Nvidia Showcase: Metal Gear Solid V: The Phantom Pain is Drop Dead Gorgeous in 4K

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sam_816

Senior member
Aug 9, 2014
432
0
76
Which is exactly why I hate GimpWorks. If I want PC gaming to be closed & exclusive, I can just get a console for cheaper.



I'll say u wont have to wait long my friend. The way NVIDIA is working and amd is losing ground we are quickly going towards a monopoly.. At least consoles have 2(if I remove Nintendo for this discussion) players and even tho xbox is not too good right now, MS is still rich parent company.
 

tg2708

Senior member
May 23, 2013
687
20
81
well 'Im boycotting nvidia until next year 290 is an absolute monster at the price I paid. Cool and quiet card (until I mess something up). But tential is right though with a good marketing team one can sell anything and get away with it. But trust me if the possibility and or reality comes into effect where samsung buys AMD, nvidia's share has a very strong chase of plummeting.
 
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sam_816

Senior member
Aug 9, 2014
432
0
76
NO, the same people that buy red cards will still buy the game, they bought the red card didn't they? :)



Wow! Now I am amazed by ur business logic now.

Boss- since we have such high costs of development lets maximize the revenue by planning for the 80% holding hardware company.

Team- sir but why not the 20% as well. Just to 'maximize' the revenue?

Boss- they will buy the product anyways because our game is awesome!!!!!

Team- sir, then Why are we not making the same assumption about the rest 80% since our product is already so awesome!! Because this is 1st lesson they teach in business school.. If ur product has high demand... U should definitely tap all of it..

Boss- &@$% you!!



Or you can replace( I know u wont) the last one with

Boss- because NVIDIA is our business partner in PC platform and are paying for licenses/ copies they are giving with their hardware!!
 

Insomniator

Diamond Member
Oct 23, 2002
6,294
171
106
Though I will be truthful and say that it didn't look that different than it did on PS4. It may have had slightly longer draw distances, slightly better textures, and slightly more accurate and detailed lighting. Again though I don't know if Ground Zeroes is indicative of the final game.

So, just like every other game these days?
 

sam_816

Senior member
Aug 9, 2014
432
0
76
Nvidia doesn't want to benefit everyone.
They want to make more money. That's the POINT of a company.

And Gameworks is a disaster program. No need to explain that one, the fact that it still provides value for NV in selling cards is just proof that NV can sell ANYTHING. ANYTHING. The 1080Ti could be 2 bags of sandwiched poop inbetween dead rat feces. I bet it still would turn a profit. That marketing team can make anything sound good.

I think I'm preordering a 1080Ti now.



Very solid point. Only thing I am concerned about is that NV will be able to sell anything AT any price. Which is not good for us users/consumers. Higher priced gpus, even higher priced monitors n what not.

I read a very interesting topic few days back which mentioned lack of real technological leap in game development in recent years. And the way things r going I am afraid future is all high priced hardware with poorly performing console ports.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
So, just like every other game these days?

No not really. You could tell it looked better, but not hugely so. The thing is, the game itself was awesome. You could finish it in 30min but I kept playing it over in different ways and trying to unlock all the "missions" and bonuses. The game looks great to me, even on the consoles. I have no problem with the graphics if what I saw in Ground Zeroes is what I'll be getting with Phantom Pain.

I don't know why people who predominately play PC games have to be so pessimistic about graphics. You don't always have to have a game that looks like Crysis 3 for it to be a great looking game.
 

Insomniator

Diamond Member
Oct 23, 2002
6,294
171
106
No not really. You could tell it looked better, but not hugely so. The thing is, the game itself was awesome. You could finish it in 30min but I kept playing it over in different ways and trying to unlock all the "missions" and bonuses. The game looks great to me, even on the consoles. I have no problem with the graphics if what I saw in Ground Zeroes is what I'll be getting with Phantom Pain.

I don't know why people who predominately play PC games have to be so pessimistic about graphics. You don't always have to have a game that looks like Crysis 3 for it to be a great looking game.

True, but I'm just saying if you have a $1000 worth of graphics cards it would be nice if more games looked like Crysis 3, instead of console games with better draw distances.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
I lol again. Sooooo if I am making a game series like mgs and I am proud and confident enough to release a $40 prologue (& that sells like hot cake as well) I would chose a hardware co. With 80% market share and be stupid enough to let go 20% even though I have probably the most(or second most since witcher 3...) anticipated titleof the year??

That certainly is a ginormous BINGO!!

It's Konami!

A company so ungrateful, that they kicked the creator of MGS out, despite MGS V garnering epic review scores that may result in it getting GOTY 2015. Jesus Christ! :rolleyes:

"Translator and editor Thomas James, aka pepsimangb, published a loose summary of Nikkei's report via Twitter (you can check out an easier-to-read version here), shedding light on the situation for Western readers. Within Nikkei's report you can find what appears to be a no-nonsense explanation of the Kojima situation — he was pushed out of the company as a result of delays and budget overruns with Metal Gear Solid V: The Phantom Pain"
http://www.usgamer.net/articles/a-requiem-for-konami

A company so desperate , arguably on the verge of being irrelevant and in financial demise, will bend over for NV's marketing money in times like these.

Konami Is Konami (The Jimquisition)

--------------------

Expecting HairWorks on animals.

2880258-mgstpp_tgs_15_web.jpg


And Gameworks is a disaster program. No need to explain that one, the fact that it still provides value for NV in selling cards is just proof that NV can sell ANYTHING. ANYTHING. The 1080Ti could be 2 bags of sandwiched poop inbetween dead rat feces. I bet it still would turn a profit. That marketing team can make anything sound good.

I think I'm preordering a 1080Ti now.

There is still a way to support the developer by buying the game on PS4. At least the game is well optimized for consoles. :p
https://www.youtube.com/watch?v=c-31r0Sqlg0

True, but I'm just saying if you have a $1000 worth of graphics cards it would be nice if more games looked like Crysis 3, instead of console games with better draw distances.

Right but why does a game need GW's crippling features for that? Every single GW's effect can be done as good or better in open source. Why doesn't NV support open source FreeSync, and works with developers to add open source next gen graphical features?

It's interesting how everyone on AT forgets some anti-competitive GW practices like this:

"However, HBAO+ will only work on NVIDIA GPUs in this game. AMD GPUs like the AMD Radeon R9 290X an 290 will not be able to use HBAO+, it doesn't even show up in the graphics settings. This is odd because we know HBAO+ itself is vendor agnostic. Far Cry 4 allows you to run it both AMD and NVIDIA GPUs with no issues. Therefore, the developers have artificially locked out HBAO+ to AMD GPU users, which we do not like at all." ~ The Crew

NV's proprietary GW features often look worse/less detailed and perform worse too. If the associated performance was at least worth the increased IQ, it would be understood.

1432446325kun5585ora_4_12_l.png


1432446325kun5585ora_4_11_l.png


1432446325kun5585ora_4_6_l.png
 
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tential

Diamond Member
May 13, 2008
7,348
642
121
True, but I'm just saying if you have a $1000 worth of graphics cards it would be nice if more games looked like Crysis 3, instead of console games with better draw distances.

Draw distance is kind of important though. It breaks immersion in games when things keep popping up out of the blue. The Witcher 2's grass ruined the game for me until the Extreme Flora Mod. Now that's ruining my FPS :D. Still playable for a lazy gamer who is most likely inebriated while playing as I'm playing an adventure game... not a FPS.

But yes, I remember I made a thread on here when the new consoles came out saying every game would like like crysis 3 and how I was so excited for the new era of gaming.

Lol.... I'd go find it, but it's so embarrassing now haha. I'm sure someone will to lol.
 

Rvenger

Elite Member <br> Super Moderator <br> Video Cards
Apr 6, 2004
6,283
5
81
Do have a link to prove that or are you just following the fanboys?

or possibly, the other hardware company is not working with devs.

Neutral devs get their games running great on all hardware. I mean its very difficult to find a neutral title which such skewed results.

GimpWorks devs think a 680 is faster than R290.

Nuff said.


Both of you will be losing posting privileges soon if it keeps up. Do you want another locked thread because members LIKE YOU keep derailing them? Actually, I won't lock the thread, I will resort to removing accesses to VC&G for 1 year. You have been warned.

Anandtech Super Moderator

-Rvenger
 

tential

Diamond Member
May 13, 2008
7,348
642
121
There is still a way to support the developer by buying the game on PS4. At least the game is well optimized for consoles. :p
https://www.youtube.com/watch?v=c-31r0Sqlg0
Those console gamers! Honestly, console gaming is the best value for graphics to spend right now. Right now, the GPUs we have are horrible for what we're getting. We're getting 290x putting less than 60 frames a second, while on console, a far weaker GPU is a perfectly fine gaming experience.

I just know that very soon.... this all changes =D. And then PC GPUs will be fast enough, and perhaps DX12 will also help, so that we actually make viable strides in PC gaming graphical fidelity. The fact that we can't beat Crysis 3 definitively is RIDICULOUS. IT shouldn't be a debate, Crysis 3 is old, games should be massacaring or at least be on par with it easily. Not looking horrendous like a LOT of shots of AC Unity do. No, AC Unitiy does NOT look good unless you downsample the game from 4k, or play it at 4k. It's on my to play list though as it does look really nice at 4k....
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
True, but I'm just saying if you have a $1000 worth of graphics cards it would be nice if more games looked like Crysis 3, instead of console games with better draw distances.

No doubt. Still, I can't say for sure that Ground Zeroes is exactly how Phantom Pain will look.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
It's Konami!

A company so ungrateful, that they kicked the creator of MGS out, despite MGS V garnering epic review scores that may result in it getting GOTY 2015. Jesus Christ! :rolleyes:

"Translator and editor Thomas James, aka pepsimangb, published a loose summary of Nikkei's report via Twitter (you can check out an easier-to-read version here), shedding light on the situation for Western readers. Within Nikkei's report you can find what appears to be a no-nonsense explanation of the Kojima situation &#8212; he was pushed out of the company as a result of delays and budget overruns with Metal Gear Solid V: The Phantom Pain"
http://www.usgamer.net/articles/a-requiem-for-konami


Actually, He was let go from his contract because Konami is no longer producing games for consoles or PC. This is their very last one. They also cancelled Silent Hills. They are not spending the budget on these types of games any longer. They are moving to strictly mobile game development.
http://www.gameinformer.com/b/news/...will-be-its-primary-focus-moving-forward.aspx

Many Japanese developers and publishers have grown irrelevant in a western dominated marketplace. They are too focused on their domestic market who have lately been playing more games on the go than in the past. The PS Vita even outsold the PS4 there.
 
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5150Joker

Diamond Member
Feb 6, 2002
5,549
0
71
www.techinferno.com
I've never tried an MGS game before but if it's a GW title, it should look and run great on my Titan X's so I'll probably pick it up when I get home in a few weeks. Anyone have benchmarks for it?
 

DarkKnightDude

Senior member
Mar 10, 2011
981
44
91
I've never tried an MGS game before but if it's a GW title, it should look and run great on my Titan X's so I'll probably pick it up when I get home in a few weeks. Anyone have benchmarks for it?

It has the about the exact same specs as MGS5 Ground Zeroes except for going from 4 to 8 GB of RAM for recommended. Ground Zeroes ran pretty much at locked 60 FPS maxed for my GTX770 and Fury its about the same as well, so your Titan X will be more then enough. Framerate is capped at 60 FPS though.

As for MGS games themselves, the story is a tad complicated to get into, but Kojima did put down a basic text recap of the story so far at the beginning of ground zeroes so I'd expect he'll do the same for Phantom Pain. At its basic, its a stealth game but in open world for this game, which is new for the series. Story takes place during the cold war.

EDIT: Glancing around at Titan X SLI videos at 4K, seems like most people are still around 60 FPS. Its not a hard game to run. According to Nvidia VRAM usage at 4K max settings is 3026MB.
 
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selni

Senior member
Oct 24, 2013
249
0
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...

Paying $ someone to shove closed-source black box architecture specific optimizations/code to make a videogame is not "working with" developers. In other industries that's called that bribing. It's akin to Ferrari paying off Mobil/Castrol/Michelin/Pirelli to provide Ferrari, and Ferrari only, with the best optimized engine oil, tyres, etc. This is not allowed and is regulated for fair competition. It would be similar to Intel "working with" all the top studios in the world to make software that runs way faster specifically on Intel compilers/Intel's latest CPU architectures and then forcing the developer to pay a Licensing Fee if the developer wants to access the full source code for the compiler and optimize it for the competitors.

"Intel has designed its compiler purposely to degrade performance when a program is run on an AMD platform. To achieve this, Intel designed the compiler to compile code along several alternate code paths. Some paths are executed when the program runs on an Intel platform and others are executed when the program is operated on a computer with an AMD microprocessor. (The choice of code path is determined when the program is started, using a feature known as CPUID which identifies the computers microprocessor.) By design, the code paths were not created equally. If the program detects a Genuine Intel microprocessor, it executes a fully optimized code path and operates with the maximum efficiency. However, if the program detects an Authentic AMD microprocessor, it executes a different code path that will degrade the programs performance or cause it to crash."

http://forums.appleinsider.com/t/56009/intel-cripples-programs-on-amd-chips-lawsuit

http://linustechtips.com/main/topic/35412-intel-sneaky-tricks-against-amd-cpus-surface/

Unfortunately, no one regulates hardware manufacturers working on a non-arm's length basis which means NV can blatantly pay off (aka "co-market" / sponsor) software developers to introduce clearly brand-biased SDK source code into games instead of using open-source code (like TressFX, etc.) that anyone from Intel to AMD to Matrox can optimize for. What are the chances NV is providing brand agnostic source code into the game, open source code? Ya right!

Therefore, expecting yet another GW title to run as well on AMD cards as on NV is like expecting Donald Trump to make rational statements.

There is no problem with working with developers to truly optimize games for everyone but that's not what GW does, it's not like the old TWIMTBP program.

Yay!

...

This is not an accurate description of what Intel was doing.

What intel did do was something like this:

switch (processor)
{
intel processor 1:
//use some features this processor supports
intel processor 2:
//use some additional features

... and so on without checking for AMD processors ...

default:
//use a safe but slow feature set
}

Intel didn't "detect" an AMD CPU, they simply only checked for specific Intel ones. This behaviour is legal if shady (and stupid) if you're not the overwhelming market leader, but when you are there's antitrust issues - and what's what (rightfully) got them. They were leveraging their compiler to help their CPU business while having a very significant compiler marketshare.

Ironically this also crippled future Intel CPUs - since they were checking for specific IDs anything that wasn't explicitly listed used the default path, even if it was an Intel CPU that didn't exist at the time.
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
The 1080Ti could be 2 bags of sandwiched poop inbetween dead rat feces. I bet it still would turn a profit. That marketing team can make anything sound good.

I think I'm preordering a 1080Ti now.

Man, that gets me Hyped!
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
126
This is not an accurate description of what Intel was doing.

What intel did do was something like this:

switch (processor)
{
intel processor 1:
//use some features this processor supports
intel processor 2:
//use some additional features

... and so on without checking for AMD processors ...

default:
//use a safe but slow feature set
}

Intel didn't "detect" an AMD CPU, they simply only checked for specific Intel ones. This behaviour is legal if shady (and stupid) if you're not the overwhelming market leader, but when you are there's antitrust issues - and what's what (rightfully) got them. They were leveraging their compiler to help their CPU business while having a very significant compiler marketshare.

Ironically this also crippled future Intel CPUs - since they were checking for specific IDs anything that wasn't explicitly listed used the default path, even if it was an Intel CPU that didn't exist at the time.

This is also not really an accurate description of what Intel did.

Intel's compiler checked for both feature set compatibility and also for whether or not the CPU was a GenuineIntel CPU (vendor ID). If it was a Genuine Intel CPU it would compile against the detected feature set compatibility, if it wasn't a GenuineIntel it would ignore the detected feature set compatibility and default to a base feature set, even if it had already detected that a higher feature level could be supported.

Also this did not cripple future Intel CPUs, since Intel specifically set the IDs of future CPUs to match up with the compiler (family number 6).

Furthermore the illegality of this doesn't just stem from the fact that Intel was (and still is) the market leader, but also from the fact that they outright lied about this functionality, and thus misrepresented what the compiler was doing.