- Jun 8, 2003
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and be stupid enough to let go 20%
NO, the same people that buy red cards will still buy the game, they bought the red card didn't they?
and be stupid enough to let go 20%
Which is exactly why I hate GimpWorks. If I want PC gaming to be closed & exclusive, I can just get a console for cheaper.
NO, the same people that buy red cards will still buy the game, they bought the red card didn't they?![]()
If that happends, Intel will buy Nvidia.
That actually sounds good.To be honest, give me a mouse and keyboard with a pumped up console and I'm in. Plug and play is rather nice.
Though I will be truthful and say that it didn't look that different than it did on PS4. It may have had slightly longer draw distances, slightly better textures, and slightly more accurate and detailed lighting. Again though I don't know if Ground Zeroes is indicative of the final game.
Nvidia doesn't want to benefit everyone.
They want to make more money. That's the POINT of a company.
And Gameworks is a disaster program. No need to explain that one, the fact that it still provides value for NV in selling cards is just proof that NV can sell ANYTHING. ANYTHING. The 1080Ti could be 2 bags of sandwiched poop inbetween dead rat feces. I bet it still would turn a profit. That marketing team can make anything sound good.
I think I'm preordering a 1080Ti now.
So, just like every other game these days?
No not really. You could tell it looked better, but not hugely so. The thing is, the game itself was awesome. You could finish it in 30min but I kept playing it over in different ways and trying to unlock all the "missions" and bonuses. The game looks great to me, even on the consoles. I have no problem with the graphics if what I saw in Ground Zeroes is what I'll be getting with Phantom Pain.
I don't know why people who predominately play PC games have to be so pessimistic about graphics. You don't always have to have a game that looks like Crysis 3 for it to be a great looking game.
I lol again. Sooooo if I am making a game series like mgs and I am proud and confident enough to release a $40 prologue (& that sells like hot cake as well) I would chose a hardware co. With 80% market share and be stupid enough to let go 20% even though I have probably the most(or second most since witcher 3...) anticipated titleof the year??
That certainly is a ginormous BINGO!!
And Gameworks is a disaster program. No need to explain that one, the fact that it still provides value for NV in selling cards is just proof that NV can sell ANYTHING. ANYTHING. The 1080Ti could be 2 bags of sandwiched poop inbetween dead rat feces. I bet it still would turn a profit. That marketing team can make anything sound good.
I think I'm preordering a 1080Ti now.
True, but I'm just saying if you have a $1000 worth of graphics cards it would be nice if more games looked like Crysis 3, instead of console games with better draw distances.
True, but I'm just saying if you have a $1000 worth of graphics cards it would be nice if more games looked like Crysis 3, instead of console games with better draw distances.
Do have a link to prove that or are you just following the fanboys?
or possibly, the other hardware company is not working with devs.
Neutral devs get their games running great on all hardware. I mean its very difficult to find a neutral title which such skewed results.
GimpWorks devs think a 680 is faster than R290.
Nuff said.
Those console gamers! Honestly, console gaming is the best value for graphics to spend right now. Right now, the GPUs we have are horrible for what we're getting. We're getting 290x putting less than 60 frames a second, while on console, a far weaker GPU is a perfectly fine gaming experience.There is still a way to support the developer by buying the game on PS4. At least the game is well optimized for consoles.
https://www.youtube.com/watch?v=c-31r0Sqlg0
True, but I'm just saying if you have a $1000 worth of graphics cards it would be nice if more games looked like Crysis 3, instead of console games with better draw distances.
It's Konami!
A company so ungrateful, that they kicked the creator of MGS out, despite MGS V garnering epic review scores that may result in it getting GOTY 2015. Jesus Christ!
"Translator and editor Thomas James, aka pepsimangb, published a loose summary of Nikkei's report via Twitter (you can check out an easier-to-read version here), shedding light on the situation for Western readers. Within Nikkei's report you can find what appears to be a no-nonsense explanation of the Kojima situation — he was pushed out of the company as a result of delays and budget overruns with Metal Gear Solid V: The Phantom Pain"
http://www.usgamer.net/articles/a-requiem-for-konami
I've never tried an MGS game before but if it's a GW title, it should look and run great on my Titan X's so I'll probably pick it up when I get home in a few weeks. Anyone have benchmarks for it?
...
Paying $ someone to shove closed-source black box architecture specific optimizations/code to make a videogame is not "working with" developers. In other industries that's called that bribing. It's akin to Ferrari paying off Mobil/Castrol/Michelin/Pirelli to provide Ferrari, and Ferrari only, with the best optimized engine oil, tyres, etc. This is not allowed and is regulated for fair competition. It would be similar to Intel "working with" all the top studios in the world to make software that runs way faster specifically on Intel compilers/Intel's latest CPU architectures and then forcing the developer to pay a Licensing Fee if the developer wants to access the full source code for the compiler and optimize it for the competitors.
"Intel has designed its compiler purposely to degrade performance when a program is run on an AMD platform. To achieve this, Intel designed the compiler to compile code along several alternate code paths. Some paths are executed when the program runs on an Intel platform and others are executed when the program is operated on a computer with an AMD microprocessor. (The choice of code path is determined when the program is started, using a feature known as CPUID which identifies the computers microprocessor.) By design, the code paths were not created equally. If the program detects a Genuine Intel microprocessor, it executes a fully optimized code path and operates with the maximum efficiency. However, if the program detects an Authentic AMD microprocessor, it executes a different code path that will degrade the programs performance or cause it to crash."
http://forums.appleinsider.com/t/56009/intel-cripples-programs-on-amd-chips-lawsuit
http://linustechtips.com/main/topic/35412-intel-sneaky-tricks-against-amd-cpus-surface/
Unfortunately, no one regulates hardware manufacturers working on a non-arm's length basis which means NV can blatantly pay off (aka "co-market" / sponsor) software developers to introduce clearly brand-biased SDK source code into games instead of using open-source code (like TressFX, etc.) that anyone from Intel to AMD to Matrox can optimize for. What are the chances NV is providing brand agnostic source code into the game, open source code? Ya right!
Therefore, expecting yet another GW title to run as well on AMD cards as on NV is like expecting Donald Trump to make rational statements.
There is no problem with working with developers to truly optimize games for everyone but that's not what GW does, it's not like the old TWIMTBP program.
Yay!
...
support the hardware company (Nvidia) with 80% of the marketshare to sell more copies of my game?
The 1080Ti could be 2 bags of sandwiched poop inbetween dead rat feces. I bet it still would turn a profit. That marketing team can make anything sound good.
I think I'm preordering a 1080Ti now.
This is not an accurate description of what Intel was doing.
What intel did do was something like this:
switch (processor)
{
intel processor 1:
//use some features this processor supports
intel processor 2:
//use some additional features
... and so on without checking for AMD processors ...
default:
//use a safe but slow feature set
}
Intel didn't "detect" an AMD CPU, they simply only checked for specific Intel ones. This behaviour is legal if shady (and stupid) if you're not the overwhelming market leader, but when you are there's antitrust issues - and what's what (rightfully) got them. They were leveraging their compiler to help their CPU business while having a very significant compiler marketshare.
Ironically this also crippled future Intel CPUs - since they were checking for specific IDs anything that wasn't explicitly listed used the default path, even if it was an Intel CPU that didn't exist at the time.
