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Nvidia 64bit ForceWare Drivers

Check

Senior member
I'm running xp64 with an Nvidia 7900gt.

I've tried at least four different version of the forceware drivers since installing xp64 and they all have varying levels of artifacting with source games (Episode1, TF2, CS:S). I'm currently using a version I had downloaded some time in August (don't have access to my desktop right now as I am visiting my folks a couple states away) because it artifacts the least out of all of those versions.

I haven't noticed artifacting in other games, but I pretty much only play games based on the source engine at the moment.

Does anyone have a version that works with no artifacting at all?
Has anyone else run into these problems?
 
That may not be their drivers, it may be the fact that the Source engine has a rather sad 64bit mode. Use the -32bit switch in the launch options for each game to force it to run in 32bit mode, and it may solve your problems.
 
Originally posted by: check
I'm running xp64 with an Nvidia 7900gt.

I've tried at least four different version of the forceware drivers since installing xp64 and they all have varying levels of artifacting with source games (Episode1, TF2, CS:S). I'm currently using a version I had downloaded some time in August (don't have access to my desktop right now as I am visiting my folks a couple states away) because it artifacts the least out of all of those versions.

I haven't noticed artifacting in other games, but I pretty much only play games based on the source engine at the moment.

Does anyone have a version that works with no artifacting at all?
Has anyone else run into these problems?

I don't have any artifacting with Vista x64 and Steam games etc... it could be your video card itself or overclocking of the video card causing the problem,try a different video card if possible.

Btw I suggest you remove 64 bit drivers suck because they don't,FYI they are exactly the same has the 32 bit version except for the 64 bit coding part.
 
I'll take a look at some other games when I get back and not just source to see if there is anything there and I'll try the -32bit switch and see if that solves things.

I'm not overclocking the videocard and set my cpu back to stock to see if that would fix the issue but it did not.

I doubt that it my videocard because it ran flawlessly when I was using regular XP.

And just because the 64bit drivers are the same as the 32bit drivers, doesn't mean that they suck any less than the 32bit ones do, and I've run into plenty of bad versions of the 32bit drivers 🙂

Let you all know how it goes tomorrow
 
I installed the 163.75 drivers and loaded Fable and there were definite arifacting.

I have reverted back to my 93.71 drivers which work the best out of my assortment of forceware drivers.

The video card is cool, heat is not the issue.
 
Everytime one of my cards dies it starts artifacting just before it finally croaks. I've got a 6800gt doing that right now and it won't boot into windows.
 
thank god for BFG tech lifetime warranties.
It doesn't make any sense that installing different drivers would make it artifact more though.
 
check, did you try underclocking the card perhaps? that should verify if the card is defective if it is more stable with lower clocks. but it does sound like your card is defective, likely the memory imo.
 
I'm running Vista x64 and I _did_ notice some rather odd artifacting in de_rats (custom map) in CS:S using the 169.04 beta drivers. They seem to work just fine in every other instance though, including flat panel scaling, which seems completely broken with 169.09.
 
Originally posted by: check
thank god for BFG tech lifetime warranties.
It doesn't make any sense that installing different drivers would make it artifact more though.

actually several times right before a video card died on me it started artifacting... and it artifacted MORE with newer drivers... and then it died.

I assume it is because newer drivers allow games to use more features of the card, thus stressing it further... Who knows.
 
The artifacting isn't that bad. Certain textured end up being stretched and distorted. Like when I'm running around in Fable the texture on the side of a person's leg might be stretched off their actual leg. Moving around the person and looking at them from a different angle will cause the texture to go back to normal.

I would say that 99% of the time everything is running fine. If there is a problem I can leave the area and come back everything will be fine.
hmmm does sound like memory now that I think about it.
 
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