NVIDIA DLSS Available Now in Anthem, Delivering Up to 40% More Performance

VirtualLarry

No Lifer
Aug 25, 2001
56,587
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But, as always, this feature will NEVER be available for "0-day" gamers, as NVidia must do massive pre-processing, using the actual game, on their supercomputers, to "distill down" the feature, for the consumer cards' Tensor Cores.
 

VirtualLarry

No Lifer
Aug 25, 2001
56,587
10,227
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how long does it take? why not have it done before it releases?
where does it say this cant be done?
Take this with a grain of salt, but my impression / understanding, thus far, is that they need the "release" / "gold" code for the game, run it at extremely high-res, and generate like BILLIONS of game images, and then process those with super-computers, to "distill-down" the ML network that gets loaded onto the RTX GPU's Tensor Cores, and used in the game for consumers.

My guess is that this takes a couple of weeks.

So, the publisher of the game, and NVidia, have a couple of choices.

Either, NVidia starts working on this processing, as soon as the game "goes Gold". But can't "enable" DLSS for that game, for a couple of weeks until after the release of the game.

Or, Nvidia cuts some back-room deal with publishers, to INTENTIONALLY HOLD BACK THE RELEASE OF 'AAA' GAMES BY A COUPLE OF WEEKS, just so that they can release the 'DLSS' feature for games on "day 0".

Which would you rather have? If NVidia starts working with publishers to delay game releases, AMD GPU fans are going to have their heads.
 

Auer

Junior Member
Nov 27, 2018
24
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If DLSS gains more traction no doubt Nv can streamline the "enabling" to be more on par with release.
 

NTMBK

Lifer
Nov 14, 2011
10,520
6,037
136
I hate this being presented as "40% performance improvement". It's not giving you the same 4K graphics 40% faster, it's degrading visual quality to give you faster results. It's just rendering at a lower resolution, with a fancy upscaler.
 

Stuka87

Diamond Member
Dec 10, 2010
6,240
2,559
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But, as always, this feature will NEVER be available for "0-day" gamers, as NVidia must do massive pre-processing, using the actual game, on their supercomputers, to "distill down" the feature, for the consumer cards' Tensor Cores.

Sure it is, you just set your game resolution down a tick. Boom, done. You now have the same performance and arguably better visuals than DLSS, and on any GPU that can run the game.
 

n0x1ous

Platinum Member
Sep 9, 2010
2,574
252
126
Everytime I think about turning on DLSS (and to be fair I have tried it in the games that have it) I just think to myself that I paid all this money for this gpu horsepower and this monitor and no I'm not running scaled 1440p on it no thanks.
 

maddie

Diamond Member
Jul 18, 2010
5,203
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I hate this being presented as "40% performance improvement". It's not giving you the same 4K graphics 40% faster, it's degrading visual quality to give you faster results. It's just rendering at a lower resolution, with a fancy upscaler.
I knew about certain aspects of this topic of deception, but apparently not as much as I had thought. This study was quite the eye opener. Beware of influencers is the lesson.


https://marshlab.psych.duke.edu/publications/FazioBrashierPayne&Marsh2015.pdf

A 2015 paper titled “Knowledge Does Not Protect Against Illusory Truth” found that the illusory truth effect is so strong that sheer repetition can change the answers that test subjects give, even when they had been in possession of knowledge contradicting that answer beforehand.
 

VirtualLarry

No Lifer
Aug 25, 2001
56,587
10,227
126
Sure it is, you just set your game resolution down a tick. Boom, done. You now have the same performance and arguably better visuals than DLSS, and on any GPU that can run the game.
So, basically, 'DLSS', is Nvidia's proprietary version of a game setting "Render Scale", using dedicated proprietary hardware, to do it in the most expensive way possible. (*Oh! But it's better... just like G-Sync... LOL.)
 

EXCellR8

Diamond Member
Sep 1, 2010
4,129
938
136
I don't think anybody is playing the game anyway. The last two times I fired it up nobody joined lol
 

nurturedhate

Golden Member
Aug 27, 2011
1,767
774
136
I knew about certain aspects of this topic of deception, but apparently not as much as I had thought. This study was quite the eye opener. Beware of influencers is the lesson.


https://marshlab.psych.duke.edu/publications/FazioBrashierPayne&Marsh2015.pdf

A 2015 paper titled “Knowledge Does Not Protect Against Illusory Truth” found that the illusory truth effect is so strong that sheer repetition can change the answers that test subjects give, even when they had been in possession of knowledge contradicting that answer beforehand.
Hence why we see the same people posting the same half truths or doublespeak in the same tired formats across all forms of social media. When it's good it helps drive traffic, increase ad revenue, and spark worthwhile discussions. When it's blatant, repetitive and obvious (as in this case) the media platform is harmed.
 

nurturedhate

Golden Member
Aug 27, 2011
1,767
774
136
So, basically, 'DLSS', is Nvidia's proprietary version of a game setting "Render Scale", using dedicated proprietary hardware, to do it in the most expensive way possible. (*Oh! But it's better... just like G-Sync... LOL.)
It's just another tool to add to the overall assortment and could prove to be valuable in time. As of today though, it's nothing special. This doesn't help the 20xx series' reputation. Over a month late on a mediocre game.
 
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Mopetar

Diamond Member
Jan 31, 2011
8,525
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I don't think anybody is playing the game anyway. The last two times I fired it up nobody joined lol

Yeah, the community has practically abandoned the game at this point. The rocky launch with long load times and repetitive game play turned a lot of people off. Next it was complaints over loot not dropping frequently enough, and the fiasco over them patching out the accidental increase rubbed a lot of people the wrong way. Then when people found out the design is fundamentally broken such that using the starting weapon is more effective than spending hours and hours grinding for the rare end-game weapons, people just gave up on it completely.

It's like Bioware looked at all of the missteps that Bethesda took with Fallout 76 and said "Hold my beer!" NVidia should focus on getting the performance ready for day one, because that's when most of the people who have these expensive new Turing cards are going to play and they might have already moved on by the time the DLSS improvement patch comes out.
 

Dribble

Platinum Member
Aug 9, 2005
2,076
611
136
But, as always, this feature will NEVER be available for "0-day" gamers, as NVidia must do massive pre-processing, using the actual game, on their supercomputers, to "distill down" the feature, for the consumer cards' Tensor Cores.
They can start training from the moment the game is complete and the graphics aren't changing. If that is true for a game before release then obviously they can start training then. Given the size of many day 1 patches I suspect that's not the case for some games, and it's not worth training till the graphics are at least stable and bug free. However plenty of other games would be fine to do DLSS work on before release.

That said for now I'd say it's more important for Nvidia to get the DLSS (and RTX) implementations right on the first release. Most of the comments in this thread are all based off early blury DLSS algorithms in other games. I note they are still patching RTX and DLSS in metro and BF5 and it's probably getting better with each patch, but no one notices because the DLSS review is only done with the first release. Hence if they do release any DLSS then it needs to be good 1st time.

So, basically, 'DLSS', is Nvidia's proprietary version of a game setting "Render Scale", using dedicated proprietary hardware, to do it in the most expensive way possible. (*Oh! But it's better... just like G-Sync... LOL.)

I would note that no one has actually bothered to check what it looks like in this game.
 

coercitiv

Diamond Member
Jan 24, 2014
7,464
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I would note that no one has actually bothered to check what it looks like in this game.
Yup, not even Nvidia bothered this time - they just uploaded that gameplay video comparison and called it a day. YouTube bitrate is so unforgiving that even the frame-counter itself is full of compression artifacts.
 
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EXCellR8

Diamond Member
Sep 1, 2010
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I want to play Anthem, but I also want it to be good... which it isn't. So that's void.

Pretty bad when Fallout 76 has more active players than a game that's just over a month old.
 

Furious_Styles

Senior member
Jan 17, 2019
492
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So, basically, 'DLSS', is Nvidia's proprietary version of a game setting "Render Scale", using dedicated proprietary hardware, to do it in the most expensive way possible. (*Oh! But it's better... just like G-Sync... LOL.)

G-sync was a nice tech especially for those running lower-end gpus on higher res displays. I used it with 1440p/144hz first with a gtx 770, then a 970 and eventually a 1080 ti. DLSS is just nowhere near as useful.
 

railven

Diamond Member
Mar 25, 2010
6,604
561
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I hate this being presented as "40% performance improvement". It's not giving you the same 4K graphics 40% faster, it's degrading visual quality to give you faster results. It's just rendering at a lower resolution, with a fancy upscaler.

I'm reminded of the Upscale vs Native - movie battles. Face it, people are throwing money at convenience, not quality. I don't even know if this is a tech that's aimed at us (enthusiast) or just selling points for future streaming technology.

DLSS 4K on Stradia! (wait they use AMD, it's just a reference). I swing by my mom's house and their watching upscaled streaming Netflix on a giant television. It hurts my eyes, they can't see it. Similar to the argument I had with my nephew, they won't care. Consoler's already fought that battle, and upscaling won. Why push for native when upscaling will satisfy the greater population. It's going to get worse when 8K TVs become more affordable. We barely have true 4K native content and they're already looking at pushing 8K mainstream displays!

We're a dying breed. I need to go find more clouds to yell at.
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
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how long does it take? why not have it done before it releases?

they cant even get SLI drivers on 0 day, you really expect nvidia to get DLSS done 0 day?

If DLSS gains more traction no doubt Nv can streamline the "enabling" to be more on par with release.

this is really wishful thinking.
If you look at nvidia's track record, you will see they never even got SLI done 0 day.
You only had basic driver optimization, and Geforce experience optimization done for 0 day.

SLI drivers would always come out a couple of weeks later, and by then a lot of gamers were done with that game.

This is why u will not see a single avid gamer ever recommend you to do SLI unless you absolutely must have it as its reasonably to say its pointless, unless your a steam bargin shopper, and shop for games which are matured out and have post SLI drivers.
 

coercitiv

Diamond Member
Jan 24, 2014
7,464
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I'm reminded of the Upscale vs Native - movie battles. Face it, people are throwing money at convenience, not quality. I don't even know if this is a tech that's aimed at us (enthusiast) or just selling points for future streaming technology.
The tech itself can be used for both, either seduce enthusiasts or just lower performance targets for the rest of the crowd, and what Nvidia chose to do with DLSS today is the latter.

Don't be surprised if the 3000 or 4000 series brings about a massive shift in this strategy, with Nvidia shouting from the rooftops just how great 4K DLSS 2X is, how it massively enhances IQ over native 4K for such a small performance cost. The same discussions that we're having today over how incapable humans are to distinguish native 4K details over upscaled 4K DLSS are going to magically morph into heated debates on how easy is to spot the pixels between 4K TAA and the clearly superior supersampled 4K DLSS 2X. It turns out it only takes 2-3 years for the human psyche to evolve into seeing zoomed-in 4K details.

On a more serious note, every day passing by in which Nvidia avoids enabling DLSS 2X to give us a chance of properly assessing both IQ gain and perf loss at ISO resolution is a day in which I gradually lose interest in this tech.