Originally posted by: Nightmare225
If your doing doing benchmarks on processors, you're going to need to run them at low settings in order to avoid CPU limitation at higher resolutions. Only low resolutions really show off the difference between proccessors in gaming.
Originally posted by: Nightmare225
If your doing doing benchmarks on processors, you're going to need to run them at low settings in order to avoid CPU (sorry, I believe you should have said "gfx card" here instead) limitation at higher resolutions. Only low resolutions really show off the difference between proccessors in gaming.
Originally posted by: xtknight
Quake3: cg_drawFPS 1 (in console, accessible by tilde)
Doom3: com_showFPS 1 (in console: accessible by ctrl+alt+tilde)
UT2004: stat fps (in console: accessible by tilde)
Other D3D/OpenGL: commands vary, or use slightly less reliable FRAPS in the case of no built-in meter