Originally posted by: Lonyo
Originally posted by: SirPauly
What I don't understand is what not to like about PhysX?
It adds value to the GeForce Platform.
It's a feature that may improve immersion for gaming titles by offering more eye-candy, atmosphere and hopefully gaming changing content.
It's a feature that is flexible and not forced to use a high-end GPU to take advantage of it. You can disable the feature.
It has huge up-side.
The only down-side is it's not ported to OpenCL or if you're an ATI user or CPU company and can't offer viable competition to it at this time.
The "only" downside is it fragments the market. That's a pretty huge downside. We can thank Microsoft for bringing people together with DirectX (yes, there's also OpenGL, but really it plays second fiddle at the moment).
What will be good for hardware physics, especially with Intel entering the graphics game, is standardisation, which hopefully will be here soon.
I don't give a damn about PhysX if it locks me to one hardware vendor when the market will soon be opening up to three. I would rather ignore it entirely as a feature until we get some level of standards which all 3 major players support, until then, it's 100% worthless to me and has zero effect on purchasing decisions.
If PhysX becomes available to all through OpenCL that would be great, same with Havok (I don't want to see Havok be ATI/Intel only). I want hardware physics everyone can enjoy, and until we get there, it's got a huge downside.