In the first slide above you can see where the GeForce 6200 sits in relation to the 6600 and 6800 series. As you can see this is a 4 pixel-pipeline video card operating on a 128-bit memory bus. The GeForce 6600 series as you recall is an 8 pipeline part with 3 vertex units. The GeForce 6200 also has 3 vertex units, but has 4 pipelines. The process being used on the GeForce 6200 is the same 110 nanometer process being used for the GeForce 6600 series.
Above you can see pictures of the reference GeForce 6200 sent to us for testing by NVIDIA. This is a simple, small, single-slot design using TSOP memory. It is interesting to note that ours has active cooling, but you may in fact see some versions with passive cooling.
Feature-wise the GeForce 6200 supports most of the features of the GeForce 6800 and 6600 series. It does support Shader Model 3.0 which is all part of CineFX 3.0, it does support Ultrashadow II, it does support the FP16 framebuffer, and it does support FP32 precision. It does however only have limited support of Intellisample 3.0. The GeForce 6200 does not support compression in AA for Z or Color, which is odd to us. You might think this would be the level of video card where compression technologies would benefit it the most. There is also no support for SLI configurations.