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But, as always, this feature will NEVER be available for "0-day" gamers,
He already explained that in his post.
Take this with a grain of salt, but my impression / understanding, thus far, is that they need the "release" / "gold" code for the game, run it at extremely high-res, and generate like BILLIONS of game images, and then process those with super-computers, to "distill-down" the ML network that gets loaded onto the RTX GPU's Tensor Cores, and used in the game for consumers.how long does it take? why not have it done before it releases?
where does it say this cant be done?
ok, I thought you were going to link me with something factual that I was missing.My guess is
But, as always, this feature will NEVER be available for "0-day" gamers, as NVidia must do massive pre-processing, using the actual game, on their supercomputers, to "distill down" the feature, for the consumer cards' Tensor Cores.
I knew about certain aspects of this topic of deception, but apparently not as much as I had thought. This study was quite the eye opener. Beware of influencers is the lesson.I hate this being presented as "40% performance improvement". It's not giving you the same 4K graphics 40% faster, it's degrading visual quality to give you faster results. It's just rendering at a lower resolution, with a fancy upscaler.
So, basically, 'DLSS', is Nvidia's proprietary version of a game setting "Render Scale", using dedicated proprietary hardware, to do it in the most expensive way possible. (*Oh! But it's better... just like G-Sync... LOL.)Sure it is, you just set your game resolution down a tick. Boom, done. You now have the same performance and arguably better visuals than DLSS, and on any GPU that can run the game.
Hence why we see the same people posting the same half truths or doublespeak in the same tired formats across all forms of social media. When it's good it helps drive traffic, increase ad revenue, and spark worthwhile discussions. When it's blatant, repetitive and obvious (as in this case) the media platform is harmed.I knew about certain aspects of this topic of deception, but apparently not as much as I had thought. This study was quite the eye opener. Beware of influencers is the lesson.
https://marshlab.psych.duke.edu/publications/FazioBrashierPayne&Marsh2015.pdf
A 2015 paper titled “Knowledge Does Not Protect Against Illusory Truth” found that the illusory truth effect is so strong that sheer repetition can change the answers that test subjects give, even when they had been in possession of knowledge contradicting that answer beforehand.
It's just another tool to add to the overall assortment and could prove to be valuable in time. As of today though, it's nothing special. This doesn't help the 20xx series' reputation. Over a month late on a mediocre game.So, basically, 'DLSS', is Nvidia's proprietary version of a game setting "Render Scale", using dedicated proprietary hardware, to do it in the most expensive way possible. (*Oh! But it's better... just like G-Sync... LOL.)
I don't think anybody is playing the game anyway. The last two times I fired it up nobody joined lol
They can start training from the moment the game is complete and the graphics aren't changing. If that is true for a game before release then obviously they can start training then. Given the size of many day 1 patches I suspect that's not the case for some games, and it's not worth training till the graphics are at least stable and bug free. However plenty of other games would be fine to do DLSS work on before release.But, as always, this feature will NEVER be available for "0-day" gamers, as NVidia must do massive pre-processing, using the actual game, on their supercomputers, to "distill down" the feature, for the consumer cards' Tensor Cores.
So, basically, 'DLSS', is Nvidia's proprietary version of a game setting "Render Scale", using dedicated proprietary hardware, to do it in the most expensive way possible. (*Oh! But it's better... just like G-Sync... LOL.)
I would note that no one has actually bothered to check what it looks like in this game.
Yup, not even Nvidia bothered this time - they just uploaded that gameplay video comparison and called it a day. YouTube bitrate is so unforgiving that even the frame-counter itself is full of compression artifacts.I would note that no one has actually bothered to check what it looks like in this game.
So, basically, 'DLSS', is Nvidia's proprietary version of a game setting "Render Scale", using dedicated proprietary hardware, to do it in the most expensive way possible. (*Oh! But it's better... just like G-Sync... LOL.)
I hate this being presented as "40% performance improvement". It's not giving you the same 4K graphics 40% faster, it's degrading visual quality to give you faster results. It's just rendering at a lower resolution, with a fancy upscaler.
how long does it take? why not have it done before it releases?
If DLSS gains more traction no doubt Nv can streamline the "enabling" to be more on par with release.
The tech itself can be used for both, either seduce enthusiasts or just lower performance targets for the rest of the crowd, and what Nvidia chose to do with DLSS today is the latter.I'm reminded of the Upscale vs Native - movie battles. Face it, people are throwing money at convenience, not quality. I don't even know if this is a tech that's aimed at us (enthusiast) or just selling points for future streaming technology.
