I'd rather Crysis all over again than this. At least Crysis pushed the envelope. High/Ultra is just a meaningless label for settings. If they made a game that only ran on medium on anything but dual Titan X, but still looked better than anything out today I'd be happy playing it on medium.
Oh man, I can't rep this post enough. SOOOOOOOOOOO much win in this post from all angles. Today's AAA PC games are an utter failure from a technical point of view compared to what Crysis 1 or Crysis 3 or Far Cry 1 did. Ryse Son of Rome and the Order 1886 are the only 2 games that impressed me in the last 12 months from a graphics stand-point (there are other artistically amazing looking games like Ori the Blind Forest or Trine 3).
It's actually becoming very difficult to notice the differences between High and Ultra settings in modern games without pixel peeping. I would even say it's actually pretty hard in many cases to notice a difference between a combination of Medium+High vs. Ultra. The textures, amount of foliage and lighting are about the biggest differences. The FPS though takes a hit of 50%, 2x sometimes for what amount to minimal increases in IQ.
AMD and Nvidia need work together on this sort out solution and stop console port.
Maybe but it's unrealistic. By making poorly optimized PC console ports with sprinkles of GW or GE, it does nothing to entice
me to buy $1000 flagship cards, especially not in pairs. I literally can't think of a single game since Crysis 3 or Metro series that wowed me graphically (not discussing gameplay).
If AMD and NV work together with the developer on pushing the envelope on the PC and introducing brand agnostic effects that are most importantly
well optimized and look amazing (not TW3, not GTA V, not AC Unity, not Watch Dogs), then I am going to actually care and upgrade. It's going to make the PC version so much superior. I am not going to upgrade for a game that needs a Titan X for 1080P but that same game looks
barely better on Ultra than on High/Medium settings. Some PC games only look slightly better than a PS4 game (i..e, OK so they get slightly higher textures and 1-2 effects but when coupled with MSAA, the performance drop is like 100-200%). I know a lot of PC gamers are very impressed by TW3 or especially GTA V. Graphically/technically, I am not impressed by either of those games. They don't look true next gen, sorry. 2013 TW3 did, but not the 2015 version. GTA V looks like a console game unless it's running on a 5K monitor.
I remember my lowly 8800GTS could barely hit 30 fps at 1280x720 in Crysis 1 but even at those settings, it looked better than
any game I had played up to that point at 1600x1200 with 8xAA!
I have absolutely no problem with a PC game needing $2000 Titan X SLI to max out at 1080P but it better be THE best looking game and not by 5%, by a country mile. No such game has come out in 2015 for the PC.
*** Obviously if taking into account limited budgets, time, human resources, I would much rather take a 100 hour single-player campaign game that's brilliant and fun to play than the most beautiful shallow game.
GTA 5 has sold more than an order of magnitude more on the consoles than on the PC. My system has 4.5x the shaders of a PS4 running at 45% higher clocks, but I really don't expect a console port to look much better on my system than on a console. I might get higher resolution and higher framerates, but that's about the end of what I expect.
I'd agree with you that it's not a conspiracy to keep down PC gaming. Developers just have a limited amount of time, capital and human resources, and if a choice needs to be made between really pushing the bounds of what is possible with top of the line hardware or optimizing for a low-performing fixed platform that accounts for 95% of their sales, you don't need to rely on hidden payola to figure out what they're going to do.
I agree with your post. It's embarrassing for me to admit that I am more impressed by Ryse Son of Rome PC version (XB1 game originally) and The Order 1886 (PS4), as well as
Uncharted 4 uncompressed gameplay footage, than any PC game out in 2015. This should not happen under any circumstances considering how weak the console hardware is and that we have 6-core HT i7s and Titan Xs. Maybe DX12 will help to solve some of the bottlenecks PCs currently face as I feel the level of optimization/DX11 GPU hardware to run the games vs. the graphical output is not to my liking.
The current consoles started out way below the bar. Even for their own expectations. Xbox360 and PS3 was pretty good graphics wise at launch. Xbox360 even set the standard of graphics.
But anyone who follows business knows that Xbox 360 was a money pit, same for PS3. It would be better for Sony and MS to just sell off or close their console division if they repeated the mistakes of Xbox 360 and PS3.
Report: Microsoft's Xbox division has lost nearly $3 billion in 10 years
Trying to put the blame 100% on consoles is a cop out. We have Star Citizen, we had Crysis 1 and 3, we had Far Cry 1, Metro 2033/Last Light was amazing, etc. Battlefield 4 had a great lighting system when it launched. Some developers have shown that they can make great looking PC games. TW2 was a very good looking RPG for its time, TW3 has none of the same impact.
Look at what Rockstar did with such an old game as GTA V. It looks miles better than on consoles and the game uses an outdated graphics engine. It's pretty embarrassing when GTA V made 2 years ago and targeted primarily for PS3/360 generation looks as good or better than games made specifically for newer consoles such as DAI, TW3, AC Unity, etc.