NV3x "CineFX" info!

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kazeakuma

Golden Member
Feb 13, 2001
1,218
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0
Originally posted by: rahvin
Precision: support for 64-bit and 128-bit color to eliminate artifacts and
processing errors and increase the range and robustness of effects.
Interesting quote from the paper.

And here's another:
The inherent 16- and 32-bit floating point formats (FP16 and FP32) of the NVIDIA "CineFX" architecture give developers the flexibility to create the highest quality graphics. FP32 offers the ultimate image quality, delivering true 128bit colour.


They also go on to state that developers can use both modes at the same time. If all this is true we could be seeing some amazing stuff late this year.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
The final fantasy movie they render is nowhere near the movie quality. They render at a MUUUCH lower resolution with no FSAA, and a few shortcuts here or there for hair/skin etc.
 

kuk

Platinum Member
Jul 20, 2000
2,925
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0
OK ... some basic math:

90 minutes/frame = 5,400 seconds/frame
5,400 seconds/frame * 24 FPS = 129,600 rendering seconds/second of film
1.5 hours of movie = 90 minutes = 5,400 seconds
time to render 1.5h movie = 699,840,000 seconds = 194,400 hours = 8100 days = 22 years to render the whole movie!


Or I'm doing some terible math mistake (which is quite possible since I'm tired), or there some problem with those figures.


Kuk
 

UlricT

Golden Member
Jul 21, 2002
1,966
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has anyone actually seena demo of this rendering done in real-time... This WAS a year ago at SIGGRAPH if i'm not mistaken, so it wasn't even using all the funky stuff they have supposedly put into the NV30. So whats the deal there? something like a single workstation level quadro DCC doing all that?



OK ... some basic math:

90 minutes/frame = 5,400 seconds/frame
5,400 seconds/frame * 24 FPS = 129,600 rendering seconds/second of film
1.5 hours of movie = 90 minutes = 5,400 seconds
time to render 1.5h movie = 699,840,000 seconds = 194,400 hours = 8100 days = 22 years to render the whole movie!

Try multiplyin that with massive parallel processing units, maybe you get a more decent figure.
 

kuk

Platinum Member
Jul 20, 2000
2,925
0
0
Originally posted by: UlricT
has anyone actually seena demo of this rendering done in real-time... This WAS a year ago at SIGGRAPH if i'm not mistaken, so it wasn't even using all the funky stuff they have supposedly put into the NV30. So whats the deal there? something like a single workstation level quadro DCC doing all that?



OK ... some basic math:

90 minutes/frame = 5,400 seconds/frame
5,400 seconds/frame * 24 FPS = 129,600 rendering seconds/second of film
1.5 hours of movie = 90 minutes = 5,400 seconds
time to render 1.5h movie = 699,840,000 seconds = 194,400 hours = 8100 days = 22 years to render the whole movie!

Try multiplyin that with massive parallel processing units, maybe you get a more decent figure.

LOL, I told you I was tired ... I didn't read it right and thought that those were final figures from the server farm. Nevermind, time to go to sleep.

Kuk :)