Anand extrapolated this number by assuming 40% more transistors then Cypress will inexplicably result in a 40% bigger diesize.
True, given the amount of die space dedicated to cache it could very well end up smaller then that.
And they did NOT take 66% of the market with gt200, they took 66% of the total market
They took 66% with the last generation, the G92 parts were their mid range and low end offerings for last gen.
100%
OS needs I/O subsystem, file subsystem, interrupts, ...
Are they present in Cuda or OpenCL? I don't believe they have such libraries.
You can create the libraries, noone is saying that there is an OS ready to go right now.
No it isn?t; PC gaming is actually growing but most of the time revenue isn?t tracked properly, namely that of digital distribution and MMO subscriptions.
Outside of MMOs PC gaming is in a torrid state of decline. You don't need to rely on retail sales, you can easily check the financial results of the publishers. Excluding MMOs PC gaming is going to be lucky to clear $1Billion in revenue this year. By way of comparison, Wii Fit, a singular game, has made a bit over $2Billion to date. It is true if you include MMO subs the situation looks much better, with those included PC gaming should hit about $3Billion in total revenue this year, but the majority of that is WoW. Outside of WoW, PC gaming has been in free fall for several years now.
that's why thread scheduling is intended to be done in software. who cares if each tiny little thread is in-order?
If your tiny little threads are out of order you are looking at a ~90% reduction in performance, non vectorized would be an ~80% reduction. So if you want 2% of potential performance then yes, you don't need to modify code.
but you'll eventually stop seeing blockbusters like Crysis on it exclusively.
The fact that Crysis is a blockbuster for the PC is telling. To date Crysis has sold ~1.5Million units over the course of roughly two years. Halo

DST sold 2.2 million copies, in a day. The PC platform can't justify the development costs to keep up anymore, that is why we are increasingly seeing console ports
See, you clearly assume way to much. Yes ATI makes the gpu's for XBOX 360's, in fact total amount of gpu's made for the xbox 360 accounts for 36% of their total gpu's sold. Revenue income because of that 36% of total gpu's sold? Take a wild guess? 6%
I would have to assume that wherever you got those numbers from is way, way off. The Wii has outsold the 360 by ~2:1 overall since launch, and I have to guess that ATi sold at least a couple of graphics cards to PC users.
Indeed, I'm not saying I know for certain that PC gaming is dying. It's just what seems to be happening based on my observations.
Revenue for PC gaming outside of MMOs is in a rapid state of decline, you just need to look at publishers financials to see this. Take Activision last quarter. WoW revenue was $400 million- stellar to be certain. All of the rest of their PC games combined was $41Million. About what one console title did for them in one week this quarter on the console side. This is where the major problem for PC gaming is, even if their is still a market there, can it honestly support development budgest exceeding $10Million per title for a AAA offering? With revenue as low as it is, the only way we are reasonably going to see titles with top tier production values are going to be ports, and the ports are going to be limited to what the consoles can do(which will increasingly make people wonder why they bother keeping a gaming PC up to date- particularly when the consoles keep dropping in price). Obviously those of us who won't give up our KB/Mouse will still buy the PC version when we can, but it is a cycle that is going to be hard to get out of.