA originally went at DX9 alone, and thought it may be able to force Microsoft to make its own design the basis for DX9. During the initial stages of DX9 development, NVIDIA removed itself from the group developing the technology standard.
Only when DX9 was far into the development stages did NVIDIA rejoin the group. By then DX9 was nearly finalized, and ATI had a very good idea what it would be like (and had been working on the R300 core since the basic inception of DX9).
NVIDIA was left with an underperforming part in floating point fragment programs, and they knew it.
The NV35 development showed that NVIDIA did realize it made some significant mistakes with the NV30, and the NV35 was designed to work around those problems. VIDIA is a smart company, and when the final specifications for DX9 were made official, NVIDIA knew they would run into problems in the future.
This was over 1.5 years ago, and during that time design changes to the NV36 and NV38 could be implemented to help this situation.
My belief (and it is only a belief) is that the NV36 and NV38 parts will be much better PS 2.0 performers than the NV30, NV31, NV34, and NV35 parts.
Lets assume for once this is true.
It would mean that:
- NVidia will have to admit that their previous NV35 generation boards had DX9 shortcommings (PS 2.0/ARB)
- Existing (expensive) FX3900-card owners will be... dissapointed.
- All previous FX/G-boards obsolete.
- Round 3 could be a NVidia round again.
- Half-Life 2 with all his glory best played on an NVidia board after all.
- Competition back in track