Nvidia 700 series Release date ?

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brandon888

Senior member
Jun 28, 2012
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A GK110 is essentially a wider GK104. Wider bus, more SMX, more GPCs. That's what I meant.

correct me if im wrong but 600 series have serious pixel bottleneck ... also memory bandwidth : ) so they have to add al telast 320 bits and for pixels it's important to aDD rops yes ? or pixel filtrate can be obtained from core clock and shaders only ?
 

boxleitnerb

Platinum Member
Nov 1, 2011
2,605
6
81
Pixel fillrate is not really a limiting factor. The 660 has 10% higher pixel fillrate than the 660 Ti and yet the Ti is roughly 15% faster.

The most important factors regarding performance today are computing power and bandwidth.
 

moonbogg

Lifer
Jan 8, 2011
10,734
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Nothing will MAX Crysis 3 anyway, so not like its worth getting excited over. Unless you are in the mood to buy 3 GK110's.
 

Golgatha

Lifer
Jul 18, 2003
12,434
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680 vs 580: 49.9% increase

256bit vs 384bit memory bus. Basically a zero percent increase.

Edit: Damn I'm good!

http://www.gpureview.com/show_cards.php?card1=637&card2=667



Well, what upgrades could be made? They could push for higher memory clocks, since the maximum GDDR5 operating speed is 7 Gbps; they're currently at 6 Gbps. I think the primary driving force behind this will be the 28nm process. I wouldn't expect big leaps here, but there is potential for improvement. Assuming Nvidia doesn't go out of spec, the best case improvement you'll see with memory clocks is 16.67%.

Let's take a look at memory clock bumps of the past:
5870 vs 4890: 33% increase
6970 vs 5870: 14.58% increase
7970 vs 6970: 0% increase
7970 GE vs 6970/7970: 9.09% increase

Looking at this, AMD's memory gains have stagnated.

580 vs 480: 8.44% increase
680 vs 580: 49.9% increase

And if we take a look at the GTX 680 review here at AnandTech, we can find that it looks like memory clock improvements will be likely be minimal, if they exist at all:

It'll be difficult for Nvidia to fix what isn't broken, but memory bandwidth does seem to be one of the bigger potential performance gains for Nvidia.

GK104 doesn't appear to be shader-bound. TMUs are tied to shaders, so I doubt they're texture-bound either.

For big gains, all fingers are pointing at increased ROPs, increased memory bus width, and bandwidth. Perhaps they avoided adding more ROPs by using a crossbar like AMD — unlikely, but it's worth a toss out there. As mentioned earlier, it's unlikely for Nvidia to make meaningful improvements with their memory speeds, but technically possible. Bus width is possible, but if we're looking at a GK114, I think it'd be difficult to position a 384 bit bus GK114 next to the 384 bit bus GK110. There'd be some significant differences — clock speeds, less die "wasted" on FP64, less shaders — but would the differences be enough to justify the jump?

There's one final possibility here: HBM, or high bandwidth memory, using stacked ICs and TSVs. AMD has been pushing this. There's potential for it to show up with HD 8000, and given that it's a third party (Hynix) solution, it's possible that Nvidia could use this as well. Nvidia would probably see the most gain out of it. I haven't the damndest idea if Nvidia will use it, but it does exist. Whether it ends up being cost effective or produced in high enough volume by the time GTX 700 or HD 8000 launches is very much up in the air.

Then there's the obligatory tweaks and tunings that go on that will probably make a few, small % difference. No one outside of Nvidia can really give numbers here.

These are just my observations... take them with a grain of salt.
 
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Lepton87

Platinum Member
Jul 28, 2009
2,544
9
81
Well, what upgrades could be made? They could push for higher memory clocks, since the maximum GDDR5 operating speed is 7 Gbps; they're currently at 6 Gbps. I think the primary driving force behind this will be the 28nm process. I wouldn't expect big leaps here, but there is potential for improvement. Assuming Nvidia doesn't go out of spec, the best case improvement you'll see with memory clocks is 16.67%.

Let's take a look at memory clock bumps of the past:
5870 vs 4890: 33% increase
6970 vs 5870: 14.58% increase
7970 vs 6970: 0% increase
7970 GE vs 6970/7970: 9.09% increase

Looking at this, AMD's memory gains have stagnated.

580 vs 480: 8.44% increase
680 vs 580: 49.9% increase

Clocks bumps mean nothing it's the bandwidth that matters. Also GK104 didn't increase memory bandwidth AT ALL. So it's nv that have stagnated in bandwidth department.
 
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Homeles

Platinum Member
Dec 9, 2011
2,580
0
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680 vs 580: 49.9% increase

256bit vs 384bit memory bus. Basically a zero percent increase.

Edit: Damn I'm good!
Good? You missed the entire point.

Clocks bumps mean nothing it's the bandwidth that matters. Also GK104 didn't increase memory bandwidth AT ALL. So it's nv that have stagnated in bandwidth department.
Clock bumps mean nothing? Are you really going to try and argue that? How pathetic.
 

Lepton87

Platinum Member
Jul 28, 2009
2,544
9
81
Good? You missed the entire point.


Clock bumps mean nothing? Are you really going to try and argue that? How pathetic.

When you don't take into account bus width memory clocks tell nothing. Going by your reasoning 1500MHz on 64bit bus would be an increase over 6970. On top of that it's easier to get high memory clocks on narrower buses. I'm done discussing with you, you're ill-behaved and unable to have civil conversation. Mods should do something about you.
 
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parvadomus

Senior member
Dec 11, 2012
685
14
81
When you don't take into account bus width memory clocks tell nothing. Going by your reasoning 1500MHz on 64bit bus would be an increase over 6970. On top of that it's easier to get high memory clocks on narrower buses. I'm done discussing with you, you're ill-behaved and unable to have civil conversation. Mods should do something about you.

+1. Remember 48xx vs 57xx, almost same performances, although 48xx memory frecuencies are half of 57xx. But bus width was 256bits vs 128bits.
Bandwidth was almost equal and that is what matters.