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Number of frames per second

0JK0

Member
Im doing quite a project for my school and have to run some benchmarks on few processors. Some of them I chose to be games. My q is , how do I check the number of frames generated during the game play? Any help appreciated!!
 
If your doing doing benchmarks on processors, you're going to need to run them at low settings in order to avoid CPU limitation at higher resolutions. Only low resolutions really show off the difference between proccessors in gaming.
 
do believe me I did search it, such comments are not necessary-waste of your time, with full respect.
 
so any one else with helping hand?
What I am looking for is frames counter for:
-Quake III Arena
-Doom 3
-UT 2004(or any other game testing DirectX 8)

Thanks in advance.
 
Originally posted by: Nightmare225
If your doing doing benchmarks on processors, you're going to need to run them at low settings in order to avoid CPU limitation at higher resolutions. Only low resolutions really show off the difference between proccessors in gaming.


thx
 
Quake3: cg_drawFPS 1 (in console, accessible by tilde)
Doom3: com_showFPS 1 (in console: accessible by ctrl+alt+tilde)
UT2004: stat fps (in console: accessible by tilde)
Other D3D/OpenGL: commands vary, or use slightly less reliable FRAPS in the case of no built-in meter
 
Originally posted by: Nightmare225
If your doing doing benchmarks on processors, you're going to need to run them at low settings in order to avoid CPU (sorry, I believe you should have said "gfx card" here instead) limitation at higher resolutions. Only low resolutions really show off the difference between proccessors in gaming.

But otherwise good advice. By using low resolutions you remove the gfx card from the equation and focus on the CPU.

Do what xtknight says or d/l a free proggie called "FRAPS" (as mentioned above).

Good Luck with the project.

Fern
 
Originally posted by: xtknight
Quake3: cg_drawFPS 1 (in console, accessible by tilde)
Doom3: com_showFPS 1 (in console: accessible by ctrl+alt+tilde)
UT2004: stat fps (in console: accessible by tilde)
Other D3D/OpenGL: commands vary, or use slightly less reliable FRAPS in the case of no built-in meter

unfortunately the cg_drawFPS 1 doesn't seem to work for Quake, are you sure it's correct xtknight?
 
you need a / before the commands in quake 3's console.

but for benchmarking you'll get much more consistent results running timedemos. Google will get you plenty of info on how to do that.
 
I tried many combination to turn on the frames counter in QIII but none of them works, I am really frustrated cause I spent loads of time on that. Not even the a/ nor set commands work.

I just realized I actually don't have the UT 2004, which I was gonna use to test DirectX 8. What other games do you guys propose for that purpose. Will Warcraft III or Max Payne be good enough?
 
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