Originally posted by: josh6079
BFG, I was wondering if you could do a specific 260 comparison using Enemy Territory: Quake Wars.
Since it's an OpenGL title that implements an alpha texture antialiasing method within its settings, could you check to see if the "Smooth Foliage" setting enables a type of alpha-AA that still resembles their transparency AA in D3D? (e.g., smoother edges and blurrier overall) I'm just curious as to if there's any difference between TrAA and the "Smooth Foliage" coupled with different AA modes since the level of polygon AA applied dictates the degree of alpha AA under this setting. I'd assume it's the a little different image quality, and it may not be applied to all alpha textures like TrAA through the driver would; it may just provide it to foliage.