Saw this link on [ H ], for all those that don't visit that site or pcper this is worth a read:
http://pcper.com/article.php?aid=791
http://pcper.com/article.php?aid=791
So he's comparing vendor specific implementations of things to vendor neutral use of DirectX versions that one vendor has chosen not to support as of yet. That's a bit silly.In reality, I think this claim from AMD is pretty much unfounded - NVIDIA has long been accused of doing things like this but AMD has similar relationships with developers - see games like Battle Forge, DiRT 2 and Tom Clancy's H.A.W.X.
Originally posted by: Lonyo
So he's comparing vendor specific implementations of things to vendor neutral use of DirectX versions that one vendor has chosen not to support as of yet. That's a bit silly.In reality, I think this claim from AMD is pretty much unfounded - NVIDIA has long been accused of doing things like this but AMD has similar relationships with developers - see games like Battle Forge, DiRT 2 and Tom Clancy's H.A.W.X.
Whether you agree with the NV decisions or not, getting people to use DX10.1 or DX11 stuff isn't going to hurt the consumer in the long run since you can be sure that both ATI and NV will (eventually) support everything up to DX11.
That one side is currently behind isn't working against the consumer, in fact if anything it pressures the company that's behind to catch up.
In the case of Batman's AA support, NVIDIA essentially built the AA engine explicitly for Eidos - AA didn't exist in the game engine before that.
Originally posted by: Keysplayr
Excuse me? I thought that Eidos offered to implement the same feature Nvidia did, but AMD declined? Then they have the brass balls to become Nvidias accuser. I think you guys are really overlooking what kind of company AMD/ATI is. SUPER poor, or SUPER lazy. I mean come on. For all the things you complain about Nvidia, for sh*t sure you can't say they aren't the innovators out of the two. But you will anyway.
Originally posted by: MarcVenice
Kinda offtopic, because I think the whole batman thing has become a he said, no he said thing, but I dare say Nvidia aren't the innovators. Open standards bring about innovation. Closed standards don't. I'd infact say Nvidia is stalling innovation to some degree. They are trying to innovate with gpgpu-apps, yet they stop said innovation dead in it's tracks, by using closed standards. Man, what would public perception be if Nvidia just was doing things FOR gamers, instead of agains them. Oh, and, this is my opinion, nothing more of course ...
Originally posted by: munky
In the case of Batman's AA support, NVIDIA essentially built the AA engine explicitly for Eidos - AA didn't exist in the game engine before that.
I really find this hard to believe, and it doesn't even make sense. Who licensed UE3 tech, Eidos or Nvidia? Does Nvidia know something about UE3 that Eidos doesn't? Who's the friggin developer FFS, Eidos or Nvidia?
Originally posted by: Keysplayr
I think you guys are really overlooking what kind of company AMD/ATI is. SUPER poor, or SUPER lazy.
Originally posted by: MarcVenice
Kinda offtopic, because I think the whole batman thing has become a he said, no he said thing, but I dare say Nvidia aren't the innovators. Open standards bring about innovation. Closed standards don't. I'd infact say Nvidia is stalling innovation to some degree. They are trying to innovate with gpgpu-apps, yet they stop said innovation dead in it's tracks, by using closed standards. Man, what would public perception be if Nvidia just was doing things FOR gamers, instead of agains them. Oh, and, this is my opinion, nothing more of course ...
Originally posted by: Keysplayr
Excuse me? I thought that Eidos offered to implement the same feature Nvidia did, but AMD declined? Then they have the brass balls to become Nvidias accuser. I think you guys are really overlooking what kind of company AMD/ATI is. SUPER poor, or SUPER lazy. I mean come on. For all the things you complain about Nvidia, for sh*t sure you can't say they aren't the innovators out of the two. But you will anyway.
Originally posted by: T2k
Originally posted by: Keysplayr
Excuse me? I thought that Eidos offered to implement the same feature Nvidia did, but AMD declined? Then they have the brass balls to become Nvidias accuser. I think you guys are really overlooking what kind of company AMD/ATI is. SUPER poor, or SUPER lazy. I mean come on. For all the things you complain about Nvidia, for sh*t sure you can't say they aren't the innovators out of the two. But you will anyway.
I swear to God I have no idea why they (NV) are paying you - most of the time you only post ludicrously childish and nonsensical excuses in defense of Nvidia...
... you are more of like a liability for them, at least from here where I sit.
PS: it is rather insulting when you think you can fool anyone with these really cheap excuses, y'know.
Originally posted by: T2k
Originally posted by: Keysplayr
Excuse me? I thought that Eidos offered to implement the same feature Nvidia did, but AMD declined? Then they have the brass balls to become Nvidias accuser. I think you guys are really overlooking what kind of company AMD/ATI is. SUPER poor, or SUPER lazy. I mean come on. For all the things you complain about Nvidia, for sh*t sure you can't say they aren't the innovators out of the two. But you will anyway.
I swear to God I have no idea why they (NV) are paying you - most of the time you only post ludicrously childish and nonsensical excuses in defense of Nvidia...
... you are more of like a liability for them, at least from here where I sit.
PS: it is rather insulting when you think you can fool anyone with these really cheap excuses, y'know.
Originally posted by: Mr Fox
Enough of this Crap... Personal Attacks are not needed here...
Originally posted by: Keysplayr
Yeah, I'm trying to fool you. So that means you are speaking for AMD and categorically denying that AMD declined Eidos's offer to send engineers to their studios for an in-game implementation for them? Because this is EXACTLY what you are telling everybody here when you say "I" am the one trying to fool people. Would you have them convinced that AMD is the victim when that is clearly not the case? Apparently you would, but the question is... why?
Originally posted by: Schmide
Originally posted by: Mr Fox
Enough of this Crap... Personal Attacks are not needed here...
It may be personal business, put on the public stage because we're talking about it, but it isn't a personal attack. It is darn good business to validate/invalidate one's sources based information that could drive their motivation.
Logically anyone with "Member of Nvidia Focus Group" in their signature has enough bias to justify the above interjection.
Don't you spell nVidia with a small "n" capital "V" ?
Originally posted by: Schmide
Originally posted by: Keysplayr
Yeah, I'm trying to fool you. So that means you are speaking for AMD and categorically denying that AMD declined Eidos's offer to send engineers to their studios for an in-game implementation for them? Because this is EXACTLY what you are telling everybody here when you say "I" am the one trying to fool people. Would you have them convinced that AMD is the victim when that is clearly not the case? Apparently you would, but the question is... why?
Mutual exclusivity? Just because someone disagrees with the totality of a statement does not necessary mean they are arguing the complete opposite of every single point. Especially if they're not directly contradicting it. You said a lot more than that one statement, yet infer its truth based on decent towards your motivations/history on this topic.
I'm sure Edios offered AMD the same access they gave nVidia. The real question is the AA lockout justified if the operations that support it are part of the DirectX standard, for which nVidia and ATI/AMD both subscribe.
Originally posted by: Keysplayr
Then why wasn't AMD there? Taking care of business? What happened to GITG?
Did they not want to bother because there was a TWIMTBP stamp on the game? Who's problem is that? The AMD customer who wants AA in B:AA. That's who's problem it is.
Originally posted by: lavaheadache
Next they are going to come out with games that only the owners of a Razer mouse can use
Originally posted by: dunno99
I don't think closed or open standards have that much impact on innovation. Take OpenGL for example -- it's open (input open to many in the public, voted by some board), yet it's slow in the innovation front. On the other hand, DirectX is closed (input given only to select people chosen by Microsoft), yet it's pushing and setting the pace for graphics. I'm not going to argue if MS is going in the right direction or not, but I think it's clear that there are many cases for and against each.