Nvidia Showcase: Metal Gear Solid V: The Phantom Pain is Drop Dead Gorgeous in 4K

happy medium

Lifer
Jun 8, 2003
14,387
480
126
Looks like Nvidia is working with Konami also.......I guess it will run better on Nvidia cards.

This game looks pretty cool. I think you can get it free with a Nvidia card purchase.

Link to video.
http://www.pcgamesn.com/metal-gear-...-the-phantom-pain-is-drop-dead-gorgeous-in-4k

Quote:
"Naturally you'll need a newer GPU if you want to see it running in 4K on your machine, but NVIDIA – which is working with Konami to ensure the game looks top notch – is riding to the rescue with a sweet offer: it's bundling The Phantom Pain with select GeForce GTX 980 Ti, 980, 970 and 960 graphics cards and systems, as well as select GeForce GTX 980M and 970M notebooks."
 
Last edited:

tg2708

Senior member
May 23, 2013
687
20
81
I have read posts saying the prequel, ground zero, ran well on pc's, so let's hope nvidia did not do any other the hood tweaks to cripple the competition. Checked the nvidia site about what was added which all seem like standard game enhancements, but I will wait for benchmarks.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I have read posts saying the prequel, ground zero, ran well on pc's, so let's hope nvidia did not do any other the hood tweaks to cripple the competition. Checked the nvidia site about what was added which all seem like standard game enhancements, but I will wait for benchmarks.

Yes it ran exceptional. 60fps locked at 4k(using DSR) for me with 4x AA applied and every setting maxed. I don't know if the final game will have more detail, longer draw distance, more complex shaders and textures or what. However, the game looked great and ran flawlessly.

Though I will be truthful and say that it didn't look that different than it did on PS4. It may have had slightly longer draw distances, slightly better textures, and slightly more accurate and detailed lighting. Again though I don't know if Ground Zeroes is indicative of the final game.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Looks like Nvidia is working with Konami also.......I guess it will run better on Nvidia cards.

You guess? Really? It's a full blown GW title. There is no need to guess, unless NV messed up badly with its GW source code.

I have read posts saying the prequel, ground zero, ran well on pc's, so let's hope nvidia did not do any other the hood tweaks to cripple the competition.

It had its pluses and minuses. Sure you could hit 60 fps at 1080P but at 1440P, things went sour quickly for AMD cards to the point of GTX680 beating R9 290 and GTX660 on the heels of an HD7970.

1. Locked at 60 fps. Smells console port.

2. GTX680 ~ 290X, GTX660 ~ HD7970 (!) at 1080P.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_Ground_Zeroes_-test-mgs_1920.jpg


3. At 1440P+ it gets really fun! GTX680 > R9 290 (yup, you read that right). GTX970 is 40% faster than an R9 290X.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_Ground_Zeroes_-test-mgs_2560.jpg


4. Cross-fire not supported.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_Ground_Zeroes_-test-mgs_3840.jpg


5. i3 > FX9590

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_Ground_Zeroes_-test-mgs_proz.jpg


6. Very poor CPU multi-threading. Again showing console ported game engine roots.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Metal_Gear_Solid_V_Ground_Zeroes_-test-mgs_intel.jpg


Unless something dramatically changes, this game is highly NV-optimized/favoured. I mean when GTX660 approaches HD7970, GTX680 > R9 290, GTX770 > R9 290X, 970 is 40% faster than an R9 290X, it's about as far away from being brand agnostic as it gets.
 
Last edited:

AnandThenMan

Diamond Member
Nov 11, 2004
3,991
627
126
Unless something dramatically changes, this game is highly NV-optimized/favoured. I mean when GTX660 approaches HD7970, GTX680 > R9 290, GTX770 > R9 290X, 970 is 40% faster than an R9 290X, it's about as far away from being brand agnostic as it gets.
[H] will blame AMD. I'm serious.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Well, do we know for sure it's not going to be remedied with a driver from AMD? Did they have a driver with specific optimizations for Ground Zeroes?
 

monstercameron

Diamond Member
Feb 12, 2013
3,818
1
0
I have read posts saying the prequel, ground zero, ran well on pc's, so let's hope nvidia did not do any other the hood tweaks to cripple the competition. Checked the nvidia site about what was added which all seem like standard game enhancements, but I will wait for benchmarks.

it didnt run very well for me launch day.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Well, do we know for sure it's not going to be remedied with a driver from AMD? Did they have a driver with specific optimizations for Ground Zeroes?

GW's games have NV architecture specific optimized game code. You cannot just easily remedy GPU architecture specific optimizations with drivers. That's the whole point of GW. I thought you would already know this by now. Even to get the full source code, the developer needs to buy a license from NV. Why would the developer pay extra $ to optimize for AMD in that case when NV sponsored the game/related marketing? Plus, some GW games are made specifically for and tested primarily on NV cards throughout the entire development - Project CARS. You cannot just go in and magically optimize the game in that case because it's like taking a game made specifically for PS3 like the Uncharted series and trying to get it to run on Xbox 360.

Look at Trine 3, a game made with only a $5.4M budget. I doubt AMD/NV spent millions of dollars optimizing drivers for it. Yet it runs and scales wonderfully on both NV and AMD cards. How in the world do you think it's random that a GTX970 is 40% faster than an R9 290X in an NV-sponsored title? You think that's just a coincidence?
 

monstercameron

Diamond Member
Feb 12, 2013
3,818
1
0
GW's games have NV architecture specific optimized game code. You cannot just easily remedy GPU architecture specific optimizations with drivers. That's the whole point of GW. I thought you would already know this by now. Even to get the full source code, the developer needs to buy a license from NV. Why would the developer pay extra $ to optimize for AMD in that case when NV sponsored the game/related marketing? Plus, some GW games are made specifically for and tested primarily on NV cards throughout the entire development - Project CARS. You cannot just go in and magically optimize the game in that case because it's like taking a game made specifically for PS3 like the Uncharted series and trying to get it to run on Xbox 360.

Look at Trine 3, a game made with only a $5.4M budget. I doubt AMD/NV spent millions of dollars optimizing drivers for it. Yet it runs and scales wonderfully on both NV and AMD cards. How in the world do you think it's random that a GTX970 is 40% faster than an R9 290X in an NV-sponsored title? You think that's just a coincidence?


I'm tired of this discussion, nothing changes until we stop buying this shizzle.
 
Feb 19, 2009
10,457
10
76
Neutral devs get their games running great on all hardware. I mean its very difficult to find a neutral title which such skewed results.

GimpWorks devs think a 680 is faster than R290.

Nuff said.
 
Last edited:

sam_816

Senior member
Aug 9, 2014
432
0
76
Do have a link to prove that or are you just following the fanboys?





or possibly, the other hardware company is not working with devs.



LOL!!

So u r saying that if I am a developer and I need to sell as many copies of the game I can then I should wait for the hardware company to come n work with me? Good point..

May be that's why game's not doing good on CPU usage dptt. As well. May be no one from Intel went to the devs.
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
So u r saying that if I am a developer and I need to sell as many copies of the game I can then


support the hardware company (Nvidia) with 80% of the marketshare to sell more copies of my game? Then hope the other hardware company fixes there issues in 2 or 3 months with driver optimizations.

I think they call that BINGO!
 
Last edited:

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Yerp, game is NV optimized. Been knowing that for months. I even said it was a huge decision for me going 980 Ti ontop of other things.
 

sam_816

Senior member
Aug 9, 2014
432
0
76
Neural devs get their games running great on all hardware.

GimpWorks devs think a 680 is faster than R290.

Nuff said.



I think it works more like console exclusives(or exclusive dlcs)

After mgs4 's success it's expected the hype for this one will be thru the roof.

Proved by Konami getting away with a $40 prologue.

NVIDIA took the opportunity and will be rewarded. Good news for them bad news for the gaming community.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
support the hardware company with 80% of the marketshare to sell more copies of my game? Then hope the other hardware company fixes there issues in 2 or 3 months.

I think they call that BINGO!

You're not supporting the hardware company my friend. You are getting free support FROM the hardware company to do this. As a company, my goal is to maximize profits. So generally, when I'm getting support for free, I'm happy. I'm ecstatic! Anytime I get something for free actually monetarily I get excited. Driving down costs for a company is crucial, and when you close a deal that does that for you, nothing feels better.
 

happy medium

Lifer
Jun 8, 2003
14,387
480
126
You're not supporting the hardware company my friend. You are getting free support FROM the hardware company to do this. As a company, my goal is to maximize profits. So generally, when I'm getting support for free, I'm happy. I'm ecstatic! Anytime I get something for free actually monetarily I get excited. Driving down costs for a company is crucial, and when you close a deal that does that for you, nothing feels better.

thanks for the explanation.:thumbsup:
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
No I think its Nvidia working with game devs so the people that buy their cards get the best game experience. What do you call it?

You have that confused with AMD GE and NV's old TWIMTBP program. GW is not NV just working with the developer, it's NV paying for co-marketing and in return they get to insert NV-made closed-source code. That would be akin to Sony coming up to Activision and saying Oh we'll co-market COD for you but please put this Cell/NV GPU-specific source code for our PS3. You call it working, I call that bribing the developers. GameWorks has nothing to do with getting the best gaming experience for the PC gaming industry -- it's strictly there to sell more NV cards and to get people to upgrade more frequency. If NV wanted to provide the best gaming experience for everyone, they would make everything open source, including GSync and PhysX. Companies like Tesla are interested in benefiting the whole industry segment. NV isn't one of those companies.

Do have a link to prove that or are you just following the fanboys?

Sorry, just because you were away for 2+ years and haven't caught up, the onus is on you to do research now as this topic has been beaten to death on AT. There is plenty of information online.

"According to Nvidia, developers can, under certain licensing circumstances, gain access to (and optimize) the GameWorks code, but cannot share that code with AMD for optimization purposes."
http://www.extremetech.com/extreme/...surps-power-from-developers-end-users-and-amd

or possibly, the other hardware company is not working with devs.

Paying $ someone to shove closed-source black box architecture specific optimizations/code to make a videogame is not "working with" developers. In other industries that's called that bribing. It's akin to Ferrari paying off Mobil/Castrol/Michelin/Pirelli to provide Ferrari, and Ferrari only, with the best optimized engine oil, tyres, etc. This is not allowed and is regulated for fair competition. It would be similar to Intel "working with" all the top studios in the world to make software that runs way faster specifically on Intel compilers/Intel's latest CPU architectures and then forcing the developer to pay a Licensing Fee if the developer wants to access the full source code for the compiler and optimize it for the competitors.

"Intel has designed its compiler purposely to degrade performance when a program is run on an AMD platform. To achieve this, Intel designed the compiler to compile code along several alternate code paths. Some paths are executed when the program runs on an Intel platform and others are executed when the program is operated on a computer with an AMD microprocessor. (The choice of code path is determined when the program is started, using a feature known as CPUID which identifies the computers microprocessor.) By design, the code paths were not created equally. If the program detects a Genuine Intel microprocessor, it executes a fully optimized code path and operates with the maximum efficiency. However, if the program detects an Authentic AMD microprocessor, it executes a different code path that will degrade the programs performance or cause it to crash."

http://forums.appleinsider.com/t/56009/intel-cripples-programs-on-amd-chips-lawsuit

http://linustechtips.com/main/topic/35412-intel-sneaky-tricks-against-amd-cpus-surface/

Unfortunately, no one regulates hardware manufacturers working on a non-arm's length basis which means NV can blatantly pay off (aka "co-market" / sponsor) software developers to introduce clearly brand-biased SDK source code into games instead of using open-source code (like TressFX, etc.) that anyone from Intel to AMD to Matrox can optimize for. What are the chances NV is providing brand agnostic source code into the game, open source code? Ya right!

Therefore, expecting yet another GW title to run as well on AMD cards as on NV is like expecting Donald Trump to make rational statements.

There is no problem with working with developers to truly optimize games for everyone but that's not what GW does, it's not like the old TWIMTBP program.

Yay!

LjyWezE.jpg


project_cars_nvidia.jpg


The last GW game NV touched, Batman Arkham Knight, was a disaster.

I'll be ready to be proven wrong but thus far nearly every single GW game besides GTA V has been a technical turd with poor optimizations, SLI/CF issues and poorly optimized.

Hopefully NV has altered MGS V in the least possible way.
http://blogs.nvidia.com/blog/2015/06/15/metal-gear/
 
Last edited:

sam_816

Senior member
Aug 9, 2014
432
0
76
support the hardware company (Nvidia) with 80% of the marketshare to sell more copies of my game? Then hope the other hardware company fixes there issues in 2 or 3 months with driver optimizations.

I think they call that BINGO!



I lol again. Sooooo if I am making a game series like mgs and I am proud and confident enough to release a $40 prologue (& that sells like hot cake as well) I would chose a hardware co. With 80% market share and be stupid enough to let go 20% even though I have probably the most(or second most since witcher 3...) anticipated titleof the year??

That certainly is a ginormous BINGO!!
 

tential

Diamond Member
May 13, 2008
7,348
642
121
Nvidia doesn't want to benefit everyone.
They want to make more money. That's the POINT of a company.

And Gameworks is a disaster program. No need to explain that one, the fact that it still provides value for NV in selling cards is just proof that NV can sell ANYTHING. ANYTHING. The 1080Ti could be 2 bags of sandwiched poop inbetween dead rat feces. I bet it still would turn a profit. That marketing team can make anything sound good.

I think I'm preordering a 1080Ti now.