No I think its Nvidia working with game devs so the people that buy their cards get the best game experience. What do you call it?
You have that confused with AMD GE and NV's old TWIMTBP program. GW is not NV just working with the developer, it's NV paying for co-marketing and in return they get to insert
NV-made closed-source code. That would be akin to Sony coming up to Activision and saying Oh we'll co-market COD for you but please put this Cell/NV GPU-specific source code for our PS3. You call it working, I call that bribing the developers. GameWorks has nothing to do with getting the best gaming experience for the PC gaming industry -- it's strictly there to sell more NV cards and to get people to upgrade more frequency. If NV wanted to provide the best gaming experience for everyone, they would make everything open source, including GSync and PhysX.
Companies like Tesla are interested in benefiting the whole industry segment. NV isn't one of those companies.
Do have a link to prove that or are you just following the fanboys?
Sorry, just because you were away for 2+ years and haven't caught up, the onus is on you to do research now as this topic has been beaten to death on AT. There is plenty of information online.
"According to Nvidia, developers can, under certain licensing circumstances, gain access to (and optimize) the GameWorks code, but cannot share that code with AMD for optimization purposes."
http://www.extremetech.com/extreme/...surps-power-from-developers-end-users-and-amd
or possibly, the other hardware company is not working with devs.
Paying $ someone to shove closed-source black box architecture specific optimizations/code to make a videogame is not "working with" developers. In other industries that's called that bribing. It's akin to Ferrari paying off Mobil/Castrol/Michelin/Pirelli to provide Ferrari, and Ferrari only, with the best optimized engine oil, tyres, etc. This is not allowed and is regulated for fair competition. It would be similar to Intel "working with" all the top studios in the world to make software that runs way faster specifically on Intel compilers/Intel's latest CPU architectures and then forcing the developer to pay a Licensing Fee if the developer wants to access the full source code for the compiler and optimize it for the competitors.
"Intel has designed its compiler purposely to degrade performance when a program is run on an AMD platform. To achieve this, Intel designed the compiler to compile code along several alternate code paths. Some paths are executed when the program runs on an Intel platform and others are executed when the program is operated on a computer with an AMD microprocessor. (The choice of code path is determined when the program is started, using a feature known as CPUID which identifies the computers microprocessor.) By design, the code paths were not created equally. If the program detects a Genuine Intel microprocessor, it executes a fully optimized code path and operates with the maximum efficiency. However, if the program detects an Authentic AMD microprocessor, it executes a different code path that will degrade the programs performance or cause it to crash."
http://forums.appleinsider.com/t/56009/intel-cripples-programs-on-amd-chips-lawsuit
http://linustechtips.com/main/topic/35412-intel-sneaky-tricks-against-amd-cpus-surface/
Unfortunately, no one regulates hardware manufacturers working on a non-arm's length basis which means NV can blatantly pay off (aka "co-market" / sponsor) software developers to introduce clearly brand-biased
SDK source code into games instead of using open-source code (like TressFX, etc.) that anyone from Intel to AMD to Matrox can optimize for. What are the chances NV is providing brand agnostic source code into the game, open source code? Ya right!
Therefore, expecting yet another GW title to run as well on AMD cards as on NV is like expecting Donald Trump to make rational statements.
There is no problem with working with developers to truly optimize games for everyone but that's not what GW does, it's not like the old TWIMTBP program.
Yay!
The last GW game NV touched, Batman Arkham Knight, was a disaster.
I'll be ready to be proven wrong but thus far nearly every single GW game besides GTA V has been a technical turd with poor optimizations, SLI/CF issues and poorly optimized.
Hopefully NV has altered MGS V in the
least possible way.
http://blogs.nvidia.com/blog/2015/06/15/metal-gear/