SunnyD
Belgian Waffler
Being that NVIDIA opened up the PhysX api to anyone, this doesn't surprise me. AMD is in a great position because they can opt to support everything they can and rule the roost without any sort of API/Vendor lock-in.
What a snippy guy... of course it took a week, they had to make some hard decision on weather to support or squash that. The fact that after only a week they decided to jump on the bandwagon, and that it is now supported by both nvidia AND by AMD both providing technical briefs and engineer access to this guy, means that we really WOULD be seeing CUDA + PhysX on AMD cards soon.ccording to Badit, it took AMD seven days to respond and send the requested documents.
Originally posted by: Fattysharp
I think Nvidia made the right move here. They need to prove CUDA and PhysX are the way to go, and if to the 2 main companies are already supporting it, it will net nvidia more game titles.
It also puts Intel with larabee a step back since CUDA and PhysX will be tested and working (??) when Intel can make their release.
This is however very much against what Nvidia usually does. They are not known for the sharing of information. When a company changes a unwritten policy, there is a reason for it, and I think they are worried.
Intel and AMD using Havok. AMD and Nvidia using Cuda/PhysX. Nvidia has the established graphics name, so if they are willing to share the technolgy with AMD, then they stay one step ahead of intel, and just remain where they are with AMD. This was a smart move for Nvidia.
Originally posted by: Fattysharp
It also puts Intel with larabee a step back since CUDA and PhysX will be tested and working (??) when Intel can make their release.
Originally posted by: extra
Ding ding ding![]()
And hey, it helps us gamers here and now with a few games and more soon, so .. cool.
Originally posted by: soonerproud
Originally posted by: extra
Ding ding ding![]()
And hey, it helps us gamers here and now with a few games and more soon, so .. cool.
Havok is software based so it is already usable by all GPU's without any extra drivers. Blizzard has just signed a contract with Intel to use Havok in both Diablo 3 and Starcraft 2. So PhysX has hardly won any battle and it appears that Havok is ahead at this time. Nvidia allowing PhysX on other GPU's is more about getting CUDA distributed than it is about positioning PhysX ahead of Havok.
Diablo III to use Havok Physics Engine
Havok on Wikipedia
What engine is Diablo III running on? What graphical enhancements are included?
Diablo III runs on a custom 3D game engine for rendering full-3D characters and environments. The 3D game engine not only simulates advanced animation sequences and sound effects, but also uses a custom physics engine that allows for realistic object dynamics and cloth simulation.
Originally posted by: chizow
Originally posted by: soonerproud
Originally posted by: extra
Ding ding ding![]()
And hey, it helps us gamers here and now with a few games and more soon, so .. cool.
Havok is software based so it is already usable by all GPU's without any extra drivers. Blizzard has just signed a contract with Intel to use Havok in both Diablo 3 and Starcraft 2. So PhysX has hardly won any battle and it appears that Havok is ahead at this time. Nvidia allowing PhysX on other GPU's is more about getting CUDA distributed than it is about positioning PhysX ahead of Havok.
Diablo III to use Havok Physics Engine
Havok on Wikipedia
How reliable is that site? There's not a single direct quote, and I bet if I googled their "according to the developer" quotes I'd just end up being directed to the D3 website or even the voice-over in the game demo. Also, if you click "Next" on that page, it basically says Blizzard didn't say any of that and everything on the previous page is speculation. If you look at Diablo 3's FAQ it says:
What engine is Diablo III running on? What graphical enhancements are included?
Diablo III runs on a custom 3D game engine for rendering full-3D characters and environments. The 3D game engine not only simulates advanced animation sequences and sound effects, but also uses a custom physics engine that allows for realistic object dynamics and cloth simulation.
The strong emphasis on DX10.1 without any evidence whatsoever points strongly to that being an anti-NV fluff piece, and that's all.
Like others though, I think NV keeping PhysX open is a win for everyone. Havok is a non-issue imo, as it will always run on any CPU out there. Until Intel has something that runs Havok faster than their own CPUs its simply not in their best interest to allow hardware support from another vendor.
Originally posted by: soonerproud
Please google this yourself. This was reported all over the place, but I will provide more links since the one I already provided was not good enough to satisfy you.
Neowin
Hovok Announcement
Shacknews.com
Gamezine.com.uk
So please stop this crap because it has been confirmed by both Havok and Blizzard.
Originally posted by: soonerproud
Originally posted by: extra
Ding ding ding![]()
And hey, it helps us gamers here and now with a few games and more soon, so .. cool.
Havok is software based so it is already usable by all GPU's without any extra drivers. Blizzard has just signed a contract with Intel to use Havok in both Diablo 3 and Starcraft 2. So PhysX has hardly won any battle and it appears that Havok is ahead at this time. Nvidia allowing PhysX on other GPU's is more about getting CUDA distributed than it is about positioning PhysX ahead of Havok.
Diablo III to use Havok Physics Engine
Havok on Wikipedia
Originally posted by: chizow
Actually that Havok direct link press announcement is good enough. They're all better than that garbage anti-NV fluff piece you linked to the first time though. Thanks.![]()
According to Blizzard, the new game engine ?not only simulates advanced animation sequences and sound effects, but also uses a custom physics engine that allows for realistic object dynamics and cloth simulation.? Based on Havok, the new physics engine is a bit of a blow for Nvidia which is currently pushing its recently acquired PhysX technology from Ageia. Meanwhile, Havok is now owned by Intel, although the company is now working with AMD towards getting the technology working on both AMD?s CPUs and GPUs.
Originally posted by: taltamir
no it is already useable by all CPUs... not by ANY GPUs....
That means it can't touch the GPU accelerated ones.
Truth?Originally posted by: soonerproud
First off, I am far from a fanboy of either Nvidia or ATI. Read my signature and you will find I actually own both a Nvidia GPU and chipset.
Second, telling the truth is hardly a anti-nvidia slant.
We don?t know if Havok in Diablo III will be GPU-accelerated, and it?s more likely that it will be CPU-accelerated, given that Havok support on both Intel and AMD?s CPUs will make for much more widespread support.
That said, there are a lot of rumours on the Web about the game supporting DirectX 10.1, as well as DirectX 9, adding extra graphical features for owners of supporting GPUs such as ATI's Radeon HD 3000 and 4000 series.
Originally posted by: chizow
Truth?Originally posted by: soonerproud
First off, I am far from a fanboy of either Nvidia or ATI. Read my signature and you will find I actually own both a Nvidia GPU and chipset.
Second, telling the truth is hardly a anti-nvidia slant.
We don?t know if Havok in Diablo III will be GPU-accelerated, and it?s more likely that it will be CPU-accelerated, given that Havok support on both Intel and AMD?s CPUs will make for much more widespread support.
More truth? LOL. What Magical Features is DX10.1 going to provide again? Maybe a special in-game item?
That said, there are a lot of rumours on the Web about the game supporting DirectX 10.1, as well as DirectX 9, adding extra graphical features for owners of supporting GPUs such as ATI's Radeon HD 3000 and 4000 series.
Again, without a single direct quote from anyone at Blizzard or even a link to a reliable source, I think its difficult to find any truth in that article. The other sites do a much better job of highlighting features while minimizing fluff.
Actually those sites don't confirm anything there as fact. Diablo 3's website mentions a "custom physics engine", no mention of Havok, however the licensing agreement entered into in 2006 is reasonable evidence they will continue to use Havok for SC2 and Diablo3.Originally posted by: soonerproud
And all those links I provided collaborated everything you pointed out. So, yes the article was telling the truth. Your bias is what is blinding you to this fact. I would not have linked the article if it was spreading misinformation.
Now go ahead and prove any point in that article wrong, because you can't. Call it fluff or what ever you want to, it is collaborated by both Havok and Blizzard themselves.
I think this is a really important point that people should keep in mind. AMD has yet to confirm that they and Havok are seriously working on GPU acceleration at this time, so I'm not sure it's safe to rule out the idea that this is just a strategic move against NVIDIA. And while we're on the subject, just because something uses Havok doesn't mean it will use hardware acceleration; look at PhysX, 100+ titles, less than 20 are PPU/GPU accelerated. People shouldn't get too excited too soon or they'll end up disappointed; it could be another promised feature (*cough* hardware encode acceleration *cough*) that never materializes.Originally posted by: chizow
There is no proof of GPU hardware acceleration for Havok and even AMD's recent press announcement on the issue is vague on the topic.
According to Blizzard, the new game engine ?not only simulates advanced animation sequences and sound effects, but also uses a custom physics engine that allows for realistic object dynamics and cloth simulation.? Based on Havok, the new physics engine is a bit of a blow for Nvidia which is currently pushing its recently acquired PhysX technology from Ageia. Meanwhile, Havok is now owned by Intel, although the company is now working with AMD towards getting the technology working on both AMD?s CPUs and GPUs.
Originally posted by: Aberforth
It would be wise to use Havok at present because not many people have physx enabled video cards, where as you can find Dual and Quad core processors every where.
SC 2 will be released this year and D3 in Q1 09.
