Number of frames per second

0JK0

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Jul 13, 2003
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Im doing quite a project for my school and have to run some benchmarks on few processors. Some of them I chose to be games. My q is , how do I check the number of frames generated during the game play? Any help appreciated!!
 

CalvinHobbes

Diamond Member
Feb 27, 2004
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1st, use the search function.
2nd, look into "Fraps".
3rd, some games have built in frame rate counters. Google.
 

Nightmare225

Golden Member
May 20, 2006
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If your doing doing benchmarks on processors, you're going to need to run them at low settings in order to avoid CPU limitation at higher resolutions. Only low resolutions really show off the difference between proccessors in gaming.
 

0JK0

Member
Jul 13, 2003
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do believe me I did search it, such comments are not necessary-waste of your time, with full respect.
 

0JK0

Member
Jul 13, 2003
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so any one else with helping hand?
What I am looking for is frames counter for:
-Quake III Arena
-Doom 3
-UT 2004(or any other game testing DirectX 8)

Thanks in advance.
 

0JK0

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Jul 13, 2003
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Originally posted by: Nightmare225
If your doing doing benchmarks on processors, you're going to need to run them at low settings in order to avoid CPU limitation at higher resolutions. Only low resolutions really show off the difference between proccessors in gaming.


thx
 

xtknight

Elite Member
Oct 15, 2004
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Quake3: cg_drawFPS 1 (in console, accessible by tilde)
Doom3: com_showFPS 1 (in console: accessible by ctrl+alt+tilde)
UT2004: stat fps (in console: accessible by tilde)
Other D3D/OpenGL: commands vary, or use slightly less reliable FRAPS in the case of no built-in meter
 

Fern

Elite Member
Sep 30, 2003
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Originally posted by: Nightmare225
If your doing doing benchmarks on processors, you're going to need to run them at low settings in order to avoid CPU (sorry, I believe you should have said "gfx card" here instead) limitation at higher resolutions. Only low resolutions really show off the difference between proccessors in gaming.

But otherwise good advice. By using low resolutions you remove the gfx card from the equation and focus on the CPU.

Do what xtknight says or d/l a free proggie called "FRAPS" (as mentioned above).

Good Luck with the project.

Fern
 

0JK0

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Jul 13, 2003
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Originally posted by: xtknight
Quake3: cg_drawFPS 1 (in console, accessible by tilde)
Doom3: com_showFPS 1 (in console: accessible by ctrl+alt+tilde)
UT2004: stat fps (in console: accessible by tilde)
Other D3D/OpenGL: commands vary, or use slightly less reliable FRAPS in the case of no built-in meter

unfortunately the cg_drawFPS 1 doesn't seem to work for Quake, are you sure it's correct xtknight?
 

kylebisme

Diamond Member
Mar 25, 2000
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you need a / before the commands in quake 3's console.

but for benchmarking you'll get much more consistent results running timedemos. Google will get you plenty of info on how to do that.
 

0JK0

Member
Jul 13, 2003
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I tried many combination to turn on the frames counter in QIII but none of them works, I am really frustrated cause I spent loads of time on that. Not even the a/ nor set commands work.

I just realized I actually don't have the UT 2004, which I was gonna use to test DirectX 8. What other games do you guys propose for that purpose. Will Warcraft III or Max Payne be good enough?
 

Fern

Elite Member
Sep 30, 2003
26,907
174
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^
Just d/l and install the free proggie called FRAPS (google it)