To call OnLive junk and the idea of cloudgaming junk is retarded.
Why distasteful? PC gaming in its infancy isn't what it is today; why can't cloud gaming improve and mature as well. Another example of the PC and GPU technologies evolving to bring in more revenue. Having more revenue generated for PC gaming is a healthy thing.
The advantage of the PC was its flexibility to evolve into much more, imho.
Does this actually benefit PC gaming? From the article I read, it seemed you didn't even need a PC to game on it, let alone a powerful one.
More importantly, who profits more from this - the devs or the streaming provider? I wonder how licenses will work for something like this.
We aren't technically renting it (which renting gives the IP owner royalties) and we aren't technically buying them (so I wonder if 1 license can cover more than 1 user.)
Man with the whole used game fiasco, I wonder how devs would respond to something like this.
NVIDIA isn't going at this alone though and as you would expect of a company with this much gaming cache, they have lined up the best in the business. Online game streaming services have signed on including Gaikai and OTOY, virtualization technologies from Microsoft, Xen, Citrix and VMWare are support and system OEMs like Cisco, Dell, IBM and HP will be able to produce systems with the GeForce GRID processor
This is definitely not for the us, but maybe is just their way of "potentially" get a piece of the console type crowd since it looks like AMD got all the next gen console deals.
I don't think it means we have to worry about their commitment to traditional PC gaming.
Casual gamers can get a Llano or Trinity laptop for cheap to do all their work on and still game better without latency issues or network interuptions, streaming bottlenecks etc etc.
Fail service is set to fail.
Wake me up when Llano and trinity are in tablets and phones.
Oh wait.
Who wants to use this instead of their gaming rig ?
You just answered how successful cloud gaming is.
Do you have a smart phone? Have you noticed the extra latency pegged by your 4G provider?
If the latency on a home network (wired) is questionable, I'd not even consider using my 4G provider.
When I was re-doing my living room and had to cut off the internet for about a week, I tried to use tethering via my 4G phone. I had great speeds, but man was the latency killer. I'm talking 400MS+ in an area that downloaded off 4G 2MBs+
Wow, people defending this... pretty obvious failure? Could be wrong but how many games would this actually be able to provide a good user experience?
PC gaming would definitely not be the benefactor of this technology.Does this actually benefit PC gaming? From the article I read, it seemed you didn't even need a PC to game on it, let alone a powerful one.
If you are anywhere there is a big screen TV, chances are good that you won't need to rely on your carrier's network service. Wifi is prevalent.
PC gaming would definitely not be the benefactor of this technology.
Logistically I think they'd be forced to focus on casual games and portable systems, anything beyond that and the system fails due to (take your pick): latency, bandwidth constraints, bandwidth cap constraints, network connectivity issues, or simply having no need for significant processing power in the first place. Which will probably suit Nvidia fine since a lot of people are spending more time with those devices anyway. Interesting technology in any case, shame its potential applications are so blunted by our lovely communications companies.
I can't see it as a rival to existing consoles either, if you want to beat the visuals they can provide your bandwidth requirements skyrocket. Even if GRID can deliver "only" 166ms lag (not gonna happen on a cellular network), action and shooter genres are out, and they tend to be the ones requiring the extra computing power in the first place...it's a big catch-22.
Lonbjerg has it right: this is for "casual" gamers. Who live in countries with no network usage caps. It most certainly won't kill of auto-aim or the like, which are mechanics designed for that very crowd, and latency will increase the need for it--not lessen it.
I have this feeling that some people here would defend anything if it was made a certain green company...
Oh, and the only device manufacturers who might be interested in this are Internet TV since that kind of interactive thing might fit in there. I still can't help to think of 'Dragon Lair' one of the most hyped slideshow ever.
The lower bar on this graph, provided by NVIDIA, represents what a typical user's latency would be on a "console gaming system." The times here are pretty vague, though the 100 ms game pipeline and the 66 ms display latency seem somewhat reasonable.
Really? 100ms reasonable???
So we're talking a 10fps pipeline? Ok. Another how to lie in a bar graph article.